Martin Felis
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53b1f7f414
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Use instancing for HexTile3D rendering.
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2023-08-28 14:03:02 +02:00 |
Martin Felis
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64e7db9800
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Formatting of Game.cs.
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2023-08-28 14:01:09 +02:00 |
Martin Felis
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76a7abf22f
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Minor cleanup in HexTile3D.
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2023-08-28 13:59:39 +02:00 |
Martin Felis
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6c0bff1de1
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Tweaked DebugStats UI.
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2023-08-13 21:08:12 +02:00 |
Martin Felis
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d963c90912
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Minor improvement of the NavigationTest scene.
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2023-08-12 18:16:45 +02:00 |
Martin Felis
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5b6efaebe9
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Spawn chests randomly and also mark according tiles as non-walkable.
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2023-08-12 12:55:17 +02:00 |
Martin Felis
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e759d6d3d5
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Fixed world generation artefacts after changing world size.
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2023-07-28 22:23:41 +02:00 |
Martin Felis
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b17531e504
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Better heuristics to avoid full grid searches.
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2023-07-17 22:58:15 +02:00 |
Martin Felis
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667403b334
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Better conversion between texture and offset coords.
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2023-07-16 22:00:17 +02:00 |
Martin Felis
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cfd693938e
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Minor fixes.
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2023-07-16 21:52:09 +02:00 |
Martin Felis
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3f09b3102a
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FindPath and PathSmoothing somewhat working together.
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2023-07-16 20:38:39 +02:00 |
Martin Felis
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c068663c3c
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Made rocks and player not pickable. Also reverted ItemAttractor radius to a higher value.
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2023-07-15 01:00:58 +02:00 |
Martin Felis
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a87ed744f2
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Should have been added ages ago.
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2023-07-15 00:54:10 +02:00 |
Martin Felis
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2ed41b6236
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Pathsmoothing should work now for simple paths... I hope.
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2023-07-15 00:39:38 +02:00 |
Martin Felis
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efb934c441
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Minor cleanup path smoothing and entities scenes.
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2023-07-14 18:03:50 +02:00 |
Martin Felis
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42d7658d03
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Some effort for path smoothing.
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2023-07-09 22:18:25 +02:00 |
Martin Felis
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1397c0a7eb
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Started working on navigation / editing sandbox.
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2023-07-09 00:16:37 +02:00 |
Martin Felis
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aaf9c85be7
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Moved Player entity in separate scene
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2023-07-08 18:57:18 +02:00 |
Martin Felis
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5f3600e0e9
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Added debug drawing helper class, navigation planning is only done once instead of every frame.
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2023-07-07 17:27:05 +02:00 |
Martin Felis
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30ef0a3d3e
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Showing default HexTile3D geometry. MultiMeshInstance has to wait...
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2023-07-07 17:20:56 +02:00 |
Martin Felis
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8010fb3d87
|
Generation Textures now shown optionally.
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2023-07-07 17:20:07 +02:00 |
Martin Felis
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469391c7ed
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Further refactoring for MultiMeshInstance drawing
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2023-07-07 16:54:37 +02:00 |
Martin Felis
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469402ccef
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Bumped default map size to 128
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2023-07-01 09:47:40 +02:00 |
Martin Felis
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7070a2de74
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Using MultiMeshInstance for the 3D tiles
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2023-07-01 09:47:23 +02:00 |
Martin Felis
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c8921bfb7b
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Navigation now grid based again.
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2023-06-29 23:07:29 +02:00 |
Martin Felis
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adaf5292fb
|
Improved animations and canceling of interactions.
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2023-06-27 22:26:22 +02:00 |
Martin Felis
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22ad86319d
|
Animated the gold count label.
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2023-06-24 16:59:40 +02:00 |
Martin Felis
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c982ec783c
|
Vastly improved interactivity, wired up some animations.
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2023-06-23 15:39:40 +02:00 |
Martin Felis
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2663b469fc
|
Added axe, and basic animation of player character.
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2023-06-22 18:50:52 +02:00 |
Martin Felis
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af0fb54f23
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Reverted HexTile3D scale to 1 such that no HexTile borders are visible.
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2023-06-22 18:35:05 +02:00 |
Martin Felis
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9896d0896a
|
Added trees
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2023-06-22 18:34:39 +02:00 |
Martin Felis
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b672d4556a
|
Reduced glitch textures when pressing generate button.
Still some glitches remain when changing the resolution, though.
|
2023-06-13 22:29:05 +02:00 |
Martin Felis
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f21db2ac4f
|
Started populating generated islands.
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2023-06-11 22:04:22 +02:00 |
Martin Felis
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fdddc7d2ef
|
Making islands flat for now.
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2023-06-11 20:05:10 +02:00 |
Martin Felis
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eaf2d4824c
|
Tile Highlight cleanup.
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2023-06-11 20:04:08 +02:00 |
Martin Felis
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a40d0aa60b
|
Connect TileWorld size with WorldGenerator UI.
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2023-06-11 13:28:33 +02:00 |
Martin Felis
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ed29cc1288
|
Properly center StreamContainer at center of camera.
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2023-06-11 13:22:13 +02:00 |
Martin Felis
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c690f0f152
|
Explicit function when starting and ending map generation as it happens over multiple frames.
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2023-06-11 12:47:36 +02:00 |
Martin Felis
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6afc0f3424
|
Minor Scene and GUI cleanup.
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2023-06-11 12:45:09 +02:00 |
Martin Felis
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4b153bb6b5
|
Fixed world height and color texture lookup.
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2023-06-10 17:29:02 +02:00 |
Martin Felis
|
555982262f
|
Properly place entities at their corresponding heights.
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2023-05-21 17:29:44 +02:00 |
Martin Felis
|
866fd11399
|
Heightmap and Colormap generation kind of works now.
|
2023-05-21 17:24:37 +02:00 |
Martin Felis
|
55da2346d3
|
WIP: still fixing heighmap and colormap mismatch.
|
2023-05-20 21:36:32 +02:00 |
Martin Felis
|
e84fddf102
|
WIP: fixing heighmap and colormap mismatch.
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2023-05-20 12:27:30 +02:00 |
Martin Felis
|
ba5b0ab242
|
Fixed HexTile texture lookup
|
2023-05-19 12:29:03 +02:00 |
Martin Felis
|
0bd4924cfe
|
WIP: fix for Colortexture and Heightmap mismatch
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2023-05-13 09:29:54 +02:00 |
Martin Felis
|
d3a36f438b
|
Getting generated color texture works, now fix the height offset...
|
2023-05-11 22:26:06 +02:00 |
Martin Felis
|
a5ce4a235d
|
WIP: apply generated world texture to tiles.
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2023-05-09 21:51:45 +02:00 |
Martin Felis
|
4c92a6c5c3
|
WIP: HexTile3D coloring based on TileWorld Colormap.
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2023-05-05 16:26:33 +02:00 |
Martin Felis
|
983bb792fa
|
Added Noise based island generator.
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2023-05-05 11:04:03 +02:00 |