Martin Felis
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29153c2d35
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Minor project cleanup.
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2024-01-04 15:48:05 +01:00 |
Martin Felis
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ee859886f0
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Added CollectibleComponent and refactored GoldBar, Wood and Axe.
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2024-01-04 15:45:26 +01:00 |
Martin Felis
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c34c704b38
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Stuff changed to References instead of node types.
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2024-01-02 17:07:56 +01:00 |
Martin Felis
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4c9f6e5815
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Added shrug animation when interaction is not possible.
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2024-01-01 17:01:00 +01:00 |
Martin Felis
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ce53cdba6a
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Tree chopping only possible with axe.
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2024-01-01 16:07:27 +01:00 |
Martin Felis
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b6b11228a5
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Added Wood entity, trees drop 1-2 Wood logs when chopped.
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2024-01-01 15:56:56 +01:00 |
Martin Felis
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c2cce1ae0f
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Tested navigation on water and rocks in water.
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2023-12-29 17:55:43 +01:00 |
Martin Felis
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06b808c10d
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Fixed tile masks, made path smoothing optional.
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2023-12-29 17:43:04 +01:00 |
Martin Felis
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a5a94d1b89
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Added missing pirate model.
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2023-12-29 09:28:25 +01:00 |
Martin Felis
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7d0e0b23bd
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Added TileTypeInfo to store tile masks.
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2023-12-29 09:26:43 +01:00 |
Martin Felis
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883e256101
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Renamed world tile coloring shader.
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2023-12-28 20:52:58 +01:00 |
Martin Felis
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593c2f556b
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Fixed wrong tile type texture when generating new level.
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2023-12-28 18:14:07 +01:00 |
Martin Felis
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453cfcde00
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Fixed build NavigationTests.cs, still defunct though.
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2023-12-28 10:25:01 +01:00 |
Martin Felis
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cfb731c27e
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Intermediate commit
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2023-12-14 17:27:07 +01:00 |
Martin Felis
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bfd5eef2f5
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Mass reformatting.
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2023-11-18 22:32:57 +01:00 |
Martin Felis
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2109c6b6ec
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Moved path planning to world class.
- Tree entities now are obstacles in navigation planning.
- Once chopped obstacles are removed.
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2023-11-18 22:11:34 +01:00 |
Martin Felis
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a37b028b39
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Refactoring now functional
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2023-11-15 20:57:25 +01:00 |
Martin Felis
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fcc2fdb8d3
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Fixed missing ToolAttachment
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2023-11-13 20:10:05 +01:00 |
Martin Felis
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71162f9420
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Minor cleanup.
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2023-11-11 10:58:35 +01:00 |
Martin Felis
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d2611c6073
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Interactions can now end themselves.
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2023-11-10 20:22:55 +01:00 |
Martin Felis
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187dac2d85
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Interaction now working with streamed entities. Yay!
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2023-11-10 16:31:11 +01:00 |
Martin Felis
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b968f9b3b2
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Navigation with plange angle targets now functional again.
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2023-11-10 12:22:17 +01:00 |
Martin Felis
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c59d92618b
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Tile instancing now working, also fixed navigation bounds.
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2023-11-10 11:11:08 +01:00 |
Martin Felis
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eaaa5219ed
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Optimized HexTile highlight geometry
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2023-11-10 11:10:16 +01:00 |
Martin Felis
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1ba28ab06c
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HexGrid: allow setting bounds via offset coordinate rectangle.
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2023-11-10 10:44:18 +01:00 |
Martin Felis
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4c0a2e7714
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Also populate chunks with entities when chunks are being generated.
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2023-11-05 21:46:28 +01:00 |
Martin Felis
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928ddd3937
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Some improvements on tile instancing.
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2023-11-04 19:15:26 +01:00 |
Martin Felis
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0663263bb7
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Further cleanup.
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2023-11-01 17:59:43 +01:00 |
Martin Felis
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6ca776014b
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Minor cleanup.
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2023-11-01 17:43:47 +01:00 |
Martin Felis
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36be4bc4c8
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Refactored map generation and masking.
World now has textures for height and tile types.
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2023-11-01 16:02:39 +01:00 |
Martin Felis
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a1f02a8820
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Removed rendering artefact on world chunk texture.
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2023-11-01 12:49:34 +01:00 |
Martin Felis
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5cabf4ca28
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Fixed exception when planning results in an empty path.
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2023-11-01 12:34:28 +01:00 |
Martin Felis
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0304b635a6
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Minor cleanup WorldView.cs
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2023-11-01 12:33:43 +01:00 |
Martin Felis
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0160e72eec
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Fixed angle stuttering when reaching target.
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2023-11-01 12:33:04 +01:00 |
Martin Felis
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a0a3fea598
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Chunk based world generation works.
Still missing:
- world population (trees, grass, rocks)
- chunk saving/loading
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2023-10-30 22:20:32 +01:00 |
Martin Felis
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d918da6fd6
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Somewhat improved GroundMotionComponent. Still buggy, though.
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2023-10-27 23:00:54 +02:00 |
Martin Felis
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aaa286bf77
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WorldView: make rendering of hex tile borders optional.
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2023-10-27 22:58:37 +02:00 |
Martin Felis
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c808739b78
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Hide WorldChunk Texture overlays by default.
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2023-10-27 22:56:49 +02:00 |
Martin Felis
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d70d9cd682
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For planned paths use the current position as the first NavigationPoint.
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2023-10-27 22:11:45 +02:00 |
Martin Felis
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01fde34276
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Setting better bounds when performing Path search.
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2023-10-27 21:49:37 +02:00 |
Martin Felis
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da09c66cb3
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Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
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2023-10-23 21:22:53 +02:00 |
Martin Felis
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0ce8a0ddd6
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Use Vector2 instead of Tuple<int, int> as identifier for chunks in World.cs.
Means we only have ~ +/-9.000.000 valid coordinates, but that should be enough for now.
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2023-10-14 21:54:18 +02:00 |
Martin Felis
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30b70d1d7a
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Added very basic chunk unloading.
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2023-10-08 22:38:35 +02:00 |
Martin Felis
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f8819937e1
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Some progress in tile streaming prototype
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2023-10-05 18:17:48 +02:00 |
Martin Felis
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e2bb11380d
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Made debug UI more readable by using float formatting.
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2023-09-26 17:00:25 +02:00 |
Martin Felis
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e91b64e82f
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Ground level now at height 0.
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2023-09-19 20:32:22 +02:00 |
Martin Felis
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1e7e07f349
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Fixed infinite loop when querying CellsForLine.
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2023-08-30 08:53:49 +02:00 |
Martin Felis
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83265f5838
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Added TestCase for which CheckSweptTriangleCellCollision does not terminate.
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2023-08-29 12:23:20 +02:00 |
Martin Felis
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7627aa3699
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Properly apply ShowHexTiles for instanced tiles.
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2023-08-29 12:21:35 +02:00 |
Martin Felis
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39f20c8e01
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Some improvements with path smoothing and interactions.
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2023-08-28 18:22:28 +02:00 |