Added Wood entity, trees drop 1-2 Wood logs when chopped.
parent
c2cce1ae0f
commit
b6b11228a5
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@ -9,11 +9,15 @@ public class Player : Entity, IInteractionInterface {
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// public members
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[Export] public NodePath WorldNode;
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public int WoodCount;
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public int GoldCount;
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public TaskQueueComponent TaskQueueComponent;
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public NavigationComponent NavigationComponent { get; private set; }
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public InteractionComponent InteractionComponent { get; set; }
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[Signal]
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private delegate void WoodCountChanged(int woodCount);
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[Signal]
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private delegate void GoldCountChanged(int goldCount);
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@ -111,6 +115,11 @@ public class Player : Entity, IInteractionInterface {
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GoldBar bar = (GoldBar)node;
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bar.SetTarget(GlobalTransform.origin);
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}
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if (node is Wood) {
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Wood wood = (Wood)node;
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wood.SetTarget(GlobalTransform.origin);
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}
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}
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UpdateDebugGeometry();
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@ -139,6 +148,11 @@ public class Player : Entity, IInteractionInterface {
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bar.UnsetTarget();
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}
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if (node is Wood) {
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Wood wood = (Wood)node;
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wood.UnsetTarget();
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}
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_attractedItemList.Remove(node);
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}
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@ -152,6 +166,9 @@ public class Player : Entity, IInteractionInterface {
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if (body is GoldBar) {
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GoldCount++;
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EmitSignal("GoldCountChanged", GoldCount);
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} else if (body is Wood) {
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WoodCount++;
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EmitSignal("WoodCountChanged", WoodCount);
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}
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body.QueueFree();
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@ -397,9 +397,6 @@ generate_lightmap = false
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[node name="PirateAsset" parent="Geometry" instance=ExtResource( 8 )]
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transform = Transform( 0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0, 0, 0 )
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[node name="Skeleton" parent="Geometry/PirateAsset/Armature" index="0"]
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bones/4/bound_children = [ NodePath("ToolAttachement") ]
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[node name="ToolAttachement" type="BoneAttachment" parent="Geometry/PirateAsset/Armature/Skeleton" index="5"]
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transform = Transform( 1, 7.13626e-08, -4.47035e-08, 1.64262e-07, -1, -1.00583e-07, 1.19209e-07, 1.18278e-07, -1, -0.72, 0.45, 1.78362e-08 )
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visible = false
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@ -1,10 +1,13 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using Godot;
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using GodotComponentTest.components;
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using GodotComponentTest.entities;
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public class Tree : StaticBody, IInteractionInterface {
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private readonly PackedScene _woodScene = GD.Load<PackedScene>("res://entities/Wood.tscn");
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[Export] public float ChopDuration = 2;
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public bool IsMouseOver;
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public InteractionComponent InteractionComponent { get; set; }
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@ -13,6 +16,7 @@ public class Tree : StaticBody, IInteractionInterface {
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private AnimationPlayer _animationPlayer;
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private float _health = 100;
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private bool _isBeingChopped;
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private bool _isDead;
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[Signal]
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public delegate void EntityClicked(Entity entity);
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@ -41,10 +45,27 @@ public class Tree : StaticBody, IInteractionInterface {
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_health = Math.Max(0, _health - delta * 100 / ChopDuration);
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}
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if (_health == 0) {
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if (!_isDead && _health == 0) {
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InteractionComponent.EndInteraction();
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InteractionComponent.TargetEntity = null;
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GD.Print("Tree chopped!");
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int numWoodLogs = (int)(GD.Randi() % 2) + 1;
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foreach (int i in Enumerable.Range(1, numWoodLogs)) {
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Wood wood = (Wood)_woodScene.Instance();
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wood.Transform = new Transform(Transform.basis.Rotated(Vector3.Up, GD.Randf() * 2 * Mathf.Pi),
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Transform.origin + Vector3.Up * 0.8f);
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wood.velocity = new Vector3(
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(GD.Randf() * 2f - 1f) * 1.2f,
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5 + GD.Randf() * 0.3f,
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(GD.Randf() * 2f - 1f) * 1.2f
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);
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GetParent().AddChild(wood);
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}
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_isDead = true;
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EmitSignal("TreeChopped", this);
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}
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}
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@ -0,0 +1,49 @@
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using Godot;
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public class Wood : KinematicBody {
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private Vector3 targetPosition;
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private bool hasTarget;
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public Vector3 velocity;
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// Called when the node enters the scene tree for the first time.
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public override void _Ready() {
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targetPosition = GlobalTransform.origin;
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}
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public void SetTarget(Vector3 target) {
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targetPosition = target;
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hasTarget = true;
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}
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public void UnsetTarget() {
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hasTarget = false;
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _PhysicsProcess(float delta) {
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if (hasTarget) {
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if (targetPosition.IsEqualApprox(GlobalTransform.origin)) {
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targetPosition = GlobalTransform.origin;
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velocity = Vector3.Zero;
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}
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Vector3 targetDirection = (targetPosition - GlobalTransform.origin).Normalized();
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velocity = targetDirection * (velocity.Length() + 10 * delta);
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Transform = new Transform(Transform.basis.Rotated(Vector3.Up, delta * 2.0f), Transform.origin);
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} else {
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velocity.y = velocity.y - 9.81f * delta;
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}
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velocity = MoveAndSlide(velocity, Vector3.Up);
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if (IsOnFloor() || Mathf.Abs(Transform.origin.y) < 0.01) {
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// apply damping when on ground
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velocity = velocity - velocity.Normalized() * 0.9f * delta;
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}
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if (velocity.LengthSquared() < 0.01) {
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velocity = Vector3.Zero;
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}
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}
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}
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@ -0,0 +1,22 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://entities/Wood.cs" type="Script" id=1]
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[ext_resource path="res://assets/KenneySurvivalKit/Models/resourceWood.glb" type="PackedScene" id=2]
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[sub_resource type="BoxShape" id=21]
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extents = Vector3( 0.344943, 0.0817164, 0.173406 )
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[node name="Wood" type="KinematicBody"]
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collision_layer = 9
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collision_mask = 0
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input_ray_pickable = false
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script = ExtResource( 1 )
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[node name="CollisionShape" type="CollisionShape" parent="."]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.084728, 0 )
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shape = SubResource( 21 )
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[node name="Spatial" type="Spatial" parent="."]
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transform = Transform( 2.12132, 0, -2.12132, 0, 3, 0, 2.12132, 0, 2.12132, 0, 0, 0 )
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[node name="resourceWood" parent="Spatial" instance=ExtResource( 2 )]
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@ -12,6 +12,7 @@ public class Game : Spatial {
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// ui elements
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private Label _framesPerSecondLabel;
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private Control _gameUi;
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private Label _woodCountLabel;
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private Label _goldCountLabel;
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private TextureRect _heightTextureRect;
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@ -52,6 +53,8 @@ public class Game : Spatial {
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_worldTextureRect = worldGeneratorWidget.GetNode<TextureRect>("WorldTextureRect");
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_heightTextureRect = worldGeneratorWidget.GetNode<TextureRect>("HeightTextureRect");
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_gameUi = (Control)FindNode("GameUI");
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_woodCountLabel = _gameUi.GetNode<Label>("WoodCount");
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Debug.Assert(_woodCountLabel != null);
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_goldCountLabel = _gameUi.GetNode<Label>("GoldCount");
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Debug.Assert(_goldCountLabel != null);
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@ -83,6 +86,7 @@ public class Game : Spatial {
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// connect signals
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_player.TaskQueueComponent.Connect("StartInteraction", _interactionSystem,
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nameof(_interactionSystem.OnStartInteraction));
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_player.Connect("WoodCountChanged", this, nameof(OnWoodCountChanged));
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_player.Connect("GoldCountChanged", this, nameof(OnGoldCountChanged));
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_world.Connect("TileClicked", this, nameof(OnTileClicked));
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_world.Connect("TileHovered", this, nameof(OnTileHovered));
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@ -104,7 +108,7 @@ public class Game : Spatial {
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UpdateCurrentTile();
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StartNewGame(123, 12);
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StartNewGame(2, 12);
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}
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@ -124,7 +128,7 @@ public class Game : Spatial {
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_world.InitNoiseGenerator();
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ResetGame();
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_world.UpdateCenterChunkFromPlaneCoord(Vector2.Zero);
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}
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@ -233,6 +237,7 @@ public class Game : Spatial {
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_player.NavigationComponent.PlanDirectPath(_player, playerStartTransform.origin, playerStartTransform.origin,
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playerStartTransform.basis.Quat());
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_woodCountLabel.Text = "0";
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_goldCountLabel.Text = "0";
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foreach (Spatial entity in GetNode("Entities").GetChildren()) {
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@ -265,8 +270,16 @@ public class Game : Spatial {
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_tileMaterial.SetShaderParam("CoordinateOffsetV", (int)_world.WorldTextureCoordinateOffset.y);
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}
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public void OnWoodCountChanged(int woodCount) {
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AnimationPlayer animationPlayer = _woodCountLabel.GetNode<AnimationPlayer>("AnimationPlayer");
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_woodCountLabel.Text = woodCount.ToString();
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animationPlayer.CurrentAnimation = "FlashLabel";
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animationPlayer.Seek(0);
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animationPlayer.Play();
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}
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public void OnGoldCountChanged(int goldCount) {
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AnimationPlayer animationPlayer = _gameUi.GetNode<AnimationPlayer>("AnimationPlayer");
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AnimationPlayer animationPlayer = _goldCountLabel.GetNode<AnimationPlayer>("AnimationPlayer");
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_goldCountLabel.Text = goldCount.ToString();
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animationPlayer.CurrentAnimation = "FlashLabel";
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animationPlayer.Seek(0);
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=18 format=2]
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[ext_resource path="res://ui/WorldGeneratorWidget.gd" type="Script" id=1]
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[ext_resource path="res://entities/Player.tscn" type="PackedScene" id=2]
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@ -9,10 +9,42 @@
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[ext_resource path="res://scenes/World.tscn" type="PackedScene" id=7]
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[ext_resource path="res://ui/WorldGeneratorUI.tscn" type="PackedScene" id=8]
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[ext_resource path="res://scenes/Game.cs" type="Script" id=9]
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[ext_resource path="res://entities/Wood.tscn" type="PackedScene" id=10]
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[ext_resource path="res://entities/Chest.tscn" type="PackedScene" id=11]
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[ext_resource path="res://entities/Axe.tscn" type="PackedScene" id=14]
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[ext_resource path="res://systems/InteractionSystem.cs" type="Script" id=15]
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[sub_resource type="Animation" id=27]
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resource_name = "FlashLabel"
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length = 0.3
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tracks/0/type = "value"
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tracks/0/path = NodePath("WoodCount:rect_scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.1, 0.3 ),
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"transitions": PoolRealArray( 1, 0.1701, 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ), Vector2( 2, 2 ), Vector2( 1, 1 ) ]
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}
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[sub_resource type="Animation" id=28]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("WoodCount:rect_scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Vector2( 1, 1 ) ]
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}
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[sub_resource type="Animation" id=25]
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resource_name = "FlashLabel"
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length = 0.3
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@ -47,25 +79,49 @@ margin_left = -40.0
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margin_right = -10.0
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margin_bottom = 40.0
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grow_horizontal = 0
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mouse_filter = 2
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alignment = 2
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[node name="GoldLabel" type="Label" parent="GameUI"]
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[node name="WoodLabel" type="Label" parent="GameUI"]
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margin_top = 13.0
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margin_right = 30.0
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margin_right = 37.0
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margin_bottom = 27.0
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text = "Gold"
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text = "Wood"
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[node name="GoldCount" type="Label" parent="GameUI"]
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margin_left = 34.0
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[node name="WoodCount" type="Label" parent="GameUI"]
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margin_left = 41.0
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margin_top = 13.0
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margin_right = 84.0
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margin_right = 91.0
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margin_bottom = 27.0
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rect_min_size = Vector2( 50, 0 )
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rect_pivot_offset = Vector2( 45, 8 )
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text = "0"
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align = 2
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[node name="AnimationPlayer" type="AnimationPlayer" parent="GameUI"]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="GameUI/WoodCount"]
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root_node = NodePath("../..")
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anims/FlashLabel = SubResource( 27 )
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anims/RESET = SubResource( 28 )
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[node name="GoldLabel" type="Label" parent="GameUI"]
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margin_left = 95.0
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margin_top = 13.0
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margin_right = 125.0
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margin_bottom = 27.0
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text = "Gold"
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[node name="GoldCount" type="Label" parent="GameUI"]
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margin_left = 129.0
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margin_top = 13.0
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margin_right = 179.0
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margin_bottom = 27.0
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rect_min_size = Vector2( 50, 0 )
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rect_pivot_offset = Vector2( 45, 8 )
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text = "0"
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align = 2
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[node name="AnimationPlayer" type="AnimationPlayer" parent="GameUI/GoldCount"]
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root_node = NodePath("../..")
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anims/FlashLabel = SubResource( 25 )
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[node name="DebugContainer" type="PanelContainer" parent="."]
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@ -374,6 +430,21 @@ input_ray_pickable = false
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[node name="Chest" parent="Entities" instance=ExtResource( 11 )]
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transform = Transform( -0.825665, 0, 0.56416, 0, 1, 0, -0.56416, 0, -0.825665, -3.27709, 0, 1.02593 )
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[node name="Wood" parent="Entities" instance=ExtResource( 10 )]
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transform = Transform( 0.791533, 0, 0.611126, 0, 1, 0, -0.611126, 0, 0.791533, -2.46279, 0, -0.631194 )
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[node name="Wood2" parent="Entities" instance=ExtResource( 10 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.66947, 0, -2.19408 )
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[node name="Wood3" parent="Entities" instance=ExtResource( 10 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.89011, 0, 1.70148 )
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[node name="Wood4" parent="Entities" instance=ExtResource( 10 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.85616, 0, -2.01499 )
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[node name="Wood5" parent="Entities" instance=ExtResource( 10 )]
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5591, 0, 1.55701 )
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[node name="World" parent="." instance=ExtResource( 7 )]
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[node name="DirectionalLight" type="DirectionalLight" parent="."]
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