• Joined on 2020-10-13
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martin pushed to main at martin/GodotComponentTest

2024-01-04 16:41:31 +01:00

martin pushed to main at martin/GodotComponentTest

2024-01-04 15:48:31 +01:00

martin pushed to main at martin/GodotComponentTest

2024-01-04 15:45:36 +01:00

martin pushed to main at martin/GodotComponentTest

  • 4c9f6e5815 Added shrug animation when interaction is not possible.

2024-01-01 17:01:06 +01:00

martin pushed to main at martin/GodotComponentTest

2024-01-01 16:07:34 +01:00

martin pushed to main at martin/GodotComponentTest

  • c2cce1ae0f Tested navigation on water and rocks in water.

2023-12-29 17:55:49 +01:00

martin pushed to main at martin/GodotComponentTest

  • 06b808c10d Fixed tile masks, made path smoothing optional.

2023-12-29 17:43:12 +01:00

martin pushed to main at martin/GodotComponentTest

2023-12-29 09:39:26 +01:00

martin pushed to main at martin/GodotComponentTest

2023-12-14 17:27:34 +01:00

martin pushed to WorldChunkRefactoring at martin/GodotComponentTest

2023-11-15 20:57:54 +01:00

martin created branch WorldChunkRefactoring in martin/GodotComponentTest

2023-11-15 20:57:53 +01:00

martin pushed to main at martin/GodotComponentTest

  • 187dac2d85 Interaction now working with streamed entities. Yay!

2023-11-10 16:32:24 +01:00

martin pushed to main at martin/GodotComponentTest

2023-11-10 16:26:26 +01:00

martin pushed to main at martin/GodotComponentTest

2023-11-05 21:46:37 +01:00

martin pushed to main at martin/GodotComponentTest

2023-11-01 17:43:53 +01:00

martin pushed to main at martin/GodotComponentTest

2023-11-01 16:02:50 +01:00

martin pushed to main at martin/GodotComponentTest

2023-10-30 22:20:47 +01:00

martin pushed to main at martin/GodotComponentTest

  • da09c66cb3 Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk.
  • 0ce8a0ddd6 Use Vector2 instead of Tuple<int, int> as identifier for chunks in World.cs.
  • Compare 2 commits »

2023-10-23 21:23:20 +02:00

martin pushed to main at martin/GodotComponentTest

2023-10-14 21:01:38 +02:00

martin pushed to main at martin/GodotComponentTest

2023-10-05 18:18:04 +02:00