• Joined on 2020-10-13
martin pushed to main at martin/godot_synced_blend_tree 2025-12-31 20:30:34 +01:00
3bb0725e3e Properly applying both translation and rotation to bones.
martin pushed to main at martin/godot_synced_blend_tree 2025-12-31 18:50:49 +01:00
69bb2d7980 Initial version with working synced blending.
f1641f3ac3 Added SyncTrack class.
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martin pushed to main at martin/godot_synced_blend_tree 2025-12-31 16:39:37 +01:00
810c6bd9d7 Access node parameter values directly instead of keeping a copy in SyncedAnimationGraph.
martin pushed to main at martin/godot_synced_blend_tree 2025-12-31 13:47:52 +01:00
1fca7cfe88 Initial support for animation graph parameters editable in the editor.
05c1bae346 Preparation of demo project to actually run SyncedBlendTrees.
ae2e2787cd Minor code cleanup.
8a47bc5508 Minor documentation improvement.
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martin pushed to main at martin/godot_synced_blend_tree 2025-12-29 15:25:23 +01:00
537712c806 Added saving and loading blend tree resources.
martin pushed to main at martin/godot_synced_blend_tree 2025-12-27 16:28:02 +01:00
46f940a67c Added Blend2 node (no syncing, yet).
martin pushed to main at martin/godot_synced_blend_tree 2025-12-22 00:37:36 +01:00
56fde580c3 WIP: Blend2 node and blending of AnimationData.
f4eea6d2d4 Minor cleanup.
e09995c3fa Initial support of actual blend tree evaluation.
ea2cb6b8e8 Extended documentation of animation syncing.
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martin pushed to main at martin/godot_synced_blend_tree 2025-12-13 22:38:54 +01:00
1384d4a156 WIP: blend tree setup and evaluation tests.
martin pushed to main at martin/godot_synced_blend_tree 2025-12-12 10:44:25 +01:00
9a79abf4d6 WIP: blend tree setup and node sorting.
martin pushed to main at martin/godot_synced_blend_tree 2025-12-10 09:23:07 +01:00
0d916c98dd WIP: blend tree evaluation setup and tests
martin pushed to main at martin/godot_synced_blend_tree 2025-12-08 22:47:05 +01:00
5880dde6ec WIP: refactored test to use a fixture, started working on Blend Tree evaluation.
martin pushed to main at martin/godot_synced_blend_tree 2025-12-07 22:09:34 +01:00
33fae3458b WIP: reworking ownership of evaluation data during Blend Tree evaluation.
martin pushed to main at martin/godot_synced_blend_tree 2025-12-05 17:20:47 +01:00
1732ecb8bd Added simple unit test that uses an AnimationSamplerNode and a procedural animation.
martin pushed to main at martin/godot_synced_blend_tree 2025-12-03 22:43:32 +01:00
757c5ee51c Using AnimationSamplerNode for evaluation.
f5893df6b0 Removed unused animation_tree reference.
b754bc061f Removed code that needed private access to AnimationMixer.
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5ac22ebac0 Added graph design ramblings.
64cdddea96 Minor serialization refactoring.
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martin pushed to GodotFest25 at martin/AnimTestbed 2025-11-21 13:16:37 +01:00
2848909981 Added graph design ramblings.
martin pushed to GodotFest25 at martin/AnimTestbed 2025-11-14 20:44:43 +01:00
ed7c7902ec Minor tweaks
79c878a8e5 Scaled up the UI.
791bf36b90 Reviving old code.
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martin created branch GodotFest25 in martin/AnimTestbed 2025-11-14 20:44:43 +01:00
65c7a9aaaf AnimLibraries do not load animations by default.
5d01dfcca2 Started working on AnimationLibrary.
89fedce539 Cleanup.
f6f7e92cea Added name to AnimationResource.
d32c247cc0 Cleaned up includes.
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