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Author | SHA1 | Date |
---|---|---|
Martin Felis | 7bdda54112 | |
Martin Felis | 60000a8570 |
|
@ -0,0 +1,202 @@
|
|||
|
||||
Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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Binary file not shown.
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,14 @@
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|||
public class Workbench : Entity {
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||||
// Declare member variables here. Examples:
|
||||
// private int a = 2;
|
||||
// private string b = "text";
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready() { }
|
||||
|
||||
// // Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
// public override void _Process(float delta)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
}
|
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@ -0,0 +1,28 @@
|
|||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://assets/KenneySurvivalKit/Models/workbench.glb" type="PackedScene" id=1]
|
||||
[ext_resource path="res://entities/Workbench.cs" type="Script" id=2]
|
||||
|
||||
[sub_resource type="BoxShape" id=1]
|
||||
extents = Vector3( 0.19, 0.19, 0.33 )
|
||||
|
||||
[sub_resource type="CubeMesh" id=2]
|
||||
size = Vector3( 0.38, 0.38, 0.66 )
|
||||
|
||||
[sub_resource type="SpatialMaterial" id=3]
|
||||
flags_transparent = true
|
||||
albedo_color = Color( 0.380392, 0.145098, 0.145098, 0.501961 )
|
||||
|
||||
[node name="Workbench" type="KinematicBody"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Geometry" parent="." instance=ExtResource( 1 )]
|
||||
transform = Transform( 2.26249, 0, -1.06354, 0, 2.5, 0, 1.06354, 0, 2.26249, 0, 0, 0 )
|
||||
|
||||
[node name="CollisionShape" type="CollisionShape" parent="."]
|
||||
transform = Transform( -1.29904, 0, 0.5, 0, 1.5, 0, -0.749999, 0, -0.866026, 0, 0.240716, 0 )
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="MeshInstance" type="MeshInstance" parent="CollisionShape" groups=["PhysicsGeometry"]]
|
||||
mesh = SubResource( 2 )
|
||||
material/0 = SubResource( 3 )
|
|
@ -2,6 +2,13 @@ using System.Diagnostics;
|
|||
using Godot;
|
||||
|
||||
public class Game : Spatial {
|
||||
private enum ActionMode {
|
||||
Default,
|
||||
Building
|
||||
}
|
||||
|
||||
private ActionMode _actionMode = ActionMode.Default;
|
||||
|
||||
private ImageTexture _blackWhitePatternTexture;
|
||||
private Camera _camera;
|
||||
private Vector3 _cameraOffset;
|
||||
|
@ -15,6 +22,8 @@ public class Game : Spatial {
|
|||
private Label _woodCountLabel;
|
||||
private Label _goldCountLabel;
|
||||
private TextureRect _heightTextureRect;
|
||||
private Button _walkActionButton;
|
||||
private Button _buildActionButton;
|
||||
|
||||
// other members
|
||||
private HexGrid _hexGrid;
|
||||
|
@ -34,6 +43,7 @@ public class Game : Spatial {
|
|||
private Label _tileOffsetLabel;
|
||||
private World _world;
|
||||
private TextureRect _worldTextureRect;
|
||||
private readonly PackedScene _workbenchScene = GD.Load<PackedScene>("res://entities/Workbench.tscn");
|
||||
|
||||
// Called when the node enters the scene tree for the first time.
|
||||
public override void _Ready() {
|
||||
|
@ -53,10 +63,14 @@ public class Game : Spatial {
|
|||
_worldTextureRect = worldGeneratorWidget.GetNode<TextureRect>("WorldTextureRect");
|
||||
_heightTextureRect = worldGeneratorWidget.GetNode<TextureRect>("HeightTextureRect");
|
||||
_gameUi = (Control)FindNode("GameUI");
|
||||
_woodCountLabel = _gameUi.GetNode<Label>("WoodCount");
|
||||
_woodCountLabel = _gameUi.GetNode<Label>("TopRight/WoodCount");
|
||||
Debug.Assert(_woodCountLabel != null);
|
||||
_goldCountLabel = _gameUi.GetNode<Label>("GoldCount");
|
||||
_goldCountLabel = _gameUi.GetNode<Label>("TopRight/GoldCount");
|
||||
Debug.Assert(_goldCountLabel != null);
|
||||
_walkActionButton = _gameUi.GetNode<Button>("BottomCenter/WalkActionButton");
|
||||
Debug.Assert(_walkActionButton != null);
|
||||
_buildActionButton = _gameUi.GetNode<Button>("BottomCenter/BuildActionButton");
|
||||
Debug.Assert(_buildActionButton != null);
|
||||
|
||||
// scene nodes
|
||||
_tileHighlight = GetNode<Spatial>("TileHighlight");
|
||||
|
@ -92,6 +106,8 @@ public class Game : Spatial {
|
|||
_world.Connect("TileHovered", this, nameof(OnTileHovered));
|
||||
_world.Connect("OnWorldViewTileTypeImageChanged", this, nameof(OnWorldViewTileTypeImageChanged));
|
||||
_world.Connect("OnHeightmapImageChanged", this, nameof(OnHeightmapImageChanged));
|
||||
_walkActionButton.Connect("pressed", this, nameof(OnWalkActionPressed));
|
||||
_buildActionButton.Connect("pressed", this, nameof(OnBuildActionPressed));
|
||||
|
||||
// register entity events
|
||||
foreach (Node node in GetNode("Entities").GetChildren()) {
|
||||
|
@ -197,6 +213,16 @@ public class Game : Spatial {
|
|||
return;
|
||||
}
|
||||
|
||||
if (_actionMode == ActionMode.Building) {
|
||||
Workbench workbench = (Workbench)_workbenchScene.Instance();
|
||||
|
||||
workbench.Transform = tile.GlobalTransform;
|
||||
AddChild(workbench);
|
||||
_world.MarkCellUnwalkable(tile.Cell);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (_player.InteractionComponent != null) {
|
||||
_player.InteractionComponent.EmitSignal("InteractionEnd");
|
||||
}
|
||||
|
@ -239,6 +265,7 @@ public class Game : Spatial {
|
|||
|
||||
_woodCountLabel.Text = "0";
|
||||
_goldCountLabel.Text = "0";
|
||||
_actionMode = ActionMode.Default;
|
||||
|
||||
foreach (Spatial entity in GetNode("Entities").GetChildren()) {
|
||||
Transform entityTransform = entity.Transform;
|
||||
|
@ -285,4 +312,12 @@ public class Game : Spatial {
|
|||
animationPlayer.Seek(0);
|
||||
animationPlayer.Play();
|
||||
}
|
||||
|
||||
public void OnWalkActionPressed() {
|
||||
_actionMode = ActionMode.Default;
|
||||
}
|
||||
|
||||
public void OnBuildActionPressed() {
|
||||
_actionMode = ActionMode.Building;
|
||||
}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
[gd_scene load_steps=18 format=2]
|
||||
[gd_scene load_steps=20 format=2]
|
||||
|
||||
[ext_resource path="res://ui/WorldGeneratorWidget.gd" type="Script" id=1]
|
||||
[ext_resource path="res://entities/Player.tscn" type="PackedScene" id=2]
|
||||
|
@ -11,6 +11,8 @@
|
|||
[ext_resource path="res://scenes/Game.cs" type="Script" id=9]
|
||||
[ext_resource path="res://entities/Wood.tscn" type="PackedScene" id=10]
|
||||
[ext_resource path="res://entities/Chest.tscn" type="PackedScene" id=11]
|
||||
[ext_resource path="res://ui/game_theme.tres" type="Theme" id=12]
|
||||
[ext_resource path="res://ui/action_buttongroup.tres" type="ButtonGroup" id=13]
|
||||
[ext_resource path="res://entities/Axe.tscn" type="PackedScene" id=14]
|
||||
[ext_resource path="res://systems/InteractionSystem.cs" type="Script" id=15]
|
||||
|
||||
|
@ -65,6 +67,9 @@ tracks/0/keys = {
|
|||
|
||||
[node name="Game" type="Spatial"]
|
||||
script = ExtResource( 9 )
|
||||
__meta__ = {
|
||||
"_edit_horizontal_guides_": [ -333.0 ]
|
||||
}
|
||||
|
||||
[node name="TileHighlight" parent="." instance=ExtResource( 5 )]
|
||||
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0 )
|
||||
|
@ -72,58 +77,91 @@ visible = false
|
|||
|
||||
[node name="MouseTileHighlight" parent="." instance=ExtResource( 5 )]
|
||||
|
||||
[node name="GameUI" type="HBoxContainer" parent="."]
|
||||
[node name="GameUI" type="Control" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
mouse_filter = 2
|
||||
theme = ExtResource( 12 )
|
||||
|
||||
[node name="TopRight" type="HBoxContainer" parent="GameUI"]
|
||||
anchor_left = 1.0
|
||||
anchor_right = 1.0
|
||||
margin_left = -40.0
|
||||
margin_right = -10.0
|
||||
margin_left = -206.0
|
||||
margin_bottom = 40.0
|
||||
grow_horizontal = 0
|
||||
mouse_filter = 2
|
||||
alignment = 2
|
||||
|
||||
[node name="WoodLabel" type="Label" parent="GameUI"]
|
||||
margin_top = 13.0
|
||||
margin_right = 37.0
|
||||
margin_bottom = 27.0
|
||||
[node name="WoodLabel" type="Label" parent="GameUI/TopRight"]
|
||||
margin_left = 4.0
|
||||
margin_top = 10.0
|
||||
margin_right = 53.0
|
||||
margin_bottom = 29.0
|
||||
text = "Wood"
|
||||
|
||||
[node name="WoodCount" type="Label" parent="GameUI"]
|
||||
margin_left = 41.0
|
||||
margin_top = 13.0
|
||||
margin_right = 91.0
|
||||
margin_bottom = 27.0
|
||||
[node name="WoodCount" type="Label" parent="GameUI/TopRight"]
|
||||
margin_left = 57.0
|
||||
margin_top = 10.0
|
||||
margin_right = 107.0
|
||||
margin_bottom = 29.0
|
||||
rect_min_size = Vector2( 50, 0 )
|
||||
rect_pivot_offset = Vector2( 45, 8 )
|
||||
rect_pivot_offset = Vector2( 25, 8 )
|
||||
text = "0"
|
||||
align = 2
|
||||
align = 1
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="GameUI/WoodCount"]
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="GameUI/TopRight/WoodCount"]
|
||||
root_node = NodePath("../..")
|
||||
anims/FlashLabel = SubResource( 27 )
|
||||
anims/RESET = SubResource( 28 )
|
||||
|
||||
[node name="GoldLabel" type="Label" parent="GameUI"]
|
||||
margin_left = 95.0
|
||||
margin_top = 13.0
|
||||
margin_right = 125.0
|
||||
margin_bottom = 27.0
|
||||
[node name="GoldLabel" type="Label" parent="GameUI/TopRight"]
|
||||
margin_left = 111.0
|
||||
margin_top = 10.0
|
||||
margin_right = 152.0
|
||||
margin_bottom = 29.0
|
||||
text = "Gold"
|
||||
|
||||
[node name="GoldCount" type="Label" parent="GameUI"]
|
||||
margin_left = 129.0
|
||||
margin_top = 13.0
|
||||
margin_right = 179.0
|
||||
margin_bottom = 27.0
|
||||
[node name="GoldCount" type="Label" parent="GameUI/TopRight"]
|
||||
margin_left = 156.0
|
||||
margin_top = 10.0
|
||||
margin_right = 206.0
|
||||
margin_bottom = 29.0
|
||||
rect_min_size = Vector2( 50, 0 )
|
||||
rect_pivot_offset = Vector2( 45, 8 )
|
||||
rect_pivot_offset = Vector2( 25, 8 )
|
||||
text = "0"
|
||||
align = 2
|
||||
align = 1
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="GameUI/GoldCount"]
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="GameUI/TopRight/GoldCount"]
|
||||
root_node = NodePath("../..")
|
||||
anims/FlashLabel = SubResource( 25 )
|
||||
|
||||
[node name="BottomCenter" type="HBoxContainer" parent="GameUI"]
|
||||
anchor_left = 0.5
|
||||
anchor_top = 1.0
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 1.0
|
||||
margin_left = -61.0
|
||||
margin_top = -46.0
|
||||
margin_right = 59.0
|
||||
margin_bottom = -6.0
|
||||
|
||||
[node name="WalkActionButton" type="Button" parent="GameUI/BottomCenter"]
|
||||
margin_right = 58.0
|
||||
margin_bottom = 40.0
|
||||
rect_min_size = Vector2( 40, 40 )
|
||||
toggle_mode = true
|
||||
pressed = true
|
||||
group = ExtResource( 13 )
|
||||
text = "Walk"
|
||||
|
||||
[node name="BuildActionButton" type="Button" parent="GameUI/BottomCenter"]
|
||||
margin_left = 62.0
|
||||
margin_right = 120.0
|
||||
margin_bottom = 40.0
|
||||
toggle_mode = true
|
||||
group = ExtResource( 13 )
|
||||
text = "Build"
|
||||
|
||||
[node name="DebugContainer" type="PanelContainer" parent="."]
|
||||
self_modulate = Color( 1, 1, 1, 0.443137 )
|
||||
anchor_left = 1.0
|
||||
|
@ -335,6 +373,7 @@ margin_bottom = 200.0
|
|||
text = "0"
|
||||
|
||||
[node name="Generator Container" type="Control" parent="."]
|
||||
visible = false
|
||||
margin_right = 40.0
|
||||
margin_bottom = 40.0
|
||||
mouse_filter = 2
|
||||
|
|
|
@ -0,0 +1,5 @@
|
|||
[gd_resource type="ButtonGroup" format=2]
|
||||
|
||||
[resource]
|
||||
resource_local_to_scene = false
|
||||
resource_name = "ActionButtonGroup"
|
|
@ -0,0 +1,11 @@
|
|||
[gd_resource type="Theme" load_steps=3 format=2]
|
||||
|
||||
[sub_resource type="DynamicFontData" id=3]
|
||||
font_path = "res://assets/Fonts/LuckiestGuy/LuckiestGuy-Regular.ttf"
|
||||
|
||||
[sub_resource type="DynamicFont" id=2]
|
||||
size = 18
|
||||
font_data = SubResource( 3 )
|
||||
|
||||
[resource]
|
||||
default_font = SubResource( 2 )
|
Loading…
Reference in New Issue