Commit Graph

117 Commits (9f9ac60f9c4c347fa6d885cb1f7c13e5d6344b40)

Author SHA1 Message Date
Martin Felis 9f9ac60f9c Cleaned up some compilation issues for the AnimGraphEditor. 2024-04-05 00:44:37 +02:00
Martin Felis 1741238a61 Fixed variable shadowing. 2024-04-05 00:43:41 +02:00
Martin Felis 8694a11416 Removed even more unused files. 2024-04-05 00:18:07 +02:00
Martin Felis 3444f8a625 Removed dead code and unused files. 2024-04-04 19:47:24 +02:00
Martin Felis cd56efca3d Only storing single socket in AnimGraphConnections and simplified wiring logic. 2024-04-04 19:36:20 +02:00
Martin Felis 28eca48a61 Added a test that checks socket propagation into an embedded BlendTree. 2024-04-01 17:59:25 +02:00
Martin Felis 76ea38f118 Added support of time updates for simple embedded graphs. 2024-04-01 12:33:23 +02:00
Martin Felis 0aebe44bd5 Started working on evaluating embedded blend trees. 2024-03-25 22:26:29 +01:00
Martin Felis 99f11e61d8 Refactored AnimGraphResourceTests such that some tests use reusable fixtures. 2024-03-25 21:10:27 +01:00
Martin Felis 116bf7699b Added support of saving and loading of embedded blend tree resources. 2024-03-24 21:50:22 +01:00
Martin Felis 3a7f470acf Fixed memory leak in ResourceSaveLoadMathGraphInputs test. 2024-03-22 12:25:42 +01:00
Martin Felis e687c9b613 Restored AnimGraphResourceTests. 2024-03-20 22:40:46 +01:00
Martin Felis ccb9bc4e9b Working on unified BlendTree and StateMachine handling. 2024-03-17 22:06:27 +01:00
Martin Felis c7d2d195a3 Updated ozz-animation to version 0.14.3 (commit 92c392b667844) 2024-03-17 12:47:11 +01:00
Martin Felis 1ef53d6486 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	src/AnimGraph/AnimGraphEditor.cc
2024-03-16 20:08:45 +01:00
Martin Felis fdb2b6ffc5 Some progress with new graph editor. 2024-03-16 19:49:41 +01:00
Martin Felis a5af917f4b Updated imgui-node-editor to commit 32dc92e 2024-03-03 20:22:06 +01:00
Martin Felis a79ffaa420 WIP: new anim graph editor can show loaded graph. 2024-03-03 20:20:24 +01:00
Martin Felis e61180c4a7 WIP: implementation of new anim graph editor. 2024-03-01 14:26:52 +01:00
Martin Felis 8388fbfe3e Better separated 3D view and graph editor navigation. 2024-03-01 14:00:14 +01:00
Martin Felis dc958dcabd Fixed some clang-tidy warnings. 2024-03-01 13:59:00 +01:00
Martin Felis 8b7de58131 Disable ozz tests by default. 2024-03-01 11:13:05 +01:00
Martin Felis 4f0331f941 Fixed sgl initialization on my laptop. 2023-05-13 09:30:13 +02:00
Martin Felis 8c68737f62 Fixed referenced filenames in AnimGraphResourceTests. 2023-04-21 12:39:09 +02:00
Martin Felis 8dfc8dd05c Started thedmd/imgui-node-editor integration 2023-04-21 11:55:36 +02:00
Martin Felis 2dbf8373a8 imnodes: fixed compatibility with dear imgui 1.89.5 2023-04-21 10:04:04 +02:00
Martin Felis c809fe0c8c Fixed various clang-tidy messages. 2023-04-21 10:04:04 +02:00
Martin Felis c659909020 Fixed loading of graphs in the GraphEditor. 2023-04-21 10:04:04 +02:00
Martin Felis 9a1a82f681 Fixed loading of graphs in the GraphEditor. 2023-04-15 21:52:01 +02:00
Martin Felis 3f609310e2 Properly enabled docking for the application. 2023-04-15 00:24:24 +02:00
Martin Felis 26d070c4d3 Using latest imgui docking branch. 2023-04-15 00:23:52 +02:00
Martin Felis 72bcf8a21b Updated ozz-animation to version 0.14.1. 2023-04-15 00:07:29 +02:00
Martin Felis eb70c06c57 Updated sokol to latest git commit 1d48f3a. 2023-04-15 00:06:12 +02:00
Martin Felis 2e631b4fc3 Updated imgui to 1.89.5 2023-04-14 17:44:25 +02:00
Martin Felis 509f9616ad Scene now rendered to separate widget. 2023-04-14 17:21:53 +02:00
Martin Felis e8ef7924d2 Fixed Blend2Node::UpdateFlags(). 2023-04-03 19:31:09 +02:00
Martin Felis 0a45497de9 Added LockTranslationNode. 2023-04-02 21:40:49 +02:00
Martin Felis 7c8b44247b Fixed SpeedScale node not properly propagating time. 2023-04-02 21:24:12 +02:00
Martin Felis abf44a875a Added support for const node inputs. 2023-04-02 16:26:24 +02:00
Martin Felis 42303d5f47 Store the input values of nodes if they are non-zero. 2023-04-01 22:53:53 +02:00
Martin Felis 3d55b748e6 Refactored anim graph data usage and evaluation.
- Refactored NodeSocketAccessor to NodeDescriptor.
- Connections are wired up during AnimGraph instantiation.
  - Output and input sockets point to the same memory location.
  - No re-wiring needed during evaluation.
  - AnimGraph are pre-allocated (refactoring for less memory usage postponed).
- Evaluation of AnimGraph now possible from the editor.
2023-04-01 14:16:20 +02:00
Martin Felis 91607baa9d Initial step for connectivity refactor.
Instead of wiring up pointers with prepareNodeEval() and finishNodeEval() use for each connection a single memory block where outputs and inputs point to.
2023-03-30 23:50:07 +02:00
Martin Felis 411aa5ef20 Better split between runtime library and editor. 2023-03-30 18:11:54 +02:00
Martin Felis 9168dec9f9 Added NodeDescriptor::UpdateFlags() to set Blend2 weight input flags. 2023-03-30 16:53:09 +02:00
Martin Felis 9dd10e8f27 Initial version of NodeDescriptor which aims to replace NodeSocketAccessor. 2023-03-29 22:25:09 +02:00
Martin Felis 08283d9bcf Evaluation of very simple graphs works. 2023-03-28 22:00:58 +02:00
Martin Felis e38c0b4934 Started working on graph initialization in ATP Editor. 2023-03-26 23:39:11 +02:00
Martin Felis a1931185d8 Simple AnimationPlayer now working. 2023-03-26 18:53:32 +02:00
Martin Felis 80ea25483b Started working on the animation player widget. 2023-03-26 15:01:44 +02:00
Martin Felis 7152fa74e1 Added SkinnedMeshResource 2023-03-26 13:28:12 +02:00