Martin Felis
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c7349f4cee
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |
Martin Felis
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3ed113dd41
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Tweaking GroundMotionComponent
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2022-12-31 18:36:52 +01:00 |
Martin Felis
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385ed55505
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Started refactoring entity movement and structure.
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2022-12-28 21:57:34 +01:00 |
Martin Felis
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041d580550
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
Martin Felis
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12c1e4df86
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Added html export upload script
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2022-12-08 21:27:28 +01:00 |
Martin Felis
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c42ce28d1d
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Minor tweaks.
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2022-12-06 21:41:42 +01:00 |
Martin Felis
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80c994013a
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Using simpler pirate model.
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2022-12-06 21:31:14 +01:00 |
Martin Felis
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91863845c5
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Added little pirate and better movement.
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2022-12-06 21:06:25 +01:00 |
Martin Felis
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5209657cef
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Minor tweaks.
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2022-12-04 21:54:44 +01:00 |
Martin Felis
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e6b4cecae6
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Super basic player movement working.
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2022-12-04 20:53:51 +01:00 |
Martin Felis
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63a11c603a
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More Tile caching and tweaked export settings for Android.
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2022-12-03 23:45:32 +01:00 |
Martin Felis
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d673b8c44f
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HexTile3Ds can now be positioned by specifying offset coordinates.
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2022-12-03 22:09:12 +01:00 |
Martin Felis
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5d39ec2b21
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Ported HexTile3D to C#.
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2022-12-03 21:58:28 +01:00 |
Martin Felis
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38b5b7f5fb
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Streaming ported to C#.
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2022-12-03 20:34:01 +01:00 |
Martin Felis
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239ba3f614
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Stream container starts to work.
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2022-12-03 00:43:19 +01:00 |
Martin Felis
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af9e71e698
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Started migration to C#
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2022-12-02 21:11:04 +01:00 |
Martin Felis
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dd7fa53c33
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Minor tweaks
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2022-11-21 20:58:13 +01:00 |
Martin Felis
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6136346faa
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Minor adjustments
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2022-11-20 20:20:31 +01:00 |
Martin Felis
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cd29060736
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Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |
Martin Felis
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fe10c4ef4a
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Refactored tile generation
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2022-10-16 18:21:54 +02:00 |
Martin Felis
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b6e0e659a5
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Experimenting with noise based world generation
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2022-10-14 11:36:40 +02:00 |
Martin Felis
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fd2ef11b05
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Improved highlighting on water
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2022-10-09 19:36:08 +02:00 |
Martin Felis
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c4770b395a
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Refactoring
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2022-10-08 14:14:20 +02:00 |
Martin Felis
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4d391ff5b3
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Minor tweaking
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2022-10-07 16:14:05 +02:00 |
Martin Felis
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c3bca6b208
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Random progress
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2022-09-21 14:09:31 +02:00 |
Martin Felis
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69933d58ae
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Tweaking island generation
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2022-09-15 14:15:23 +02:00 |
Martin Felis
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e9b282f873
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Merge(?)
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2022-09-15 13:16:12 +02:00 |
Martin Felis
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ff73d6a543
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Tests with level generator and water
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2022-09-15 12:32:45 +02:00 |
Martin Felis
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a04ff9bd2f
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Tweaked terrain hex mesh
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2022-08-31 16:43:15 +02:00 |
Martin Felis
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b9393a2b8a
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Tweaked shadow mapping
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2022-08-25 23:40:19 +02:00 |
Martin Felis
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761d9064e1
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Experimenting with export and movement
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2022-08-25 17:06:26 +02:00 |
Martin Felis
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d2cef63a12
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Experimenting with 3D Hex world
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2022-08-25 15:40:16 +02:00 |
Martin Felis
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d9f68fc02f
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Added gdhexgrid addon
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2022-08-25 14:19:22 +02:00 |
Martin Felis
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a9c7e62d06
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Added CollisionLine, renamed folders
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2022-08-25 14:10:02 +02:00 |
Martin Felis
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0b48746635
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Fixed player movement
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2022-08-20 14:36:17 +02:00 |
Martin Felis
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c25da8f903
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Working on physics interaction
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2022-08-20 00:18:16 +02:00 |
Martin Felis
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b3920b8975
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Allow clamping of movable speed
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2022-08-19 19:13:39 +02:00 |
Martin Felis
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3525ef2ecd
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Simple player entity
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2022-08-19 18:52:49 +02:00 |
Martin Felis
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69b66e0511
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Initial commit
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2022-08-17 00:50:30 +02:00 |