Commit Graph

44 Commits (3e251d28434e30aef49af301d95608517cca4e0c)

Author SHA1 Message Date
Martin Felis 29153c2d35 Minor project cleanup. 2024-01-04 15:48:05 +01:00
Martin Felis c34c704b38 Stuff changed to References instead of node types. 2024-01-02 17:07:56 +01:00
Martin Felis 06b808c10d Fixed tile masks, made path smoothing optional. 2023-12-29 17:43:04 +01:00
Martin Felis 7d0e0b23bd Added TileTypeInfo to store tile masks. 2023-12-29 09:26:43 +01:00
Martin Felis cfb731c27e Intermediate commit 2023-12-14 17:27:07 +01:00
Martin Felis 4c0a2e7714 Also populate chunks with entities when chunks are being generated. 2023-11-05 21:46:28 +01:00
Martin Felis f8819937e1 Some progress in tile streaming prototype 2023-10-05 18:17:48 +02:00
Martin Felis 36306b9e01 Some editor changes... 2023-08-28 14:01:23 +02:00
Martin Felis b17531e504 Better heuristics to avoid full grid searches. 2023-07-17 22:58:15 +02:00
Martin Felis cfd693938e Minor fixes. 2023-07-16 21:52:09 +02:00
Martin Felis bb64d92fbd Some minor project updates. 2023-07-07 17:27:37 +02:00
Martin Felis 519754da61 Node references replaced by types (update 3.5.2?) 2023-07-01 09:48:30 +02:00
Martin Felis 4b153bb6b5 Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
Martin Felis 866fd11399 Heightmap and Colormap generation kind of works now. 2023-05-21 17:24:37 +02:00
Martin Felis e84fddf102 WIP: fixing heighmap and colormap mismatch. 2023-05-20 12:27:30 +02:00
Martin Felis 0bd4924cfe WIP: fix for Colortexture and Heightmap mismatch 2023-05-13 09:29:54 +02:00
Martin Felis a5ce4a235d WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
Martin Felis f7dca6ae20 Fixed orientation-then-interaction. 2023-05-01 19:22:14 +02:00
Martin Felis 0992976277 Add missing gold bar assets 2023-04-30 13:41:38 +02:00
Martin Felis 8d439e518b Gold bars are now spawned from chests. 2023-04-28 14:27:25 +02:00
Martin Felis 3e90e3fad0 Minor improvements? 2023-02-15 20:59:22 +01:00
Martin Felis 716654a6fd NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
Martin Felis 041d580550 Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
Martin Felis 12c1e4df86 Added html export upload script 2022-12-08 21:27:28 +01:00
Martin Felis 91863845c5 Added little pirate and better movement. 2022-12-06 21:06:25 +01:00
Martin Felis e6b4cecae6 Super basic player movement working. 2022-12-04 20:53:51 +01:00
Martin Felis 63a11c603a More Tile caching and tweaked export settings for Android. 2022-12-03 23:45:32 +01:00
Martin Felis 5d39ec2b21 Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00
Martin Felis 239ba3f614 Stream container starts to work. 2022-12-03 00:43:19 +01:00
Martin Felis dd7fa53c33 Minor tweaks 2022-11-21 20:58:13 +01:00
Martin Felis cd29060736 Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
Martin Felis c4770b395a Refactoring 2022-10-08 14:14:20 +02:00
Martin Felis 4d391ff5b3 Minor tweaking 2022-10-07 16:14:05 +02:00
Martin Felis c3bca6b208 Random progress 2022-09-21 14:09:31 +02:00
Martin Felis 69933d58ae Tweaking island generation 2022-09-15 14:15:23 +02:00
Martin Felis ff73d6a543 Tests with level generator and water 2022-09-15 12:32:45 +02:00
Martin Felis a04ff9bd2f Tweaked terrain hex mesh 2022-08-31 16:43:15 +02:00
Martin Felis b9393a2b8a Tweaked shadow mapping 2022-08-25 23:40:19 +02:00
Martin Felis 761d9064e1 Experimenting with export and movement 2022-08-25 17:06:26 +02:00
Martin Felis d2cef63a12 Experimenting with 3D Hex world 2022-08-25 15:40:16 +02:00
Martin Felis a9c7e62d06 Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
Martin Felis c25da8f903 Working on physics interaction 2022-08-20 00:18:16 +02:00
Martin Felis 3525ef2ecd Simple player entity 2022-08-19 18:52:49 +02:00
Martin Felis 69b66e0511 Initial commit 2022-08-17 00:50:30 +02:00