Node references replaced by types (update 3.5.2?)

WorldChunkRefactoring
Martin Felis 2023-07-01 09:48:30 +02:00
parent 469402ccef
commit 519754da61
1 changed files with 4 additions and 4 deletions

View File

@ -9,17 +9,17 @@
config_version=4
_global_script_classes=[ {
"base": "Reference",
"base": "Node",
"class": "ClickableComponent",
"language": "GDScript",
"path": "res://components/ClickableComponent.gd"
}, {
"base": "Reference",
"base": "KinematicBody2D",
"class": "CollisionLine",
"language": "GDScript",
"path": "res://utils/CollisionLine.gd"
}, {
"base": "Reference",
"base": "Node",
"class": "ColorComponent",
"language": "GDScript",
"path": "res://components/ColorComponent.gd"
@ -54,7 +54,7 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://utils/SpringDamper.gd"
}, {
"base": "Reference",
"base": "Sprite",
"class": "TintedSpriteComponent",
"language": "GDScript",
"path": "res://components/TintedSpriteComponent.gd"