Commit Graph

  • e5de3ba244 fixed 1.0.0 version for 2015 main Martin Felis 2015-06-11 14:01:41 +02:00
  • 316d9dbef8 fixed compiling in 2015 3d_asteroids Martin Felis 2015-06-11 13:54:53 +02:00
  • c05d85badb fixed stars drawing (were drawing above the UI widgets martin 2011-10-03 17:09:52 +02:00
  • 90ff61da00 added hires icon martin 2011-07-10 12:46:05 +02:00
  • 0d78fc5ece using othographic projection now martin 2011-06-20 22:06:35 +02:00
  • 419ebc8783 using now 3d asteroids martin 2011-06-13 19:21:39 +02:00
  • 5c58595f35 added OBJ loader martin 2011-06-13 19:05:04 +02:00
  • 509e569c64 added GLEW martin 2011-06-13 17:05:07 +02:00
  • 99f3a4dfff fixed compiler warnings martin 2011-06-13 13:46:19 +02:00
  • 40a11244dd Added tag v1.0.0 for changeset da5d3fdbeca2 martin 2011-05-08 17:47:23 +02:00
  • 5f862e092a final version martin 2011-05-08 17:47:17 +02:00
  • 600c80fffa level corrections from Sir Wolle, minor tweaks martin 2011-05-08 17:46:20 +02:00
  • 853d691658 tweaking CMakeLists.txt to get NSIS installer working properly martin 2011-05-07 01:40:17 +02:00
  • e3733a7b0b version information in the CMakeLists.txt are now available in the code martin 2011-05-06 17:37:49 +02:00
  • 10701d787c fixed wrong argument to vargs martin 2011-05-06 14:31:28 +02:00
  • ef942fe580 fixed proper types for some calls in IMGUIControls.cc martin 2011-05-04 18:43:36 +02:00
  • c2ca0a1a4d fixed compilation under windows - crashes sometimes for no obvious reason when loading fonts martin 2011-05-04 18:33:44 +02:00
  • b5c4ef359f fixed critical bug, and using boost 1.40 as default martin 2011-05-03 16:10:23 +02:00
  • e63456f7fe fixed smaller bug and set par time for level 12 martin 2011-04-30 17:12:00 +02:00
  • 980f55955d asking now whether online highscore mode should be used martin 2011-04-30 16:41:51 +02:00
  • 55b7c383af added README and COPYING file martin 2011-04-30 15:13:16 +02:00
  • 6accec04be added missing files martin 2011-04-30 15:00:58 +02:00
  • 8d85b87702 playing around with cpack (looks good so far) martin 2011-04-29 15:37:41 +02:00
  • ddfd819393 added level from NicoKrass martin 2011-04-21 23:21:25 +02:00
  • bf7713538e fixed a bug which could cause wrong highscore lists martin 2011-04-21 23:21:01 +02:00
  • b0d6d5baa6 minor tweaks (could not find app icon, and CMakeInstall directives) martin 2011-04-19 14:37:32 +02:00
  • 57d283ad48 added rc1 tag martin 2011-04-19 13:59:57 +02:00
  • 545c370816 fixed state transitions from highscore->main menu martin 2011-04-19 13:20:46 +02:00
  • 3950195593 added level hashes and finished credits martin 2011-04-19 12:16:52 +02:00
  • f3ffdc3e31 extralives should work martin 2011-04-19 10:58:13 +02:00
  • 8954cf0db0 shading of labels now dependent on the font size martin 2011-04-19 10:38:59 +02:00
  • 7fddb0848d final level selection martin 2011-04-19 09:46:09 +02:00
  • 934bb1f30e allowing now space characters in names, tweaked bonus point calculation and fixed a ViewState bug martin 2011-04-10 22:27:07 +02:00
  • b08a835bfb sound loops are now hard coded to channel 4 martin 2011-04-10 19:39:33 +02:00
  • 0236bed14b computation of bonus points and better score UI martin 2011-04-05 22:51:55 +02:00
  • 4b63d0beba added par time to levels martin 2011-03-30 10:45:22 +02:00
  • 48bf4a4a62 online and offline highscores are now better displayed martin 2011-03-27 23:15:45 +02:00
  • 6a06285dc9 fixed editor bug (used wrong ViewState after LevelComplete) martin 2011-03-27 22:59:01 +02:00
  • 057bf0e1cc online highscore can now be selected from Options menu martin 2011-03-27 22:38:26 +02:00
  • 1c6cb70590 highscore is marked as online when using online mode martin 2011-03-27 22:16:19 +02:00
  • 729518af7f level titles can now be displayed in two lines martin 2011-03-27 22:06:25 +02:00
  • b4c046bae2 fixed sound playback of ship destroyed martin 2011-03-24 08:26:06 +01:00
  • 69c6e1aaef added level_assemble_mode for easier switching between levels ingame martin 2011-03-23 08:13:27 +01:00
  • 27843ac067 fixed a level file martin 2011-03-22 23:02:58 +01:00
  • 3e17f56760 nice level intros martin 2011-03-22 23:01:44 +01:00
  • e2fd3393d3 clarified highscore submission when internet connection fails martin 2011-03-16 23:21:22 +01:00
  • 21239c9962 highscores can now be submitted to and retrieved from a server martin 2011-03-16 17:03:41 +01:00
  • f57a4e9fb9 using new selfmade sounds martin 2011-03-16 14:43:00 +01:00
  • ff87d9984a code for credits is finished martin 2011-03-15 10:21:26 +01:00
  • 7daac06f59 merge martin 2011-02-13 17:32:56 +01:00
  • 98d0814699 fixed dll exports for OGLFT (once more) martin 2011-02-13 17:27:46 +01:00
  • d96f39d2b2 merge martin 2011-02-13 17:23:42 +01:00
  • f212edb4ea beta 2 tweaks for the linux version martin 2011-02-13 17:14:06 +01:00
  • c591cc4174 added rocket variables to asteroids.rc martin 2011-02-13 16:31:46 +01:00
  • 2cb35eab1f beta 2 + editor for the windows version martin 2011-02-13 15:31:42 +01:00
  • 5359374304 editor now in a separate executable martin 2011-02-12 17:04:44 +01:00
  • ce66a791af bugfixes less log messages - fixed sudden acceleration of asteroids (wrong order of collision handling and resolving) martin 2011-02-12 16:34:47 +01:00
  • 57ea0596b8 editor and game improvements - (editor) entities can be rotated - (editor) asteroids get a random angular velocity - (editor) level title and author can be specified - (editor) editor can only be quit when clicking the 'X' button - (game) smaller asteroids have similar velocities as the previous bigger ones martin 2011-02-12 15:43:06 +01:00
  • 42d40befcd oglft: fixed directory for the generated OGLFT.h martin 2011-02-11 17:47:14 +01:00
  • ad528f0c6f editor: highlighting the current mode martin 2011-02-11 17:43:23 +01:00
  • 8daee27ed8 fixed collision detection that go over world boundaries martin 2011-02-01 18:24:33 +01:00
  • 1687b657d4 working on collision detection when entities get warped at world boundaries martin 2011-02-01 17:14:25 +01:00
  • 95e709ce3f coll2d: added bounding spheres to all Shapes martin 2011-02-01 16:13:06 +01:00
  • dd9f2773f5 added todo for window resizing / fullscreen toggling martin 2011-01-31 08:41:39 +01:00
  • f4ef58b9bf key repetitions are now allowed for text input martin 2011-01-31 08:39:42 +01:00
  • a27ece921a fixed 3 major bugs (LineEdit backspace, input crashes, editor button press and editor actions) martin 2011-01-30 21:43:04 +01:00
  • 3e05c967ab improved editor (deletion of entities and better loading dialog) martin 2011-01-02 21:04:11 +01:00
  • 965c4d9269 quick and dirty editor works for now martin 2011-01-02 18:25:20 +01:00
  • 88b622928e debian package version of beta 1 martin 2010-12-03 01:02:08 +01:00
  • b4bab4ecaa also added binary to be installed ... ahem... martin 2010-12-03 00:30:55 +01:00
  • fa57ccfcbf changed the name of the executable to fysxasteroids martin 2010-12-03 00:16:59 +01:00
  • d01ab37554 introduced game data dir and user data dir martin 2010-12-03 00:15:26 +01:00
  • cfedddcae0 prepared for debian packaging martin 2010-12-02 19:56:55 +01:00
  • b622be72e8 reenabled dynamic linking for linux build martin 2010-12-02 10:46:27 +01:00
  • 1a30c7583c Final version of Beta 1 - made the world a little smaller such that there is only little space off screen martin 2010-12-01 10:48:10 +01:00
  • 263a80a1fd on new game one has 3 lives and also increased temporary new highscore value martin 2010-12-01 10:33:44 +01:00
  • a1999f9838 using now relative velocity as influence for the ship part velocity when ship explodes martin 2010-12-01 10:30:07 +01:00
  • 4c1e016fc2 reporting now collision normal and collision point when collisions occur martin 2010-12-01 10:18:45 +01:00
  • 7711142e4b merge martin 2010-12-01 10:02:46 +01:00
  • 05b30a5b1d player sounds and controls get reset when player dies or the game ends martin 2010-12-01 10:02:26 +01:00
  • fc92cddbc7 added levels that are distributed with the beta martin 2010-11-30 10:43:42 +01:00
  • 083617ea64 console window now hidden under w32 and fixed bug which would prevent loading of the last level martin 2010-11-29 10:15:08 +01:00
  • 1a0da37a4c applied fixes for windows compatibility, needs cleanup martin 2010-11-28 23:08:52 +01:00
  • 0e77645776 removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied) martin 2010-11-28 20:04:37 +01:00
  • b8f0ed31e3 sound volumes are now read from and saved to config.rc + bugfix - fixed calling of IMGUIClear() when the view state changed (was previously called only when the game state changed) martin 2010-11-28 01:13:45 +01:00
  • 33683e817d fixed creation of the proper OGLFT.h file by CMake martin 2010-11-28 00:27:53 +01:00
  • f583cf39a8 previous functionality of the view restored with a few new benefits ("non-linear" menus) martin 2010-11-28 00:20:58 +01:00
  • 3340471c61 view states are now managed by a stack + bugfixing - when one defines DECL_ENUM_LAST it is possible to check whether a string for a give enum exists - making sure ships are alive when they are spawned - added warning concerning QueueEvent and TriggerEvent (one shall avoid the latter) martin 2010-11-27 20:56:38 +01:00
  • f8e5b7e873 intermediate commit: still working on view state managing martin 2010-11-27 08:38:32 +01:00
  • 3cbbedde7e intermediate commit: restructuring view states martin 2010-11-22 20:00:44 +01:00
  • 652367b824 added printing of error message when initializing sound, fixed font spacing the millionth time martin 2010-11-15 22:49:35 +01:00
  • e981f68a9c added helper functions for setting and getting music and sfx volume martin 2010-11-15 00:27:08 +01:00
  • 94ce6cbdb9 fixed annoying vertical alignment bug in OGLFT martin 2010-11-15 00:10:39 +01:00
  • 9aaed3cfc3 added file from oglft release 0.9 martin 2010-11-15 00:06:44 +01:00
  • 26087be9f3 polished GUI martin 2010-11-13 18:45:15 +01:00
  • cf2fe0e32d updated oglft to version 0.9 martin 2010-11-13 18:37:16 +01:00
  • bc53a7fd75 using now nicer font selection which also allows specification of color and size martin 2010-11-01 22:33:14 +01:00
  • f84184aae1 fixed highscore saving martin 2010-11-01 22:30:40 +01:00
  • a1be34e1a4 fixed destruction of the sound module martin 2010-11-01 22:22:50 +01:00
  • 6f3d78dab0 stylized the butons martin 2010-10-30 11:39:59 +02:00