main
Martin Felis (schakeline) 2011-02-13 17:23:42 +01:00
commit d96f39d2b2
24 changed files with 657 additions and 91 deletions

View File

@ -11,6 +11,7 @@ engine/libraries/oglft/liboglft/OGLFT.h
start
runtests
fysxasteroids
fysxasteroidseditor
config.rc
Debug/

View File

@ -23,13 +23,15 @@ bool AsteroidEntity::CollisionEvent (Engine::EntityBase* entity_state, vector3d
int i;
for (i = 0; i < mSubAsteroidsCount; i++) {
AsteroidEntity *asteroid = (AsteroidEntity*) Engine::CreateEntity (GameEntityTypeAsteroid);
vector3d position (rand()/float(RAND_MAX) * 1. - 0.5, 0., rand()/float(RAND_MAX) * 1. - 0.5);
asteroid->mPhysicState->mPosition = mPhysicState->mPosition + position;
asteroid->mPhysicState->mVelocity = position + mPhysicState->mVelocity * 0.5;
asteroid->mPhysicState->mAngleVelocity = mPhysicState->mAngleVelocity + (rand()/float(RAND_MAX) * 2. - 1) * mPhysicState->mAngleVelocity;
asteroid->mSubAsteroidsCount = 0;
asteroid->mPhysicState->mRadius = 2. * mPhysicState->mRadius / mSubAsteroidsCount;
static_cast<coll2d::Sphere*>(asteroid->mPhysicState->mShape)->setRadius (asteroid->mPhysicState->mRadius);
asteroid->mPhysicState->mPosition = mPhysicState->mPosition + position;
asteroid->mPhysicState->mVelocity = position;
asteroid->mPhysicState->mAngleVelocity = mPhysicState->mAngleVelocity + (rand()/float(RAND_MAX) * 2. - 1) * mPhysicState->mAngleVelocity;
}
Engine::KillEntity (mId);

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@ -35,20 +35,19 @@ bool Controller::OnReceiveEvent (const Engine::EventBasePtr &event) {
void Controller::ResetPlayerEntity () {
Engine::HaltSoundLoop(Engine::GetResourceFullPath("/data/sounds/thrust.wav"));
// Reset the angular velocity of the player entity if one exists
if (GetModel()->GetPlayerEntityId() != Engine::NullEntityId) {
Engine::EntityBase *player_entity = GetModel()->GetEntity(GetModel()->GetPlayerEntityId());
player_entity->mPhysicState->mAngleVelocity = 0.;
int i;
for (i = 0; i < EntityControllerMaxKeyStates; i++)
player_entity->UnsetControllerKeyState(i);
}
// We definitely have to reset the player entity id
GetModel()->SetPlayerEntityId(Engine::NullEntityId);
Engine::EntityBase *player_entity = GetModel()->GetEntity(GetModel()->GetPlayerEntityId());
// if we were unable to get the player then there is no need to invalidate
// the state
if (!player_entity)
return;
int i;
for (i = 0; i < EntityControllerMaxKeyStates; i++)
player_entity->UnsetControllerKeyState(i);
}
void Controller::ResetLevel() {

View File

@ -66,8 +66,9 @@ int Model::OnInit (int argc, char* argv[]) {
mPlayerName = "Player";
Engine::PlayMusic (Engine::GetResourceFullPath("/data/sounds/intro_music.ogg"));
mLevelAuthor = "";
mLevelTitle = "";
Engine::RegisterListener (this, EventAccelerateStart);
Engine::RegisterListener (this, EventAccelerateStop);
@ -260,12 +261,28 @@ int Model::DoLoadLevel (const char* filename) {
std::string entity_type_str;
int entity_count = 0;
SetLevelTitle ("");
SetLevelAuthor ("");
while (level_file >> entity_type_str) {
if (entity_type_str[0] == '#') {
getline (level_file, entity_type_str);
Engine::LogDebug ("Read Comment: %s", entity_type_str.c_str());
continue;
} else if (entity_type_str == "Title") {
std::string level_title;
getline (level_file, level_title);
level_title = strip_whitespaces (level_title);
SetLevelTitle (level_title);
continue;
} else if (entity_type_str == "Author") {
std::string level_author;
getline (level_file, level_author);
level_author = strip_whitespaces (level_author);
SetLevelAuthor (level_author);
continue;
}
GameEntityType entity_type = GameEntityTypeUnknown;
@ -325,6 +342,13 @@ int Model::DoSaveLevel (const char* filename) {
level_file << "# Format" << std::endl;
level_file << "# <Type> <player?> <xpos> <ypos> <zpos> <zrot> <yrot> <xrot> <xvel> <yvel> <zvel> <rotvel>" << std::endl;
if (GetLevelTitle() != "") {
level_file << "Title " << mLevelTitle << std::endl;
}
if (GetLevelAuthor() != "") {
level_file << "Author " << mLevelAuthor << std::endl;
}
std::map<unsigned int, Engine::EntityBase*>::iterator iter = mEntities.begin();
unsigned int player_id = GetPlayerEntityId();
@ -401,6 +425,8 @@ void Model::OnNewGame() {
}
void Model::OnShipExplode () {
Engine::PlaySound(Engine::GetResourceFullPath("/data/sounds/rock_destroyed.wav"));
mPlayerLives --;
if (mPlayerLives == 0) {

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@ -37,10 +37,22 @@ class Model : public Engine::ModelBase {
std::string GetLevelName() { return mLevelName; };
void SetLevelName(const std::string &name) {
Engine::LogMessage("new level name: %s", name.c_str());
Engine::LogDebug("new level name: %s", name.c_str());
mLevelName = name;
}
std::string GetLevelAuthor() { return mLevelAuthor; };
void SetLevelAuthor(const std::string &author) {
Engine::LogDebug("new level author: %s", author.c_str());
mLevelAuthor = author;
}
std::string GetLevelTitle() { return mLevelTitle; };
void SetLevelTitle(const std::string &title) {
Engine::LogDebug("new level title: %s", title.c_str());
mLevelTitle = title;
}
/* Highscore */
struct HighscoreEntry {
HighscoreEntry(): name ("unknown"), points (0) { };
@ -85,6 +97,8 @@ class Model : public Engine::ModelBase {
std::string mPlayerName;
std::vector<std::string> mLevelList;
std::string mLevelName;
std::string mLevelAuthor;
std::string mLevelTitle;
virtual bool OnReceiveEvent (const Engine::EventBasePtr &event);

View File

@ -7,6 +7,9 @@
namespace asteroids {
Engine::Variable RocketEntity::VarTimeToLive ("rocket_timetolive", "1.0");
Engine::Variable RocketEntity::VarSpeed ("rocket_speed", "15");
void RocketEntity::Update (float delta_sec) {
mSecToLive -= delta_sec;

View File

@ -14,6 +14,7 @@ struct RocketEntityPhysicState : public Engine::EntityPhysicState {
mType = GameEntityTypeRocket;
}
virtual ~RocketEntityPhysicState() {};
};
struct RocketEntity: public Engine::EntityBase {
@ -31,6 +32,9 @@ struct RocketEntity: public Engine::EntityBase {
}
float mSecToLive;
static Engine::Variable VarTimeToLive;
static Engine::Variable VarSpeed;
};
}

View File

@ -107,7 +107,7 @@ void ShipEntity::Attack () {
RocketEntity *rocket_entity = (RocketEntity*) Engine::CreateEntity (GameEntityTypeRocket);
rocket_entity->mSecToLive = 1.75;
rocket_entity->mSecToLive = RocketEntity::VarTimeToLive.GetFloatValue();
RocketEntityPhysicState *rocket_physics = (RocketEntityPhysicState*) rocket_entity->mPhysicState;
rocket_physics->mPosition = attack_dir;
@ -115,7 +115,7 @@ void ShipEntity::Attack () {
rocket_physics->mPosition += entity_physic->mPosition;
rocket_physics->mOrientation = entity_physic->mOrientation;
rocket_physics->mVelocity = attack_dir.normalize();
rocket_physics->mVelocity *= ShipEntity::VarMaxSpeed.GetFloatValue() + 0.5;
rocket_physics->mVelocity *= RocketEntity::VarSpeed.GetFloatValue();
Engine::PlaySound (Engine::GetResourceFullPath("/data/sounds/laser.wav"));
}

View File

@ -149,7 +149,7 @@ bool View::OnReceiveEvent (const Engine::EventBasePtr &event) {
0.,
rel_velocity[2] * (rand()/float(RAND_MAX)) * 1.5
);
part_sprite_particle->mPhysicState->mVelocity = part_velocity;
part_sprite_particle->mPhysicState->mVelocity = part_velocity * -1.;
part_sprite_particle->mPhysicState->mAngleVelocity = (rand()/float(RAND_MAX) - 0.5 ) * 100.;
@ -410,8 +410,10 @@ void View::DrawUi () {
ViewState current_view_state = GetViewState();
/*
SelectFont ("console.ttf size=12");
Engine::GUI::Label (99999, GetStringViewState(current_view_state), 8, 16);
*/
switch (current_view_state) {
case ViewStateMainMenu:
@ -474,6 +476,11 @@ void View::DrawPageTitle (const std::string& title) {
void View::DrawUiMainMenu() {
DrawPageTitle ("Asteroids");
SelectFont("console.ttf size=23 color=#444444");
DrawGLString( screen_right - 272, screen_bottom - 16, "http://www.fysx.org");
SelectFont("console.ttf size=23 color=#cccccc");
DrawGLString( screen_right - 270, screen_bottom - 18, "http://www.fysx.org");
SelectFont("console.ttf size=23");
if (Engine::GUI::Button (1, "New Game", screen_right * 0.5 - 100, 200, button_width, button_height)) {
PushViewState(ViewStateEnterPlayername);
@ -487,10 +494,12 @@ void View::DrawUiMainMenu() {
PushViewState(ViewStateShowHighscore);
}
/*
if (Engine::GUI::Button (6, "E", screen_right - 48, 20, 32, button_height)) {
PushViewState(ViewStateEditor);
GetController()->ResetLevel();
}
*/
if (Engine::GUI::Button (4, "Quit", screen_right * 0.5 - 100, 380, button_width, button_height)) {
Engine::RunCommand("quit");
@ -572,7 +581,7 @@ void View::DrawUiLevelComplete() {
GetModel()->SetGameState(GameStatePaused);
if (mEditorState == EditorStateTest) {
GetModel()->DoLoadLevel("level_edit_temp.txt");
GetModel()->DoLoadLevel("level_edit_temp.map");
mEditorState = EditorStateUnknown;
}
} else {
@ -615,14 +624,14 @@ void View::DrawUiPlayerDied() {
if (Engine::GUI::Button (1, "Continue", screen_right * 0.5 - 100, 380, button_width, button_height)) {
PopViewState();
// we have to take care when we are testing the level to not proceed to
// the next level...
if (GetViewState() == ViewStateEditor) {
GetModel()->SetGameState(GameStatePaused);
if (mEditorState == EditorStateTest) {
GetModel()->DoLoadLevel("level_edit_temp.txt");
GetModel()->DoLoadLevel("level_edit_temp.map");
mEditorState = EditorStateUnknown;
}
} else {
@ -673,7 +682,6 @@ void View::DrawUiHighscore() {
DrawPageTitle ("Highscores");
SelectFont ("console.ttf size=23");
unsigned int entry_length = 32;
float char_width, height;
DrawGLStringMeasure ("M", &char_width, &height);
@ -766,7 +774,7 @@ void View::DrawUiEnterPlayername() {
}
void View::DrawUiEditor() {
// DrawPageTitle ("Editor");
// DrawPageTitle ("Editor");
SelectFont ("console.ttf size=23");
// The close button
@ -776,46 +784,52 @@ void View::DrawUiEditor() {
if (mEditorState == EditorStateTest) {
mEditorState = EditorStateUnknown;
GetModel()->DoLoadLevel("level_edit_temp.txt");
GetModel()->DoLoadLevel("level_edit_temp.map");
GetModel()->SetGameState(GameStatePaused);
return;
} else {
} else if (!Engine::GUI::CheckKeyPressed(SDLK_ESCAPE)){
PopViewState();
}
}
if (mEditorState != EditorStateTest) {
if (Engine::GUI::Button (2, "Add", 30, 20, 50, button_height)) {
if (Engine::GUI::CheckButton (2, "Add", mEditorState == EditorStateAddEntity, 30, 20, 50, button_height)) {
mEditorState = EditorStateAddEntity;
Engine::LogDebug ("Editor state now Add");
return;
}
if (Engine::GUI::Button (3, "Del", 85, 20, 50, button_height)) {
if (Engine::GUI::CheckButton (3, "Del", mEditorState == EditorStateDelEntity, 85, 20, 50, button_height)) {
mEditorState = EditorStateDelEntity;
Engine::LogDebug ("Editor state now Del");
return;
}
if (Engine::GUI::Button (4, "Move", 140, 20, 65, button_height)) {
if (Engine::GUI::CheckButton (4, "Move", mEditorState == EditorStateMoveEntity, 140, 20, 65, button_height)) {
mEditorState = EditorStateMoveEntity;
Engine::LogDebug ("Editor state now Move");
return;
}
if (Engine::GUI::Button (5, "Spd", 210, 20, 50, button_height)) {
if (Engine::GUI::CheckButton (5, "Rot", mEditorState == EditorStateRotateEntity, 210, 20, 50, button_height)) {
mEditorState = EditorStateRotateEntity;
Engine::LogDebug ("Editor state now Move");
return;
}
if (Engine::GUI::CheckButton (6, "Spd", mEditorState == EditorStateEntityVelocity, 265, 20, 50, button_height)) {
mEditorState = EditorStateEntityVelocity;
Engine::LogDebug ("Editor state now Add");
return;
}
if (Engine::GUI::Button (6, "Save", 265, 20, 65, button_height)) {
if (Engine::GUI::Button (7, "Save", 325, 20, 65, button_height)) {
mEditorState = EditorStateSave;
Engine::LogDebug ("Editor state now Save");
return;
}
if (Engine::GUI::Button (7, "Load", 335, 20, 65, button_height)) {
if (Engine::GUI::Button (8, "Load", 400, 20, 65, button_height)) {
mEditorState = EditorStateLoad;
Engine::LogDebug ("Editor state now Load");
return;
@ -825,10 +839,10 @@ void View::DrawUiEditor() {
// (i.e. a player entity and at least one asteroid)
if (GetModel()->GetPlayerEntityId() != 0
&& GetModel()->mAsteroids.size() > 0) {
if (Engine::GUI::Button (8, "Test", 405, 20, 64, button_height)) {
if (Engine::GUI::Button (9, "Test", 475, 20, 64, button_height)) {
mEditorState = EditorStateTest;
GetModel()->DoSaveLevel("level_edit_temp.txt");
GetModel()->DoSaveLevel("level_edit_temp.map");
GetModel()->SetGameState(GameStateRunning);
}
}
@ -843,7 +857,7 @@ void View::DrawUiEditor() {
if (mEditorState == EditorStateAddEntity) {
SelectFont ("console.ttf size=12");
Engine::GUI::Label (9999, "Adding", 128, 16);
// Engine::GUI::Label (9999, "Adding", 128, 16);
if (Engine::GUI::CheckKeyPressed(MouseButtonLeft)) {
// if there is no entity so far we create a player, otherwise we create
@ -853,6 +867,7 @@ void View::DrawUiEditor() {
if (GetModel()->GetPlayerEntityId() != Engine::NullEntityId) {
entity = Engine::CreateEntity(GameEntityTypeAsteroid);
entity->mPhysicState->SetVelocity (vector3d (0., 0., -1.));
entity->mPhysicState->SetAngleVelocity ( (rand()/float(RAND_MAX) - 0.5) * 120);
} else {
entity = Engine::CreateEntity(GameEntityTypeShip);
GetModel()->SetPlayerEntityId(entity->mId);
@ -866,7 +881,7 @@ void View::DrawUiEditor() {
if (mEditorState == EditorStateDelEntity) {
SelectFont ("console.ttf size=12");
Engine::GUI::Label (9999, "Deleting", 128, 16);
// Engine::GUI::Label (9999, "Deleting", 128, 16);
if (Engine::GUI::CheckKeyPressed(MouseButtonLeft)) {
// Check if there is an entity near the given position
@ -881,7 +896,7 @@ void View::DrawUiEditor() {
if (mEditorState == EditorStateMoveEntity) {
SelectFont ("console.ttf size=12");
Engine::GUI::Label (9999, "Moving", 128, 16);
// Engine::GUI::Label (9999, "Moving", 128, 16);
if (Engine::GUI::CheckKeyPress(MouseButtonLeft)) {
// Check if there is an entity near the given position
@ -903,9 +918,44 @@ void View::DrawUiEditor() {
}
}
if (mEditorState == EditorStateRotateEntity) {
SelectFont ("console.ttf size=12");
// static vector3d mouse_start_rotate (0., 0., 0.);
static float start_angle = 0.;
if (mEditorEntityId == 0) {
if (Engine::GUI::CheckKeyPress(MouseButtonLeft)) {
// Check if there is an entity near the given position
Engine::EntityBase* entity = Engine::GetEntityAt (mouse_world_pos);
if (entity) {
mEditorEntityId = entity->mId;
vector3d mouse_start_rotate = mouse_world_pos - entity->mPhysicState->GetPosition();
start_angle = atan2 (mouse_start_rotate[0], mouse_start_rotate[2]) * 180 / M_PI - entity->mPhysicState->mOrientation[1];
} else {
mEditorEntityId = 0;
}
}
}
if (mEditorEntityId != 0) {
Engine::EntityBase* entity = Engine::GetEntity (mEditorEntityId);
vector3d new_velocity = mouse_world_pos - entity->mPhysicState->GetPosition();
new_velocity[1] = 0.;
float angle = atan2 (new_velocity[0], new_velocity[2]) * 180. / M_PI;
entity->mPhysicState->SetOrientation (vector3d (0., angle - start_angle, 0.));
if (!Engine::GUI::CheckKeyPress(MouseButtonLeft)) {
mEditorEntityId = 0;
}
}
}
if (mEditorState == EditorStateEntityVelocity) {
SelectFont ("console.ttf size=12");
Engine::GUI::Label (9999, "Velocity", 128, 16);
// Engine::GUI::Label (9999, "Velocity", 128, 16);
if (mEditorEntityId == 0) {
if (Engine::GUI::CheckKeyPress(MouseButtonLeft)) {
@ -934,31 +984,41 @@ void View::DrawUiEditor() {
if (mEditorState == EditorStateSave) {
glColor3f (0.2, 0.2, 0.2);
Engine::GUI::DrawRoundedBlock (140, 150, screen_right - 280, 200);
Engine::GUI::Label (9999, "Saving", 128, 16);
Engine::GUI::DrawRoundedBlock (140, 150, screen_right - 280, 280);
// Engine::GUI::Label (9999, "Saving", 128, 16);
SelectFont ("console.ttf size=23");
Engine::GUI::Label(51, "Filename: ", 145, 180);
std::string level_name = GetModel()->GetLevelName();
glColor3f (1., 1., 1.);
if (Engine::GUI::LineEdit(52, 145, 210, level_name, 32))
if (Engine::GUI::LineEdit(52, 150, 200, level_name, 31))
GetModel()->SetLevelName(level_name);
if (Engine::GUI::Button (54, "Save", 145, 300, button_width, button_height)) {
GetModel()->DoSaveLevel((level_name + std::string(".txt")).c_str());
Engine::GUI::Label(53, "Author: ", 145, 250);
std::string level_author = GetModel()->GetLevelAuthor();
if (Engine::GUI::LineEdit(531, 150, 270, level_author, 31))
GetModel()->SetLevelAuthor(level_author);
Engine::GUI::Label(54, "Level Title: ", 145, 320);
std::string level_title = GetModel()->GetLevelTitle();
if (Engine::GUI::LineEdit(541, 150, 340, level_title, 31))
GetModel()->SetLevelTitle(level_title);
if (Engine::GUI::Button (55, "Save", 145, 380, button_width, button_height)) {
GetModel()->DoSaveLevel((level_name + std::string(".map")).c_str());
Engine::LogMessage ("Save");
mEditorState = EditorStateUnknown;
}
if (Engine::GUI::Button (55, "Cancel", screen_right - 140 - 5 - button_width, 300, button_width, button_height))
if (Engine::GUI::Button (56, "Cancel", screen_right - 140 - 5 - button_width, 380, button_width, button_height))
mEditorState = EditorStateUnknown;
}
if (mEditorState == EditorStateLoad) {
glColor3f (0.2, 0.2, 0.2);
Engine::GUI::DrawRoundedBlock (140, 150, screen_right - 280, 200);
Engine::GUI::Label (9999, "Loading", 128, 16);
// Engine::GUI::Label (9999, "Loading", 128, 16);
SelectFont ("console.ttf size=23");
Engine::GUI::Label(51, "Filename: ", 145, 180);
@ -968,9 +1028,9 @@ void View::DrawUiEditor() {
if (Engine::GUI::LineEdit(52, 145, 210, level_name, 32))
GetModel()->SetLevelName(level_name);
if (Engine::FileExists (level_name + std::string(".txt"))) {
if (Engine::FileExists (level_name + std::string(".map"))) {
if (Engine::GUI::Button (54, "Load", 145, 300, button_width, button_height)) {
GetModel()->DoLoadLevel((level_name + std::string(".txt")).c_str());
GetModel()->DoLoadLevel((level_name + std::string(".map")).c_str());
Engine::LogMessage ("Load");
mEditorState = EditorStateUnknown;
}
@ -980,6 +1040,11 @@ void View::DrawUiEditor() {
mEditorState = EditorStateUnknown;
}
if (Engine::GUI::CheckKeyPressed(SDLK_ESCAPE)) {
if (mEditorState != EditorStateUnknown)
mEditorState = EditorStateUnknown;
}
if (Engine::GUI::CheckKeyPressed(MouseButtonRight)
|| Engine::GUI::CheckKeyPressed(SDLK_ESCAPE) ) {
mEditorState = EditorStateUnknown;

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@ -31,6 +31,44 @@ class View : public Engine::ViewBase {
public:
virtual ~View() {};
/** \brief Pushes the given state onto mViewStateStack */
void PushViewState (const ViewState state) {
Engine::LogDebug ("Pushing ViewState %s", GetStringViewState(state));
mViewStateStack.push(state);
// Fire the view state change event to properly clear the IMGUI state
Engine::EventBasePtr changeviewstate_event (new Engine::EventBase());
changeviewstate_event->mEventType = EventChangeViewState;
QueueEvent (changeviewstate_event);
}
/** \brief Returns the current ViewState */
ViewState GetViewState () {
return mViewStateStack.top();
}
/** \brief Removes the top element of the current ViewState stack */
void PopViewState () {
// Warning: you must not query for an invalid enum with
// GetStringENUM_NAME!
std::string popped_name = GetStringViewState(mViewStateStack.top());
mViewStateStack.pop();
std::string current_name ("None");
if (mViewStateStack.size() > 0)
current_name = GetStringViewState(mViewStateStack.top());
Engine::LogDebug("Popped ViewState: %s current %s remaining: %u", popped_name.c_str(), current_name.c_str(), mViewStateStack.size());
if (mViewStateStack.size() == 0) {
Engine::LogDebug ("No ViewState on the stack! Quitting.");
Engine::RunCommand("quit");
}
// Fire the view state change event to properly clear the IMGUI state
Engine::EventBasePtr changeviewstate_event (new Engine::EventBase());
changeviewstate_event->mEventType = EventChangeViewState;
QueueEvent (changeviewstate_event);
}
protected:
/** \brief Initializes the system */
virtual int OnInit (int argc, char* argv[]);
@ -74,38 +112,6 @@ class View : public Engine::ViewBase {
/** \brief The ViewState stack that is used for non-linear menus */
std::stack<ViewState> mViewStateStack;
/** \brief Pushes the given state onto mViewStateStack */
void PushViewState (const ViewState state) {
Engine::LogDebug ("Pushing ViewState %s", GetStringViewState(state));
mViewStateStack.push(state);
// Fire the view state change event to properly clear the IMGUI state
Engine::EventBasePtr changeviewstate_event (new Engine::EventBase());
changeviewstate_event->mEventType = EventChangeViewState;
QueueEvent (changeviewstate_event);
}
/** \brief Returns the current ViewState */
ViewState GetViewState () {
return mViewStateStack.top();
}
/** \brief Removes the top element of the current ViewState stack */
void PopViewState () {
// Warning: you must not query for an invalid enum with
// GetStringENUM_NAME!
std::string popped_name = GetStringViewState(mViewStateStack.top());
mViewStateStack.pop();
std::string current_name ("None");
if (mViewStateStack.size() > 0)
current_name = GetStringViewState(mViewStateStack.top());
Engine::LogDebug("Popped ViewState: %s current %s remaining: %u", popped_name.c_str(), current_name.c_str(), mViewStateStack.size());
// Fire the view state change event to properly clear the IMGUI state
Engine::EventBasePtr changeviewstate_event (new Engine::EventBase());
changeviewstate_event->mEventType = EventChangeViewState;
QueueEvent (changeviewstate_event);
}
/** \brief Removes all elements of the ViewState stack */
void ResetViewState() {
Engine::LogDebug ("Resetting ViewState stack");
@ -138,6 +144,7 @@ class View : public Engine::ViewBase {
EditorStateAddEntity,
EditorStateDelEntity,
EditorStateMoveEntity,
EditorStateRotateEntity,
EditorStateSave,
EditorStateEntityVelocity,
EditorStateLoad,

196
asteroids/editormain.cc Normal file
View File

@ -0,0 +1,196 @@
#include <cstdlib>
#include <iostream>
#include "Engine.h"
#include "Controller.h"
#include "View.h"
#include "Model.h"
#include "Physics.h"
#include "EntityFactory.h"
#include "Game.h"
#include <boost/filesystem.hpp>
#ifdef WIN32
#include <Windows.h>
#endif
using namespace std;
/* Returns a path where files such as logs and config files can be
* written to
*/
std::string create_user_path () {
std::string result_dir = ".";
std::string test_file_path = result_dir;
// first we check in $HOME/.fysxasteroids
#ifdef WIN32
size_t env_retval;
char env_home_dir[255];
getenv_s (&env_retval, env_home_dir, 255, "HOME");
if (env_retval == 0) {
env_home_dir[0] = '\0';
}
#else
char* env_home_dir = getenv("HOME");
#endif
cout << "Yo4 " << env_home_dir << endl;
result_dir = env_home_dir;
result_dir += "/.fysxasteroids";
cout << "Path = " << result_dir << endl;
boost::filesystem::path result_dir_path(result_dir);
if(!boost::filesystem::is_directory (result_dir_path)) {
if (!boost::filesystem::create_directory(result_dir_path)) {
cerr << "Warning: could not create user data directory " << result_dir<< endl;
result_dir = "";
}
}
test_file_path = result_dir;
test_file_path += "/game.log";
ofstream test_file (test_file_path.c_str(), ios_base::app);
if (!test_file) {
test_file.close();
cerr << "Warning: user data directory not writable! " << result_dir << endl;
result_dir = "";
} else {
test_file.close();
return result_dir;
}
// then we check the local directory
result_dir = ".";
test_file_path = result_dir;
test_file_path += "/game.log";
test_file.open (test_file_path.c_str(), ios_base::out);
if (test_file) {
test_file.close();
return result_dir;
} else {
cerr << "Warning could not find suitable user data directory" << endl;
result_dir = "";
}
test_file.close();
return result_dir;
}
std::string find_game_data_dir () {
std::string result;
std::vector<std::string> paths;
paths.push_back(".");
paths.push_back("/usr/local/share/fysxasteroids");
paths.push_back("/usr/share/fysxasteroids");
std::vector<std::string>::iterator iter = paths.begin();
for (iter; iter != paths.end(); iter++) {
std::string test_path = *iter;
if (!boost::filesystem::is_directory(test_path + "/data/fonts"))
continue;
if (!boost::filesystem::is_directory(test_path + "/data/levels"))
continue;
if (!boost::filesystem::is_directory(test_path + "/data/sounds"))
continue;
if (!boost::filesystem::is_directory(test_path + "/data/textures"))
continue;
break;
}
if (iter != paths.end())
return *iter;
cerr << "Could not find game data" << endl;
return result;
}
int main (int argc, char* argv[]) {
cout << "Game Start" << endl;
#ifdef WIN32
HWND hWnd = GetConsoleWindow();
ShowWindow( hWnd, SW_HIDE );
#endif
Engine::Engine engine;
engine.SetEntityFactory (new asteroids::EntityFactory);
engine.SetController (new asteroids::Controller);
engine.SetModel (new asteroids::Model);
engine.SetPhysics (new asteroids::Physics);
engine.SetView (new asteroids::View);
SetLogPrintLevel (Engine::LogLevelMessage);
// we assume the user path to be local folder
std::string user_path;
#ifdef WIN32
user_path = ".";
#else
user_path = create_user_path();
#endif
std::string log_file_path = user_path;
log_file_path += "/editor.log";
cout << "User Data Dir = " << user_path << endl;
engine.SetUserDataPath (user_path);
Engine::SetLogFilename (log_file_path.c_str());
std::string game_data_path = find_game_data_dir();
engine.SetGameDataPath (game_data_path);
cout << "Game Data Dir = " << game_data_path << endl;
if (engine.Init (argc, argv) != 0) {
cout << "Could not start engine!" << endl;
exit (-1);
}
Engine::SetMusicVolume (0.);
// Load the icon
Uint32 colorkey;
SDL_Surface *image = NULL;
image = SDL_LoadBMP("./data/textures/icon.bmp");
if (!image)
Engine::LogWarning("Could not load icon: ./data/textures/icon.bmp");
else
SDL_WM_SetIcon(image,NULL);
SDL_WM_SetCaption("fysxasteroids -Editor-","fysxasteroids -Editor-");
engine.GetView()->SetGridSize (8,8);
/// \todo get rid of the world settings in asteroids
dynamic_cast<asteroids::Physics*>(engine.GetPhysics())->SetWorldSize (26, 20);
engine.GetPhysics()->SetWorldBounds (vector3d (-13, 0, -10), vector3d (13, 0, 10));
engine.GetPhysics()->EnableWorldWarp(Engine::PhysicsBase::WorldWarpModeX);
engine.GetPhysics()->EnableWorldWarp(Engine::PhysicsBase::WorldWarpModeZ);
// run the default commands and load the configuration
Engine::RunCommand ("exec asteroids.rc");
Engine::RunCommand ("exec config.rc");
Engine::SetMusicVolume (0.);
asteroids::GetView()->PopViewState();
asteroids::GetView()->PushViewState(asteroids::ViewStateEditor);
engine.MainLoop ();
SDL_WM_SetIcon(NULL,NULL);
SDL_FreeSurface (image);
engine.Destroy ();
cout << "Game Quit" << endl;
return 0;
}

View File

@ -104,7 +104,7 @@ int main (int argc, char* argv[]) {
HWND hWnd = GetConsoleWindow();
ShowWindow( hWnd, SW_HIDE );
#endif
Engine::Engine engine;
engine.SetEntityFactory (new asteroids::EntityFactory);
@ -115,8 +115,15 @@ int main (int argc, char* argv[]) {
SetLogPrintLevel (Engine::LogLevelMessage);
std::string user_path = ".";
std::string game_data_path = ".";
#ifndef WIN32
user_path = create_user_path();
game_data_path = find_game_data_dir();
#endif
// we assume the user path to be local folder
std::string user_path = create_user_path();
std::string log_file_path = user_path;
log_file_path += "/game.log";
@ -124,7 +131,6 @@ int main (int argc, char* argv[]) {
engine.SetUserDataPath (user_path);
Engine::SetLogFilename (log_file_path.c_str());
std::string game_data_path = find_game_data_dir();
engine.SetGameDataPath (game_data_path);
cout << "Game Data Dir = " << game_data_path << endl;
@ -142,7 +148,7 @@ int main (int argc, char* argv[]) {
else
SDL_WM_SetIcon(image,NULL);
SDL_WM_SetCaption("Asteroids -BETA1-","Asteroids -BETA 1-");
SDL_WM_SetCaption("fysxasteroids -BETA 2-","fysxasteroids -BETA 2-");
engine.GetView()->SetGridSize (8,8);
@ -156,6 +162,8 @@ int main (int argc, char* argv[]) {
Engine::RunCommand ("exec asteroids.rc");
Engine::RunCommand ("exec config.rc");
Engine::PlayMusic (Engine::GetResourceFullPath("/data/sounds/intro_music.ogg"));
engine.MainLoop ();
// save the configuration

View File

@ -1,5 +1,7 @@
# Format
# <Type> <player?> <xpos> <ypos> <zpos> <zrot> <yrot> <xrot> <xvel> <yvel> <zvel> <rotvel>
Title Let's get started...
Author Martin Felis
GameEntityTypeShip 1 0 0 0 0 90 0 0 0 0 0
GameEntityTypeAsteroid 0 5 0 -2 0 0 0 -0.2 0 -0.1 -10
GameEntityTypeAsteroid 0 -2 0 2 0 0 0 0.3 0 -0.4 5

View File

@ -37,6 +37,7 @@ SET ( ENGINE_SRCS
Engine.cc
Logging.cc
EnumStrings.cc
Utils.cc
)
INCLUDE_DIRECTORIES (

View File

@ -188,6 +188,13 @@ bool ControllerBase::OnKeyDown (const SDL_keysym &keysym) {
/** \brief Keyboard processing */
bool ControllerBase::OnKeyUp (const SDL_keysym &keysym) {
SetButtonState (keysym.sym, false);
if (keysym.sym == SDLK_F12) {
if (mView->GetIsFullscreen())
mView->SetFullscreen(false);
else
mView->SetFullscreen(true);
}
uistate.keypressed_set.insert (keysym.sym);

View File

@ -20,6 +20,7 @@
#include "Module.h"
#include "EngineEnums.h"
#include "Utils.h"
// Some ugly #defines

View File

@ -257,6 +257,133 @@ bool Button (int id, const char* caption, int x, int y, int w, int h) {
controller->uistate.hotitem = controller->uistate.lastwidget;
controller->uistate.last_keysym = SDLK_CLEAR;
break;
case SDLK_TAB:
controller->uistate.last_keysym = SDLK_CLEAR;
controller->uistate.last_unicode = 0;
controller->uistate.hotitem = 0;
controller->uistate.kbditem = 0;
break;
case SDLK_RETURN:
controller->uistate.last_keysym = SDLK_CLEAR;
// As we (probably) exit the current set of widgets, we have to clear
// the uistate.kbditem value.
controller->uistate.kbditem = 0;
return true;
break;
}
}
controller->uistate.lastwidget = id;
return false;
}
bool CheckButton (int id, const char* caption, bool checked, int x, int y, int w, int h) {
controller = EngineGetController();
assert (controller);
// LogMessage ("id = %d hotitem = %d activeitem = %d kbditem = %d", id, controller->uistate.hotitem, controller->uistate.activeitem, controller->uistate.kbditem);
// Check for hotness
if (regionhit (x, y, w, h)) {
controller->uistate.hotitem = id;
if (controller->uistate.activeitem == 0
&& controller->GetButtonState(MouseButtonLeft))
controller->uistate.activeitem = id;
}
// If nothing is selected
if (controller->uistate.hotitem != 0) {
controller->uistate.kbditem = controller->uistate.hotitem;
}
if (controller->uistate.kbditem == 0) {
controller->uistate.hotitem = id;
controller->uistate.kbditem = id;
}
// Render
if (checked) {
glColor3f (0.91, 0.84, 0.);
DrawRoundedBlock (x - 2, y - 2, w + 4, h + 4);
}
glColor3f (0.2, 0.2, 0.2);
if (controller->uistate.hotitem == id
|| controller->uistate.kbditem == id) {
if (controller->uistate.activeitem == id) {
glColor3f (0.8, 0.8, 0.8);
DrawRoundedBlock (x, y, w, h);
} else {
glColor3f (0.7, 0.7, 0.7);
DrawRoundedBlock (x, y, w, h);
}
} else {
glColor3f (0.4, 0.4, 0.4);
DrawRoundedBlock (x, y, w, h);
}
// Caption
if (caption != NULL) {
float width, height;
view = EngineGetView ();
assert (view);
// we have to load the font prior to measuring it
SelectFont("console.ttf size=23");
view->DrawGLStringMeasure(caption, &width, &height);
float xpos = x + w * 0.5 - width * 0.5;
float ypos = y + h * 0.5 - height * 0.5;
// LogDebug ("measure '%s' width = %f height = %f", caption, width, height);
if (controller->uistate.hotitem == id || controller->uistate.kbditem == id) {
SelectFont("console.ttf size=23 color=#666666");
view->DrawGLString( xpos - 2., ypos + 2., caption);
SelectFont("console.ttf size=23 color=#ffffff");
view->DrawGLString( xpos, ypos, caption);
} else {
SelectFont("console.ttf size=23 color=#4d4d4d");
view->DrawGLString( xpos - 2., ypos + 2., caption);
SelectFont("console.ttf size=23 color=#b3b3b3");
view->DrawGLString( xpos, ypos, caption);
}
}
// Mouse Logic
if (controller->GetButtonState(MouseButtonLeft) == false
&& controller->uistate.hotitem == id
&& controller->uistate.activeitem == id) {
controller->uistate.lastwidget = id;
return true;
}
// Keyboard Logic
if (controller->uistate.kbditem == id) {
// Any unicode keys that were sent get cleared
controller->uistate.last_unicode = 0;
// We have to make sure, that we always clear the uistate.last_keysym
// value, otherwise the same action might be repeated over and over.
switch (controller->uistate.last_keysym) {
case SDLK_DOWN:
controller->uistate.kbditem = 0;
controller->uistate.hotitem = 0;
controller->uistate.last_keysym = SDLK_CLEAR;
break;
case SDLK_UP:
controller->uistate.kbditem = controller->uistate.lastwidget;
controller->uistate.hotitem = controller->uistate.lastwidget;
controller->uistate.last_keysym = SDLK_CLEAR;
break;
case SDLK_TAB:
controller->uistate.last_keysym = SDLK_CLEAR;
controller->uistate.last_unicode = 0;
controller->uistate.hotitem = 0;
controller->uistate.kbditem = 0;
break;
case SDLK_RETURN:
controller->uistate.last_keysym = SDLK_CLEAR;
// As we (probably) exit the current set of widgets, we have to clear
@ -363,6 +490,13 @@ bool LineEdit (int id, int x, int y, std::string &text_value, const int &maxleng
controller->uistate.kbditem = 0;
return false;
break;
case SDLK_TAB:
controller->uistate.last_keysym = SDLK_CLEAR;
controller->uistate.last_unicode = 0;
controller->uistate.hotitem = 0;
controller->uistate.kbditem = 0;
return false;
break;
case SDLK_RETURN:
controller->uistate.last_keysym = SDLK_CLEAR;
controller->uistate.last_unicode = 0;

View File

@ -34,6 +34,8 @@ void LabelCentered (int id, const char* caption, int x, int y);
*/
bool Button (int id, const char* caption, int x, int y, int w, int h);
bool CheckButton (int id, const char* caption, bool state, int x, int y, int w, int h);
bool LineEdit (int id, int x, int y, std::string &text_value, const int &maxlength);
float VerticalSlider (int id, int x, int y, int w, int h, float min_value, float max_value, float &value);

View File

@ -99,20 +99,20 @@ int PhysicsBase::Simulate (float msec, ModelBase* model) {
// if the timestep is too small we simply resolve the collision and
// do not move beforehang
LogDebug ("Time step too small ==> Resolving Step immediately");
ResolveCollision (0., entity_a_id, entity_b_id, info);
// Send the collision event to the Model (if we have one)
if (model) {
model->SendEntityCollisionEvent (entity_a_id, entity_b_id, info.time, info.point, info.normal);
}
ResolveCollision (0., entity_a_id, entity_b_id, info);
// collision_remaining_step -= 1.0e-4;
} else {
Move (info.time * (1 - alpha));
LogDebug ("Resolving Step between %u and %u t = %f alpha = %f", entity_a_id, entity_b_id, info.time, alpha);
ResolveCollision (info.time * (1 - alpha), entity_a_id, entity_b_id, info);
// Send the collision event to the Model (if we have one)
if (model) {
model->SendEntityCollisionEvent (entity_a_id, entity_b_id, info.time, info.point, info.normal);
}
LogDebug ("Resolving Step between %u and %u t = %f alpha = %f", entity_a_id, entity_b_id, info.time, alpha);
ResolveCollision (info.time * (1 - alpha), entity_a_id, entity_b_id, info);
collision_remaining_step -= info.time * (1 - alpha);
}

38
engine/Utils.cc Normal file
View File

@ -0,0 +1,38 @@
#include "Utils.h"
#include <iostream>
#include <string>
#include <fstream>
#include <boost/filesystem.hpp>
#include <cstdlib>
std::string strip_whitespaces (const std::string input_str) {
std::string result = input_str.substr(input_str.find_first_not_of (" \t\n\r"), input_str.size());
return result.substr (0, result.find_last_not_of(" \t\n\r") + 1);
}
bool create_dir (const std::string &dir_str) {
boost::filesystem::path dir_str_path(dir_str);
if(!boost::filesystem::is_directory (dir_str_path)) {
if (!boost::filesystem::create_directory(dir_str_path)) {
std::cerr << "Warning: could not create directory " << dir_str<< std::endl;
return false;
}
}
std::string test_file_path = dir_str;
test_file_path += "/fysxasteroids_write_test_delete_me.txt";
std::ofstream test_file (test_file_path.c_str(), std::ios_base::app);
if (!test_file) {
test_file.close();
std::cerr << "Warning: directory not writable! " << dir_str << std::endl;
return false;
} else {
test_file.close();
boost::filesystem::remove (test_file_path);
return true;
}
return false;
}

9
engine/Utils.h Normal file
View File

@ -0,0 +1,9 @@
#ifndef _UTILS_H
#define _UTILS_H
#include <string>
std::string strip_whitespaces (const std::string input_str);
bool create_dir (const std::string &dir_str);
#endif /* _UTILS_H */

View File

@ -43,13 +43,21 @@ int ViewBase::OnInit (int argc, char* argv[]) {
mWindowHeight = VIEW_DEFAULT_HEIGHT;
mWindowWidth = VIEW_DEFAULT_WIDTH;
// get and save the screen resolution
mScreenHeight = SDL_GetVideoInfo()->current_h;
mScreenWidth = SDL_GetVideoInfo()->current_w;
mDrawFullscreen = false;
SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
if( SDL_SetVideoMode( mWindowWidth, mWindowHeight, 16, SDL_OPENGL | SDL_RESIZABLE ) == 0 ) {
if( SDL_SetVideoMode( mWindowWidth, mWindowHeight, 16, SDL_OPENGL ) == 0 ) {
LogError ("Video mode set failed: %s", SDL_GetError ());
exit (-1);
}
LogMessage ("Resolution is %dx%d", SDL_GetVideoInfo()->current_w, SDL_GetVideoInfo()->current_h);
InitGL ();
Resize (mWindowWidth, mWindowHeight);
@ -187,6 +195,28 @@ void ViewBase::PostDraw() {
SDL_GL_SwapBuffers ();
}
void ViewBase::SetFullscreen (bool fullscreen) {
if (fullscreen && mDrawFullscreen)
return;
if (!fullscreen && !mDrawFullscreen)
return;
if (mDrawFullscreen) {
mWindowHeight = VIEW_DEFAULT_HEIGHT;
mWindowWidth = VIEW_DEFAULT_WIDTH;
mDrawFullscreen = false;
} else {
mWindowWidth = mScreenWidth;
mWindowHeight = mScreenHeight;
mDrawFullscreen = true;
}
Resize (mWindowWidth, mWindowHeight);
}
/* Fonts */
/** \brief Parses font specifications strings into its values
@ -401,7 +431,12 @@ void ViewBase::Resize (int width, int height) {
* workaround, however since I do not yet run SDL 1.3 I hold on to this.
* See http://lists.libsdl.org/pipermail/sdl-libsdl.org/2008-November/067306.html
*/
if( SDL_SetVideoMode( mWindowWidth, mWindowHeight, 16, SDL_OPENGL | SDL_RESIZABLE ) == 0 ) {
Uint32 video_flags = SDL_OPENGL;
if (mDrawFullscreen)
video_flags = video_flags | SDL_FULLSCREEN;
if( SDL_SetVideoMode( mWindowWidth, mWindowHeight, 16, video_flags) == 0 ) {
LogError ("Video mode set failed: %s", SDL_GetError ());
exit (-1);
}

View File

@ -26,6 +26,9 @@ class ViewBase : public Module{
/** \brief Resizes the View */
void Resize (int width, int height);
/** \brief Switches to fullscreen */
void SetFullscreen (bool fullscreen);
bool GetIsFullscreen () { return mDrawFullscreen; };
/** \brief Performs actions before drawing (e.g. timer stuff) */
void PreDraw();
@ -96,6 +99,8 @@ class ViewBase : public Module{
/** \brief Draws orthographic overlay*/
void DrawOverlay2D ();
bool mDrawFullscreen;
/** \brief Draws a grid of 16 x 16 tiles */
void DrawGrid ();
bool mDrawGrid;
@ -114,6 +119,13 @@ class ViewBase : public Module{
unsigned int mWindowHeight;
/** \brief The width of the canvas we're drawing on */
unsigned int mWindowWidth;
/** \brief The height of the screen in pixels */
unsigned int mScreenHeight;
/** \brief The width of the screen in pixels */
unsigned int mScreenWidth;
/** \brief Stores the current frame rate */
int mFrameRate;

View File

@ -13,7 +13,7 @@ ENDIF( DESIRED_QT_VERSION EQUAL 3)
INCLUDE_DIRECTORIES(
${FREETYPE2_INCLUDE_DIR}
)
INCLUDE_DIRECTORIES( ${PROJECT_BINARY_DIR} )
INCLUDE_DIRECTORIES( ${PROJECT_SOURCE_DIR} )
CONFIGURE_FILE(
"${CMAKE_CURRENT_SOURCE_DIR}/OGLFT.h.cmake"
"${CMAKE_CURRENT_SOURCE_DIR}/OGLFT.h"