Commit Graph

  • 3d7fc1d641 added even more sounds (actually, forgot to commit these in the correct commit) martin 2010-10-18 00:53:30 +02:00
  • 2c220a96f1 added some levels martin 2010-10-18 00:48:16 +02:00
  • 9809a7318b basic sound support and added some rocking sounds martin 2010-10-18 00:40:50 +02:00
  • e73b330429 using now IMGUI for the GUI and removed the Overlay based interface martin 2010-09-16 00:04:39 +02:00
  • bbb6f75964 fixed annoying bug which would crash the game when pressing spacebar when the game was not in GameRunning state martin 2010-09-11 16:09:15 +02:00
  • 61275239ce improvement of the text input and added some documentation martin 2010-09-11 14:32:31 +02:00
  • 3f962163b3 some progress concerning IMGUI widgets (added simple text input) martin 2010-09-11 02:28:50 +02:00
  • 54ea3c21d4 merge martin 2010-08-30 14:51:32 +02:00
  • e980393ad6 started on IMGUI - looks very promising so far martin 2010-08-29 23:59:24 +02:00
  • b86d28541a moved event handling into Modules instead of having seperate event listener objects martin 2010-07-29 00:02:12 +08:00
  • 91cdebd33a highscore now working - added ControllerBase::EnableTextinput() for setting up unicode and key repetitions - added new state GameStateEnterPlayerName martin 2010-07-15 22:47:17 +02:00
  • 38096a4502 started to work on the highscore martin 2010-06-10 23:30:29 +02:00
  • a9ffd12b43 smaller fixes in the documentation martin 2010-06-06 01:35:38 +02:00
  • 5b8e85d993 moved menu states into separate directory martin 2010-06-06 01:22:01 +02:00
  • 50089c9755 added OverlayManager to ViewBase martin 2010-06-06 00:58:11 +02:00
  • 54e14b41af imported patch gamestate_to_model martin 2010-06-02 13:39:39 +02:00
  • 710d3e2509 improved font handling and HUD martin 2010-05-02 22:39:49 +02:00
  • 53220eb0ee multiple levels in ./data/levels/ are played through martin 2010-04-18 11:41:29 +02:00
  • ca21f8c63a hunted some memory leaks (with success) martin 2010-04-14 22:01:45 +02:00
  • cad9b49ffd added string conversion for enums EngineStatus and LogLevel martin 2010-04-14 20:13:19 +02:00
  • a5ee2fe1f5 logfile gets now always flushed when writing new log entries martin 2010-04-08 20:27:38 +02:00
  • 60ee79152b minor cleanups and added an icon martin 2010-04-08 20:04:39 +02:00
  • 7c01aaf913 added logging to a file martin 2010-04-08 19:34:57 +02:00
  • 567bb432ef Put the variables of the ship as static members of ShipEntity, introduced variable ship_maxattackrate martin 2010-04-08 19:03:16 +02:00
  • dd70d90ba5 asteroids techdemo 10.04 martin 2010-04-06 22:55:49 +02:00
  • f862a952e5 running now asteroids.rc on startup and cleanup of debug messages martin 2010-04-06 00:12:26 +02:00
  • e7e0b39e82 initial commit martin 2010-04-05 23:38:59 +02:00