Martin Felis
1c6cb70590
highscore is marked as online when using online mode
2011-03-27 22:16:19 +02:00
Martin Felis
729518af7f
level titles can now be displayed in two lines
2011-03-27 22:06:25 +02:00
Martin Felis (berta)
b4c046bae2
fixed sound playback of ship destroyed
2011-03-24 08:26:06 +01:00
Martin Felis (berta)
69c6e1aaef
added level_assemble_mode for easier switching between levels ingame
2011-03-23 08:13:27 +01:00
Martin Felis (berta)
3e17f56760
nice level intros
2011-03-22 23:01:44 +01:00
Martin Felis (berta)
e2fd3393d3
clarified highscore submission when internet connection fails
2011-03-16 23:21:22 +01:00
Martin Felis (berta)
21239c9962
highscores can now be submitted to and retrieved from a server
2011-03-16 17:03:41 +01:00
Martin Felis (berta)
ff87d9984a
code for credits is finished
2011-03-15 10:21:26 +01:00
Martin Felis (berta win)
2cb35eab1f
beta 2 + editor for the windows version
2011-02-13 15:31:42 +01:00
Martin Felis (berta)
5359374304
editor now in a separate executable
2011-02-12 17:04:44 +01:00
Martin Felis (berta)
ce66a791af
bugfixes less log messages
...
- fixed sudden acceleration of asteroids (wrong order of collision handling
and resolving)
2011-02-12 16:34:47 +01:00
Martin Felis (berta)
57ea0596b8
editor and game improvements
...
- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones
2011-02-12 15:43:06 +01:00
Martin Felis (berta)
ad528f0c6f
editor: highlighting the current mode
2011-02-11 17:43:23 +01:00
martin
8daee27ed8
fixed collision detection that go over world boundaries
2011-02-01 18:24:33 +01:00
Martin Felis (schakeline)
f4ef58b9bf
key repetitions are now allowed for text input
2011-01-31 08:39:42 +01:00
Martin Felis (berta)
a27ece921a
fixed 3 major bugs (LineEdit backspace, input crashes, editor button press and editor actions)
2011-01-30 21:43:04 +01:00
Martin Felis (lola)
3e05c967ab
improved editor (deletion of entities and better loading dialog)
2011-01-02 21:04:11 +01:00
Martin Felis (lola)
965c4d9269
quick and dirty editor works for now
2011-01-02 18:25:20 +01:00
Martin Felis (schakeline)
d01ab37554
introduced game data dir and user data dir
...
- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations
2010-12-03 00:15:26 +01:00
martin
cfedddcae0
prepared for debian packaging
2010-12-02 19:56:55 +01:00
Martin Felis (berta win)
1a30c7583c
Final version of Beta 1
...
- made the world a little smaller such that there is only little space off screen
2010-12-01 10:48:10 +01:00
Martin Felis (berta)
263a80a1fd
on new game one has 3 lives and also increased temporary new highscore value
2010-12-01 10:33:44 +01:00
Martin Felis (berta)
a1999f9838
using now relative velocity as influence for the ship part velocity when ship explodes
2010-12-01 10:30:07 +01:00
Martin Felis (berta)
4c1e016fc2
reporting now collision normal and collision point when collisions occur
2010-12-01 10:18:45 +01:00
Martin Felis (berta)
05b30a5b1d
player sounds and controls get reset when player dies or the game ends
2010-12-01 10:02:26 +01:00
Martin Felis (berta win)
083617ea64
console window now hidden under w32 and fixed bug which would prevent loading of the last level
2010-11-29 10:15:08 +01:00
Martin Felis (berta win)
1a0da37a4c
applied fixes for windows compatibility, needs cleanup
2010-11-28 23:08:52 +01:00
Martin Felis (schakeline)
0e77645776
removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied)
2010-11-28 20:04:37 +01:00
Martin Felis (berta)
b8f0ed31e3
sound volumes are now read from and saved to config.rc + bugfix
...
- fixed calling of IMGUIClear() when the view state changed (was previously
called only when the game state changed)
2010-11-28 01:13:45 +01:00
Martin Felis (berta)
f583cf39a8
previous functionality of the view restored with a few new benefits ("non-linear" menus)
2010-11-28 00:20:58 +01:00
Martin Felis (schakeline)
3340471c61
view states are now managed by a stack + bugfixing
...
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
latter)
2010-11-27 20:56:38 +01:00
Martin Felis (berta)
f8e5b7e873
intermediate commit: still working on view state managing
2010-11-27 08:38:32 +01:00
Martin Felis (berta)
3cbbedde7e
intermediate commit: restructuring view states
2010-11-22 20:00:44 +01:00
Martin Felis (berta)
652367b824
added printing of error message when initializing sound, fixed font spacing the millionth time
2010-11-15 22:49:35 +01:00
Martin Felis (berta)
26087be9f3
polished GUI
2010-11-13 18:45:15 +01:00
Martin Felis (berta)
bc53a7fd75
using now nicer font selection which also allows specification of color and size
2010-11-01 22:33:14 +01:00
Martin Felis (berta)
f84184aae1
fixed highscore saving
2010-11-01 22:30:40 +01:00
Martin Felis (schakeline)
2c220a96f1
added some levels
2010-10-18 00:48:16 +02:00
Martin Felis (schakeline)
9809a7318b
basic sound support and added some rocking sounds
2010-10-18 00:40:50 +02:00
Martin Felis (berta)
e73b330429
using now IMGUI for the GUI and removed the Overlay based interface
2010-09-16 00:04:39 +02:00
Martin Felis (berta)
bbb6f75964
fixed annoying bug which would crash the game when pressing spacebar when the game was not in GameRunning state
2010-09-11 16:09:15 +02:00
Martin Felis (berta)
61275239ce
improvement of the text input and added some documentation
2010-09-11 14:32:31 +02:00
Martin Felis (berta)
3f962163b3
some progress concerning IMGUI widgets (added simple text input)
2010-09-11 02:28:50 +02:00
Martin Felis (schakeline)
54ea3c21d4
merge
2010-08-30 14:51:32 +02:00
Martin Felis (berta)
e980393ad6
started on IMGUI - looks very promising so far
2010-08-29 23:59:24 +02:00
Martin Felis (schakeline)
b86d28541a
moved event handling into Modules instead of having seperate event listener objects
2010-07-29 00:02:12 +08:00
Martin Felis (berta)
91cdebd33a
highscore now working
...
- added ControllerBase::EnableTextinput() for setting up unicode and key repetitions
- added new state GameStateEnterPlayerName
2010-07-15 22:47:17 +02:00
Martin Felis (berta)
38096a4502
started to work on the highscore
2010-06-10 23:30:29 +02:00
Martin Felis (berta)
a9ffd12b43
smaller fixes in the documentation
2010-06-06 01:35:38 +02:00
Martin Felis (berta)
5b8e85d993
moved menu states into separate directory
2010-06-06 01:22:01 +02:00