Martin Felis
057bf0e1cc
online highscore can now be selected from Options menu
2011-03-27 22:38:26 +02:00
Martin Felis
1c6cb70590
highscore is marked as online when using online mode
2011-03-27 22:16:19 +02:00
Martin Felis
729518af7f
level titles can now be displayed in two lines
2011-03-27 22:06:25 +02:00
Martin Felis (berta)
b4c046bae2
fixed sound playback of ship destroyed
2011-03-24 08:26:06 +01:00
Martin Felis (berta)
69c6e1aaef
added level_assemble_mode for easier switching between levels ingame
2011-03-23 08:13:27 +01:00
Martin Felis (berta)
27843ac067
fixed a level file
2011-03-22 23:02:58 +01:00
Martin Felis (berta)
3e17f56760
nice level intros
2011-03-22 23:01:44 +01:00
Martin Felis (berta)
e2fd3393d3
clarified highscore submission when internet connection fails
2011-03-16 23:21:22 +01:00
Martin Felis (berta)
21239c9962
highscores can now be submitted to and retrieved from a server
2011-03-16 17:03:41 +01:00
Martin Felis (berta)
f57a4e9fb9
using new selfmade sounds
2011-03-16 14:43:00 +01:00
Martin Felis (berta)
ff87d9984a
code for credits is finished
2011-03-15 10:21:26 +01:00
Martin Felis (berta win)
7daac06f59
merge
2011-02-13 17:32:56 +01:00
Martin Felis (berta win)
98d0814699
fixed dll exports for OGLFT (once more)
2011-02-13 17:27:46 +01:00
Martin Felis (schakeline)
d96f39d2b2
merge
2011-02-13 17:23:42 +01:00
Martin Felis (schakeline)
f212edb4ea
beta 2 tweaks for the linux version
2011-02-13 17:14:06 +01:00
Martin Felis (berta)
c591cc4174
added rocket variables to asteroids.rc
2011-02-13 16:31:46 +01:00
Martin Felis (berta win)
2cb35eab1f
beta 2 + editor for the windows version
2011-02-13 15:31:42 +01:00
Martin Felis (berta)
5359374304
editor now in a separate executable
2011-02-12 17:04:44 +01:00
Martin Felis (berta)
ce66a791af
bugfixes less log messages
...
- fixed sudden acceleration of asteroids (wrong order of collision handling
and resolving)
2011-02-12 16:34:47 +01:00
Martin Felis (berta)
57ea0596b8
editor and game improvements
...
- (editor) entities can be rotated
- (editor) asteroids get a random angular velocity
- (editor) level title and author can be specified
- (editor) editor can only be quit when clicking the 'X' button
- (game) smaller asteroids have similar velocities as the previous bigger ones
2011-02-12 15:43:06 +01:00
Martin Felis (berta)
42d40befcd
oglft: fixed directory for the generated OGLFT.h
2011-02-11 17:47:14 +01:00
Martin Felis (berta)
ad528f0c6f
editor: highlighting the current mode
2011-02-11 17:43:23 +01:00
martin
8daee27ed8
fixed collision detection that go over world boundaries
2011-02-01 18:24:33 +01:00
martin
1687b657d4
working on collision detection when entities get warped at world boundaries
2011-02-01 17:14:25 +01:00
martin
95e709ce3f
coll2d: added bounding spheres to all Shapes
2011-02-01 16:13:06 +01:00
Martin Felis (schakeline)
dd9f2773f5
added todo for window resizing / fullscreen toggling
2011-01-31 08:41:39 +01:00
Martin Felis (schakeline)
f4ef58b9bf
key repetitions are now allowed for text input
2011-01-31 08:39:42 +01:00
Martin Felis (berta)
a27ece921a
fixed 3 major bugs (LineEdit backspace, input crashes, editor button press and editor actions)
2011-01-30 21:43:04 +01:00
Martin Felis (lola)
3e05c967ab
improved editor (deletion of entities and better loading dialog)
2011-01-02 21:04:11 +01:00
Martin Felis (lola)
965c4d9269
quick and dirty editor works for now
2011-01-02 18:25:20 +01:00
Martin Felis (schakeline)
88b622928e
debian package version of beta 1
2010-12-03 01:02:08 +01:00
Martin Felis (schakeline)
b4bab4ecaa
also added binary to be installed ... ahem...
2010-12-03 00:30:55 +01:00
Martin Felis (schakeline)
fa57ccfcbf
changed the name of the executable to fysxasteroids
2010-12-03 00:16:59 +01:00
Martin Felis (schakeline)
d01ab37554
introduced game data dir and user data dir
...
- the game data dir contains system wide data such as levels, sounds, etc.
- user data dir stores higscore, configurations
2010-12-03 00:15:26 +01:00
martin
cfedddcae0
prepared for debian packaging
2010-12-02 19:56:55 +01:00
martin
b622be72e8
reenabled dynamic linking for linux build
2010-12-02 10:46:27 +01:00
Martin Felis (berta win)
1a30c7583c
Final version of Beta 1
...
- made the world a little smaller such that there is only little space off screen
2010-12-01 10:48:10 +01:00
Martin Felis (berta)
263a80a1fd
on new game one has 3 lives and also increased temporary new highscore value
2010-12-01 10:33:44 +01:00
Martin Felis (berta)
a1999f9838
using now relative velocity as influence for the ship part velocity when ship explodes
2010-12-01 10:30:07 +01:00
Martin Felis (berta)
4c1e016fc2
reporting now collision normal and collision point when collisions occur
2010-12-01 10:18:45 +01:00
Martin Felis (berta)
7711142e4b
merge
2010-12-01 10:02:46 +01:00
Martin Felis (berta)
05b30a5b1d
player sounds and controls get reset when player dies or the game ends
2010-12-01 10:02:26 +01:00
martin
fc92cddbc7
added levels that are distributed with the beta
2010-11-30 10:43:42 +01:00
Martin Felis (berta win)
083617ea64
console window now hidden under w32 and fixed bug which would prevent loading of the last level
2010-11-29 10:15:08 +01:00
Martin Felis (berta win)
1a0da37a4c
applied fixes for windows compatibility, needs cleanup
2010-11-28 23:08:52 +01:00
Martin Felis (schakeline)
0e77645776
removed old debug statement which would cause error when accelerating during transition views (e.g. ViewStatePlayerDied)
2010-11-28 20:04:37 +01:00
Martin Felis (berta)
b8f0ed31e3
sound volumes are now read from and saved to config.rc + bugfix
...
- fixed calling of IMGUIClear() when the view state changed (was previously
called only when the game state changed)
2010-11-28 01:13:45 +01:00
Martin Felis (berta)
33683e817d
fixed creation of the proper OGLFT.h file by CMake
2010-11-28 00:27:53 +01:00
Martin Felis (berta)
f583cf39a8
previous functionality of the view restored with a few new benefits ("non-linear" menus)
2010-11-28 00:20:58 +01:00
Martin Felis (schakeline)
3340471c61
view states are now managed by a stack + bugfixing
...
- when one defines DECL_ENUM_LAST it is possible to check whether a string for
a give enum exists
- making sure ships are alive when they are spawned
- added warning concerning QueueEvent and TriggerEvent (one shall avoid the
latter)
2010-11-27 20:56:38 +01:00