Martin Felis
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b17531e504
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Better heuristics to avoid full grid searches.
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2023-07-17 22:58:15 +02:00 |
Martin Felis
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cfd693938e
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Minor fixes.
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2023-07-16 21:52:09 +02:00 |
Martin Felis
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bb64d92fbd
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Some minor project updates.
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2023-07-07 17:27:37 +02:00 |
Martin Felis
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519754da61
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Node references replaced by types (update 3.5.2?)
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2023-07-01 09:48:30 +02:00 |
Martin Felis
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4b153bb6b5
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Fixed world height and color texture lookup.
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2023-06-10 17:29:02 +02:00 |
Martin Felis
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866fd11399
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Heightmap and Colormap generation kind of works now.
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2023-05-21 17:24:37 +02:00 |
Martin Felis
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e84fddf102
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WIP: fixing heighmap and colormap mismatch.
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2023-05-20 12:27:30 +02:00 |
Martin Felis
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0bd4924cfe
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WIP: fix for Colortexture and Heightmap mismatch
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2023-05-13 09:29:54 +02:00 |
Martin Felis
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a5ce4a235d
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WIP: apply generated world texture to tiles.
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2023-05-09 21:51:45 +02:00 |
Martin Felis
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f7dca6ae20
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Fixed orientation-then-interaction.
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2023-05-01 19:22:14 +02:00 |
Martin Felis
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0992976277
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Add missing gold bar assets
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2023-04-30 13:41:38 +02:00 |
Martin Felis
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8d439e518b
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Gold bars are now spawned from chests.
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2023-04-28 14:27:25 +02:00 |
Martin Felis
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3e90e3fad0
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Minor improvements?
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2023-02-15 20:59:22 +01:00 |
Martin Felis
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716654a6fd
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
Martin Felis
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041d580550
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Noise based map generation, movement component uses height.
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2022-12-28 16:22:53 +01:00 |
Martin Felis
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12c1e4df86
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Added html export upload script
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2022-12-08 21:27:28 +01:00 |
Martin Felis
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91863845c5
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Added little pirate and better movement.
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2022-12-06 21:06:25 +01:00 |
Martin Felis
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e6b4cecae6
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Super basic player movement working.
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2022-12-04 20:53:51 +01:00 |
Martin Felis
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63a11c603a
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More Tile caching and tweaked export settings for Android.
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2022-12-03 23:45:32 +01:00 |
Martin Felis
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5d39ec2b21
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Ported HexTile3D to C#.
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2022-12-03 21:58:28 +01:00 |
Martin Felis
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239ba3f614
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Stream container starts to work.
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2022-12-03 00:43:19 +01:00 |
Martin Felis
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dd7fa53c33
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Minor tweaks
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2022-11-21 20:58:13 +01:00 |
Martin Felis
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cd29060736
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Worked on adaptive tile streaming
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2022-11-20 20:13:42 +01:00 |
Martin Felis
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c4770b395a
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Refactoring
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2022-10-08 14:14:20 +02:00 |
Martin Felis
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4d391ff5b3
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Minor tweaking
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2022-10-07 16:14:05 +02:00 |
Martin Felis
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c3bca6b208
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Random progress
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2022-09-21 14:09:31 +02:00 |
Martin Felis
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69933d58ae
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Tweaking island generation
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2022-09-15 14:15:23 +02:00 |
Martin Felis
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ff73d6a543
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Tests with level generator and water
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2022-09-15 12:32:45 +02:00 |
Martin Felis
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a04ff9bd2f
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Tweaked terrain hex mesh
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2022-08-31 16:43:15 +02:00 |
Martin Felis
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b9393a2b8a
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Tweaked shadow mapping
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2022-08-25 23:40:19 +02:00 |
Martin Felis
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761d9064e1
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Experimenting with export and movement
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2022-08-25 17:06:26 +02:00 |
Martin Felis
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d2cef63a12
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Experimenting with 3D Hex world
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2022-08-25 15:40:16 +02:00 |
Martin Felis
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a9c7e62d06
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Added CollisionLine, renamed folders
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2022-08-25 14:10:02 +02:00 |
Martin Felis
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c25da8f903
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Working on physics interaction
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2022-08-20 00:18:16 +02:00 |
Martin Felis
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3525ef2ecd
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Simple player entity
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2022-08-19 18:52:49 +02:00 |
Martin Felis
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69b66e0511
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Initial commit
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2022-08-17 00:50:30 +02:00 |