Martin Felis
|
0992976277
|
Add missing gold bar assets
|
2023-04-30 13:41:38 +02:00 |
Martin Felis
|
8d439e518b
|
Gold bars are now spawned from chests.
|
2023-04-28 14:27:25 +02:00 |
Martin Felis
|
1597903d13
|
Added ClickableComponent. Not sure what to do with it, though...
|
2023-04-28 14:20:52 +02:00 |
Martin Felis
|
3e90e3fad0
|
Minor improvements?
|
2023-02-15 20:59:22 +01:00 |
Martin Felis
|
3a652ef683
|
Interaction with Chests!
|
2023-02-12 21:15:00 +01:00 |
Martin Felis
|
48f7081134
|
Camera now properly moving with player again.
|
2023-02-12 16:55:30 +01:00 |
Martin Felis
|
f3108b13f5
|
Slight movement improvements.
|
2023-02-12 16:44:48 +01:00 |
Martin Felis
|
716654a6fd
|
NavigationComponent can handle position and orientation targets.
|
2023-02-12 16:30:56 +01:00 |
Martin Felis
|
14e5d47d91
|
Initial Chest interaction setup.
|
2023-01-04 22:49:00 +01:00 |
Martin Felis
|
e3098c65a3
|
Simple navigation now working but feels shitty. Keep it for now.
|
2023-01-04 21:29:42 +01:00 |
Martin Felis
|
c7349f4cee
|
WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
|
2023-01-03 17:58:07 +01:00 |
Martin Felis
|
3ed113dd41
|
Tweaking GroundMotionComponent
|
2022-12-31 18:36:52 +01:00 |
Martin Felis
|
385ed55505
|
Started refactoring entity movement and structure.
|
2022-12-28 21:57:34 +01:00 |
Martin Felis
|
041d580550
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
Martin Felis
|
c42ce28d1d
|
Minor tweaks.
|
2022-12-06 21:41:42 +01:00 |
Martin Felis
|
80c994013a
|
Using simpler pirate model.
|
2022-12-06 21:31:14 +01:00 |
Martin Felis
|
91863845c5
|
Added little pirate and better movement.
|
2022-12-06 21:06:25 +01:00 |
Martin Felis
|
5209657cef
|
Minor tweaks.
|
2022-12-04 21:54:44 +01:00 |
Martin Felis
|
e6b4cecae6
|
Super basic player movement working.
|
2022-12-04 20:53:51 +01:00 |
Martin Felis
|
63a11c603a
|
More Tile caching and tweaked export settings for Android.
|
2022-12-03 23:45:32 +01:00 |
Martin Felis
|
d673b8c44f
|
HexTile3Ds can now be positioned by specifying offset coordinates.
|
2022-12-03 22:09:12 +01:00 |
Martin Felis
|
5d39ec2b21
|
Ported HexTile3D to C#.
|
2022-12-03 21:58:28 +01:00 |
Martin Felis
|
38b5b7f5fb
|
Streaming ported to C#.
|
2022-12-03 20:34:01 +01:00 |
Martin Felis
|
239ba3f614
|
Stream container starts to work.
|
2022-12-03 00:43:19 +01:00 |
Martin Felis
|
af9e71e698
|
Started migration to C#
|
2022-12-02 21:11:04 +01:00 |
Martin Felis
|
dd7fa53c33
|
Minor tweaks
|
2022-11-21 20:58:13 +01:00 |
Martin Felis
|
6136346faa
|
Minor adjustments
|
2022-11-20 20:20:31 +01:00 |
Martin Felis
|
cd29060736
|
Worked on adaptive tile streaming
|
2022-11-20 20:13:42 +01:00 |
Martin Felis
|
fe10c4ef4a
|
Refactored tile generation
|
2022-10-16 18:21:54 +02:00 |
Martin Felis
|
b6e0e659a5
|
Experimenting with noise based world generation
|
2022-10-14 11:36:40 +02:00 |
Martin Felis
|
fd2ef11b05
|
Improved highlighting on water
|
2022-10-09 19:36:08 +02:00 |
Martin Felis
|
c4770b395a
|
Refactoring
|
2022-10-08 14:14:20 +02:00 |
Martin Felis
|
4d391ff5b3
|
Minor tweaking
|
2022-10-07 16:14:05 +02:00 |
Martin Felis
|
c3bca6b208
|
Random progress
|
2022-09-21 14:09:31 +02:00 |
Martin Felis
|
69933d58ae
|
Tweaking island generation
|
2022-09-15 14:15:23 +02:00 |
Martin Felis
|
e9b282f873
|
Merge(?)
|
2022-09-15 13:16:12 +02:00 |
Martin Felis
|
ff73d6a543
|
Tests with level generator and water
|
2022-09-15 12:32:45 +02:00 |
Martin Felis
|
a04ff9bd2f
|
Tweaked terrain hex mesh
|
2022-08-31 16:43:15 +02:00 |
Martin Felis
|
b9393a2b8a
|
Tweaked shadow mapping
|
2022-08-25 23:40:19 +02:00 |
Martin Felis
|
761d9064e1
|
Experimenting with export and movement
|
2022-08-25 17:06:26 +02:00 |
Martin Felis
|
d2cef63a12
|
Experimenting with 3D Hex world
|
2022-08-25 15:40:16 +02:00 |