GodotComponentTest/scenes
Martin Felis b968f9b3b2 Navigation with plange angle targets now functional again. 2023-11-10 12:22:17 +01:00
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tests Tile instancing now working, also fixed navigation bounds. 2023-11-10 11:11:08 +01:00
AdaptiveWorldStream.gd Super basic player movement working. 2022-12-04 20:53:51 +01:00
AdaptiveWorldStream.tscn NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
Camera.tscn Some effort for path smoothing. 2023-07-09 22:18:25 +02:00
DebugCamera.gd Experimenting with 3D Hex world 2022-08-25 15:40:16 +02:00
Game.cs Navigation with plange angle targets now functional again. 2023-11-10 12:22:17 +01:00
Game.tscn Tile instancing now working, also fixed navigation bounds. 2023-11-10 11:11:08 +01:00
HexGrid3DTest.gd Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
HexGrid3DTest.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
HexShape.tscn Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
HexTile3D.cs Minor cleanup in HexTile3D. 2023-08-28 13:59:39 +02:00
HexTile3D.gd Refactoring 2022-10-08 14:14:20 +02:00
HexTile3D.tscn Some improvements on tile instancing. 2023-11-04 19:15:26 +01:00
HexTile3DPatch.tscn Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk. 2023-10-23 21:22:53 +02:00
Island.gd Refactoring 2022-10-08 14:14:20 +02:00
Island.tscn Random progress 2022-09-21 14:09:31 +02:00
NoiseWorld.gd Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
NoiseWorld.tscn Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
NoiseWorldGeneration2D.tscn WIP: apply generated world texture to tiles. 2023-05-09 21:51:45 +02:00
RandomWalkWorld.gd Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
RandomWalkWorld.tscn Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
StreamContainer.cs Properly apply ShowHexTiles for instanced tiles. 2023-08-29 12:21:35 +02:00
StreamContainer.tscn Use instancing for HexTile3D rendering. 2023-08-28 14:03:02 +02:00
TileInstanceManager.cs Tile instancing now working, also fixed navigation bounds. 2023-11-10 11:11:08 +01:00
TileWorld.cs Tile instancing now working, also fixed navigation bounds. 2023-11-10 11:11:08 +01:00
TileWorld.tscn Tile instancing now working, also fixed navigation bounds. 2023-11-10 11:11:08 +01:00
World.cs Tile instancing now working, also fixed navigation bounds. 2023-11-10 11:11:08 +01:00
World.gd Minor tweaks 2022-11-21 20:58:13 +01:00
WorldChunk.cs Also populate chunks with entities when chunks are being generated. 2023-11-05 21:46:28 +01:00
WorldChunk.tscn Refactored map generation and masking. 2023-11-01 16:02:39 +01:00
generate_hextile3d_patch.py Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00