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Martin Felis b968f9b3b2 Navigation with plange angle targets now functional again. 2023-11-10 12:22:17 +01:00
addons/gdhexgrid Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
assets Optimized HexTile highlight geometry 2023-11-10 11:10:16 +01:00
components Navigation with plange angle targets now functional again. 2023-11-10 12:22:17 +01:00
doc NavigationComponent can handle position and orientation targets. 2023-02-12 16:30:56 +01:00
entities Navigation with plange angle targets now functional again. 2023-11-10 12:22:17 +01:00
export Added html export upload script 2022-12-08 21:27:28 +01:00
materials Chunk based world generation works. 2023-10-30 22:20:32 +01:00
scenes Navigation with plange angle targets now functional again. 2023-11-10 12:22:17 +01:00
script_templates Gold bars are now spawned from chests. 2023-04-28 14:27:25 +02:00
systems Improved interactions. 2023-06-26 22:34:48 +02:00
tests Tile instancing now working, also fixed navigation bounds. 2023-11-10 11:11:08 +01:00
ui Some progress in tile streaming prototype 2023-10-05 18:17:48 +02:00
utils Navigation with plange angle targets now functional again. 2023-11-10 12:22:17 +01:00
.gitignore Removed android build folder 2023-07-01 09:50:24 +02:00
Globals.cs Navigation with plange angle targets now functional again. 2023-11-10 12:22:17 +01:00
GodotComponentTest.csproj Better heuristics to avoid full grid searches. 2023-07-17 22:58:15 +02:00
GodotComponentTest.sln Started migration to C# 2022-12-02 21:11:04 +01:00
HexCell.cs Added HexGrid::GetCellsForLine(). 2023-08-13 21:18:46 +02:00
HexGrid.cs HexGrid: allow setting bounds via offset coordinate rectangle. 2023-11-10 10:44:18 +01:00
Sprite.gd Initial commit 2022-08-17 00:50:30 +02:00
default_env.tres Initial commit 2022-08-17 00:50:30 +02:00
export_presets.cfg Also populate chunks with entities when chunks are being generated. 2023-11-05 21:46:28 +01:00
icon.png Initial commit 2022-08-17 00:50:30 +02:00
icon.png.import Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk. 2023-10-23 21:22:53 +02:00
project.godot Also populate chunks with entities when chunks are being generated. 2023-11-05 21:46:28 +01:00