Martin Felis
|
fdddc7d2ef
|
Making islands flat for now.
|
2023-06-11 20:05:10 +02:00 |
Martin Felis
|
eaf2d4824c
|
Tile Highlight cleanup.
|
2023-06-11 20:04:08 +02:00 |
Martin Felis
|
3dba6d87e3
|
Added island masks.
|
2023-06-11 14:08:45 +02:00 |
Martin Felis
|
a40d0aa60b
|
Connect TileWorld size with WorldGenerator UI.
|
2023-06-11 13:28:33 +02:00 |
Martin Felis
|
ed29cc1288
|
Properly center StreamContainer at center of camera.
|
2023-06-11 13:22:13 +02:00 |
Martin Felis
|
c690f0f152
|
Explicit function when starting and ending map generation as it happens over multiple frames.
|
2023-06-11 12:47:36 +02:00 |
Martin Felis
|
120d1dea7d
|
Minor island shader tweak.
|
2023-06-11 12:45:19 +02:00 |
Martin Felis
|
6afc0f3424
|
Minor Scene and GUI cleanup.
|
2023-06-11 12:45:09 +02:00 |
Martin Felis
|
4b153bb6b5
|
Fixed world height and color texture lookup.
|
2023-06-10 17:29:02 +02:00 |
Martin Felis
|
555982262f
|
Properly place entities at their corresponding heights.
|
2023-05-21 17:29:44 +02:00 |
Martin Felis
|
866fd11399
|
Heightmap and Colormap generation kind of works now.
|
2023-05-21 17:24:37 +02:00 |
Martin Felis
|
55da2346d3
|
WIP: still fixing heighmap and colormap mismatch.
|
2023-05-20 21:36:32 +02:00 |
Martin Felis
|
e84fddf102
|
WIP: fixing heighmap and colormap mismatch.
|
2023-05-20 12:27:30 +02:00 |
Martin Felis
|
ba5b0ab242
|
Fixed HexTile texture lookup
|
2023-05-19 12:29:03 +02:00 |
Martin Felis
|
0bd4924cfe
|
WIP: fix for Colortexture and Heightmap mismatch
|
2023-05-13 09:29:54 +02:00 |
Martin Felis
|
d3a36f438b
|
Getting generated color texture works, now fix the height offset...
|
2023-05-11 22:26:06 +02:00 |
Martin Felis
|
a5ce4a235d
|
WIP: apply generated world texture to tiles.
|
2023-05-09 21:51:45 +02:00 |
Martin Felis
|
4c92a6c5c3
|
WIP: HexTile3D coloring based on TileWorld Colormap.
|
2023-05-05 16:26:33 +02:00 |
Martin Felis
|
983bb792fa
|
Added Noise based island generator.
|
2023-05-05 11:04:03 +02:00 |
Martin Felis
|
1ae17ed63b
|
Pathplanning now ignores grid.
|
2023-05-03 12:10:01 +02:00 |
Martin Felis
|
3ebf6d76d8
|
Player collides now with chest.
|
2023-05-03 12:09:18 +02:00 |
Martin Felis
|
55c81d125a
|
GoldBars no more pickable.
|
2023-05-03 12:01:30 +02:00 |
Martin Felis
|
1693b63730
|
Fixed movement stopping between tiles.
|
2023-05-03 12:01:02 +02:00 |
Martin Felis
|
f7dca6ae20
|
Fixed orientation-then-interaction.
|
2023-05-01 19:22:14 +02:00 |
Martin Felis
|
e5b73930ce
|
Center tile heightmap around (0,0).
|
2023-04-30 15:33:46 +02:00 |
Martin Felis
|
37d9497379
|
Cleaned up assets/ folder
|
2023-04-30 14:17:10 +02:00 |
Martin Felis
|
0992976277
|
Add missing gold bar assets
|
2023-04-30 13:41:38 +02:00 |
Martin Felis
|
8d439e518b
|
Gold bars are now spawned from chests.
|
2023-04-28 14:27:25 +02:00 |
Martin Felis
|
1597903d13
|
Added ClickableComponent. Not sure what to do with it, though...
|
2023-04-28 14:20:52 +02:00 |
Martin Felis
|
3e90e3fad0
|
Minor improvements?
|
2023-02-15 20:59:22 +01:00 |
Martin Felis
|
3a652ef683
|
Interaction with Chests!
|
2023-02-12 21:15:00 +01:00 |
Martin Felis
|
48f7081134
|
Camera now properly moving with player again.
|
2023-02-12 16:55:30 +01:00 |
Martin Felis
|
70724899ad
|
Some moar movement improvements.
|
2023-02-12 16:49:47 +01:00 |
Martin Felis
|
f3108b13f5
|
Slight movement improvements.
|
2023-02-12 16:44:48 +01:00 |
Martin Felis
|
716654a6fd
|
NavigationComponent can handle position and orientation targets.
|
2023-02-12 16:30:56 +01:00 |
Martin Felis
|
14e5d47d91
|
Initial Chest interaction setup.
|
2023-01-04 22:49:00 +01:00 |
Martin Felis
|
e3098c65a3
|
Simple navigation now working but feels shitty. Keep it for now.
|
2023-01-04 21:29:42 +01:00 |
Martin Felis
|
c7349f4cee
|
WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
|
2023-01-03 17:58:07 +01:00 |
Martin Felis
|
3ed113dd41
|
Tweaking GroundMotionComponent
|
2022-12-31 18:36:52 +01:00 |
Martin Felis
|
385ed55505
|
Started refactoring entity movement and structure.
|
2022-12-28 21:57:34 +01:00 |
Martin Felis
|
041d580550
|
Noise based map generation, movement component uses height.
|
2022-12-28 16:22:53 +01:00 |
Martin Felis
|
12c1e4df86
|
Added html export upload script
|
2022-12-08 21:27:28 +01:00 |
Martin Felis
|
c42ce28d1d
|
Minor tweaks.
|
2022-12-06 21:41:42 +01:00 |
Martin Felis
|
80c994013a
|
Using simpler pirate model.
|
2022-12-06 21:31:14 +01:00 |
Martin Felis
|
91863845c5
|
Added little pirate and better movement.
|
2022-12-06 21:06:25 +01:00 |
Martin Felis
|
5209657cef
|
Minor tweaks.
|
2022-12-04 21:54:44 +01:00 |
Martin Felis
|
e6b4cecae6
|
Super basic player movement working.
|
2022-12-04 20:53:51 +01:00 |
Martin Felis
|
63a11c603a
|
More Tile caching and tweaked export settings for Android.
|
2022-12-03 23:45:32 +01:00 |
Martin Felis
|
d673b8c44f
|
HexTile3Ds can now be positioned by specifying offset coordinates.
|
2022-12-03 22:09:12 +01:00 |
Martin Felis
|
5d39ec2b21
|
Ported HexTile3D to C#.
|
2022-12-03 21:58:28 +01:00 |