Martin Felis
|
5b6efaebe9
|
Spawn chests randomly and also mark according tiles as non-walkable.
|
2023-08-12 12:55:17 +02:00 |
Martin Felis
|
e759d6d3d5
|
Fixed world generation artefacts after changing world size.
|
2023-07-28 22:23:41 +02:00 |
Martin Felis
|
cfd693938e
|
Minor fixes.
|
2023-07-16 21:52:09 +02:00 |
Martin Felis
|
3f09b3102a
|
FindPath and PathSmoothing somewhat working together.
|
2023-07-16 20:38:39 +02:00 |
Martin Felis
|
2ed41b6236
|
Pathsmoothing should work now for simple paths... I hope.
|
2023-07-15 00:39:38 +02:00 |
Martin Felis
|
efb934c441
|
Minor cleanup path smoothing and entities scenes.
|
2023-07-14 18:03:50 +02:00 |
Martin Felis
|
42d7658d03
|
Some effort for path smoothing.
|
2023-07-09 22:18:25 +02:00 |
Martin Felis
|
1397c0a7eb
|
Started working on navigation / editing sandbox.
|
2023-07-09 00:16:37 +02:00 |
Martin Felis
|
aaf9c85be7
|
Moved Player entity in separate scene
|
2023-07-08 18:57:18 +02:00 |
Martin Felis
|
5f3600e0e9
|
Added debug drawing helper class, navigation planning is only done once instead of every frame.
|
2023-07-07 17:27:05 +02:00 |
Martin Felis
|
8010fb3d87
|
Generation Textures now shown optionally.
|
2023-07-07 17:20:07 +02:00 |
Martin Felis
|
469402ccef
|
Bumped default map size to 128
|
2023-07-01 09:47:40 +02:00 |
Martin Felis
|
22ad86319d
|
Animated the gold count label.
|
2023-06-24 16:59:40 +02:00 |
Martin Felis
|
c982ec783c
|
Vastly improved interactivity, wired up some animations.
|
2023-06-23 15:39:40 +02:00 |
Martin Felis
|
2663b469fc
|
Added axe, and basic animation of player character.
|
2023-06-22 18:50:52 +02:00 |
Martin Felis
|
9896d0896a
|
Added trees
|
2023-06-22 18:34:39 +02:00 |
Martin Felis
|
f21db2ac4f
|
Started populating generated islands.
|
2023-06-11 22:04:22 +02:00 |
Martin Felis
|
a40d0aa60b
|
Connect TileWorld size with WorldGenerator UI.
|
2023-06-11 13:28:33 +02:00 |
Martin Felis
|
ed29cc1288
|
Properly center StreamContainer at center of camera.
|
2023-06-11 13:22:13 +02:00 |
Martin Felis
|
6afc0f3424
|
Minor Scene and GUI cleanup.
|
2023-06-11 12:45:09 +02:00 |
Martin Felis
|
4b153bb6b5
|
Fixed world height and color texture lookup.
|
2023-06-10 17:29:02 +02:00 |
Martin Felis
|
55da2346d3
|
WIP: still fixing heighmap and colormap mismatch.
|
2023-05-20 21:36:32 +02:00 |
Martin Felis
|
e84fddf102
|
WIP: fixing heighmap and colormap mismatch.
|
2023-05-20 12:27:30 +02:00 |
Martin Felis
|
d3a36f438b
|
Getting generated color texture works, now fix the height offset...
|
2023-05-11 22:26:06 +02:00 |
Martin Felis
|
4c92a6c5c3
|
WIP: HexTile3D coloring based on TileWorld Colormap.
|
2023-05-05 16:26:33 +02:00 |
Martin Felis
|
f7dca6ae20
|
Fixed orientation-then-interaction.
|
2023-05-01 19:22:14 +02:00 |
Martin Felis
|
37d9497379
|
Cleaned up assets/ folder
|
2023-04-30 14:17:10 +02:00 |
Martin Felis
|
0992976277
|
Add missing gold bar assets
|
2023-04-30 13:41:38 +02:00 |
Martin Felis
|
8d439e518b
|
Gold bars are now spawned from chests.
|
2023-04-28 14:27:25 +02:00 |
Martin Felis
|
1597903d13
|
Added ClickableComponent. Not sure what to do with it, though...
|
2023-04-28 14:20:52 +02:00 |
Martin Felis
|
3e90e3fad0
|
Minor improvements?
|
2023-02-15 20:59:22 +01:00 |
Martin Felis
|
3a652ef683
|
Interaction with Chests!
|
2023-02-12 21:15:00 +01:00 |
Martin Felis
|
f3108b13f5
|
Slight movement improvements.
|
2023-02-12 16:44:48 +01:00 |
Martin Felis
|
716654a6fd
|
NavigationComponent can handle position and orientation targets.
|
2023-02-12 16:30:56 +01:00 |