Martin Felis
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06b808c10d
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Fixed tile masks, made path smoothing optional.
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2023-12-29 17:43:04 +01:00 |
Martin Felis
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cfb731c27e
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Intermediate commit
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2023-12-14 17:27:07 +01:00 |
Martin Felis
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2109c6b6ec
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Moved path planning to world class.
- Tree entities now are obstacles in navigation planning.
- Once chopped obstacles are removed.
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2023-11-18 22:11:34 +01:00 |
Martin Felis
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b968f9b3b2
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Navigation with plange angle targets now functional again.
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2023-11-10 12:22:17 +01:00 |
Martin Felis
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c59d92618b
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Tile instancing now working, also fixed navigation bounds.
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2023-11-10 11:11:08 +01:00 |
Martin Felis
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5cabf4ca28
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Fixed exception when planning results in an empty path.
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2023-11-01 12:34:28 +01:00 |
Martin Felis
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0160e72eec
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Fixed angle stuttering when reaching target.
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2023-11-01 12:33:04 +01:00 |
Martin Felis
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a0a3fea598
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Chunk based world generation works.
Still missing:
- world population (trees, grass, rocks)
- chunk saving/loading
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2023-10-30 22:20:32 +01:00 |
Martin Felis
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d918da6fd6
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Somewhat improved GroundMotionComponent. Still buggy, though.
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2023-10-27 23:00:54 +02:00 |
Martin Felis
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d70d9cd682
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For planned paths use the current position as the first NavigationPoint.
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2023-10-27 22:11:45 +02:00 |
Martin Felis
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01fde34276
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Setting better bounds when performing Path search.
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2023-10-27 21:49:37 +02:00 |
Martin Felis
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83265f5838
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Added TestCase for which CheckSweptTriangleCellCollision does not terminate.
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2023-08-29 12:23:20 +02:00 |
Martin Felis
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39f20c8e01
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Some improvements with path smoothing and interactions.
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2023-08-28 18:22:28 +02:00 |
Martin Felis
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232caf2e8b
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Added NavigationComponent::CheckSweptTriangleCellCollision().
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2023-08-13 22:03:10 +02:00 |
Martin Felis
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0cbff2a298
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Minor style cleanup.
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2023-08-13 21:20:45 +02:00 |
Martin Felis
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87f7af88f8
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Navigation: filtering out invalid start and end points.
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2023-07-28 22:22:19 +02:00 |
Martin Felis
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3f09b3102a
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FindPath and PathSmoothing somewhat working together.
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2023-07-16 20:38:39 +02:00 |
Martin Felis
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2ed41b6236
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Pathsmoothing should work now for simple paths... I hope.
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2023-07-15 00:39:38 +02:00 |
Martin Felis
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efb934c441
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Minor cleanup path smoothing and entities scenes.
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2023-07-14 18:03:50 +02:00 |
Martin Felis
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42d7658d03
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Some effort for path smoothing.
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2023-07-09 22:18:25 +02:00 |
Martin Felis
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1397c0a7eb
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Started working on navigation / editing sandbox.
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2023-07-09 00:16:37 +02:00 |
Martin Felis
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5f3600e0e9
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Added debug drawing helper class, navigation planning is only done once instead of every frame.
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2023-07-07 17:27:05 +02:00 |
Martin Felis
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56ae5869e8
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Started drafting path smoothing algorithm
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2023-07-01 09:50:41 +02:00 |
Martin Felis
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c8921bfb7b
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Navigation now grid based again.
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2023-06-29 23:07:29 +02:00 |
Martin Felis
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1ae17ed63b
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Pathplanning now ignores grid.
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2023-05-03 12:10:01 +02:00 |
Martin Felis
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1693b63730
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Fixed movement stopping between tiles.
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2023-05-03 12:01:02 +02:00 |
Martin Felis
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f7dca6ae20
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Fixed orientation-then-interaction.
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2023-05-01 19:22:14 +02:00 |
Martin Felis
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8d439e518b
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Gold bars are now spawned from chests.
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2023-04-28 14:27:25 +02:00 |
Martin Felis
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3e90e3fad0
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Minor improvements?
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2023-02-15 20:59:22 +01:00 |
Martin Felis
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3a652ef683
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Interaction with Chests!
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2023-02-12 21:15:00 +01:00 |
Martin Felis
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70724899ad
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Some moar movement improvements.
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2023-02-12 16:49:47 +01:00 |
Martin Felis
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f3108b13f5
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Slight movement improvements.
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2023-02-12 16:44:48 +01:00 |
Martin Felis
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716654a6fd
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NavigationComponent can handle position and orientation targets.
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2023-02-12 16:30:56 +01:00 |
Martin Felis
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e3098c65a3
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Simple navigation now working but feels shitty. Keep it for now.
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2023-01-04 21:29:42 +01:00 |
Martin Felis
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c7349f4cee
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WIP added navigation component, worked on ground motion component, added hexcell line to and distance functions.
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2023-01-03 17:58:07 +01:00 |