Martin Felis
fd032c273b
Links can now be removed by hovering link and pressing the Delete key.
2024-05-01 13:11:54 +02:00
Martin Felis
da431a3879
Fixed setting location of new nodes and minor connection rejection refactor.
2024-05-01 13:03:57 +02:00
Martin Felis
84fc49af30
Properly store and restore node positions in editor.
2024-05-01 12:50:16 +02:00
Martin Felis
7c7a765455
New nodes now spawn at popup start location.
2024-05-01 11:59:30 +02:00
Martin Felis
e3baa65c3b
Added breadcrumb navigation for embedded graphs.
2024-05-01 10:58:33 +02:00
Martin Felis
44087d7a7c
Removed legacy editor, started working on editing embedded graphs.
2024-04-30 18:40:54 +02:00
Martin Felis
e8af30d10c
Added embedded fonts.
2024-04-30 17:49:29 +02:00
Martin Felis
4d1990bea8
Reactivated the sidebar in the new node editor.
2024-04-25 21:40:09 +02:00
Martin Felis
5e34aaf3db
Extremely basic blend tree editing.
2024-04-25 21:12:08 +02:00
Martin Felis
3fb2995b02
Fixed building of editor app, though crashes everywhere.
2024-04-24 21:58:47 +02:00
Martin Felis
c267276be3
Fixed connection validation when one of the nodes is an embedded blend tree.
2024-04-24 21:38:11 +02:00
Martin Felis
53c0bff7a6
Minor cleanup.
2024-04-21 12:47:19 +02:00
Martin Felis
91e226945c
Added basic connection validation and connection removal to BlendTreeResources.
2024-04-21 12:42:49 +02:00
Martin Felis
d95bc9fb9c
Made BlendTreeResource::m_nodes and ::m_connections private.
...
This is a prerequisite to properly track Node input/output connections and to compute eval order in the BlendTreeResources.
2024-04-16 22:18:11 +02:00
Martin Felis
2d5337ed1d
Reduced connection data block size.
...
Previously we allocated a block for each connection. However when an output is reused by multiple connections this lead to duplicates. It also obfuscated which block is actually being used.
2024-04-08 21:52:03 +02:00
Martin Felis
9f9ac60f9c
Cleaned up some compilation issues for the AnimGraphEditor.
2024-04-05 00:44:37 +02:00
Martin Felis
8694a11416
Removed even more unused files.
2024-04-05 00:18:07 +02:00
Martin Felis
3444f8a625
Removed dead code and unused files.
2024-04-04 19:47:24 +02:00
Martin Felis
cd56efca3d
Only storing single socket in AnimGraphConnections and simplified wiring logic.
2024-04-04 19:36:20 +02:00
Martin Felis
28eca48a61
Added a test that checks socket propagation into an embedded BlendTree.
2024-04-01 17:59:25 +02:00
Martin Felis
76ea38f118
Added support of time updates for simple embedded graphs.
2024-04-01 12:33:23 +02:00
Martin Felis
0aebe44bd5
Started working on evaluating embedded blend trees.
2024-03-25 22:26:29 +01:00
Martin Felis
99f11e61d8
Refactored AnimGraphResourceTests such that some tests use reusable fixtures.
2024-03-25 21:10:27 +01:00
Martin Felis
116bf7699b
Added support of saving and loading of embedded blend tree resources.
2024-03-24 21:50:22 +01:00
Martin Felis
3a7f470acf
Fixed memory leak in ResourceSaveLoadMathGraphInputs test.
2024-03-22 12:25:42 +01:00
Martin Felis
e687c9b613
Restored AnimGraphResourceTests.
2024-03-20 22:40:46 +01:00
Martin Felis
ccb9bc4e9b
Working on unified BlendTree and StateMachine handling.
2024-03-17 22:06:27 +01:00
Martin Felis
c7d2d195a3
Updated ozz-animation to version 0.14.3 (commit 92c392b667844)
2024-03-17 12:47:11 +01:00
Martin Felis
a79ffaa420
WIP: new anim graph editor can show loaded graph.
2024-03-03 20:20:24 +01:00
Martin Felis
e61180c4a7
WIP: implementation of new anim graph editor.
2024-03-01 14:26:52 +01:00
Martin Felis
8388fbfe3e
Better separated 3D view and graph editor navigation.
2024-03-01 14:00:14 +01:00
Martin Felis
dc958dcabd
Fixed some clang-tidy warnings.
2024-03-01 13:59:00 +01:00
Martin Felis
4f0331f941
Fixed sgl initialization on my laptop.
2023-05-13 09:30:13 +02:00
Martin Felis
8dfc8dd05c
Started thedmd/imgui-node-editor integration
2023-04-21 11:55:36 +02:00
Martin Felis
c809fe0c8c
Fixed various clang-tidy messages.
2023-04-21 10:04:04 +02:00
Martin Felis
c659909020
Fixed loading of graphs in the GraphEditor.
2023-04-21 10:04:04 +02:00
Martin Felis
9a1a82f681
Fixed loading of graphs in the GraphEditor.
2023-04-15 21:52:01 +02:00
Martin Felis
3f609310e2
Properly enabled docking for the application.
2023-04-15 00:24:24 +02:00
Martin Felis
72bcf8a21b
Updated ozz-animation to version 0.14.1.
2023-04-15 00:07:29 +02:00
Martin Felis
509f9616ad
Scene now rendered to separate widget.
2023-04-14 17:21:53 +02:00
Martin Felis
e8ef7924d2
Fixed Blend2Node::UpdateFlags().
2023-04-03 19:31:09 +02:00
Martin Felis
0a45497de9
Added LockTranslationNode.
2023-04-02 21:40:49 +02:00
Martin Felis
7c8b44247b
Fixed SpeedScale node not properly propagating time.
2023-04-02 21:24:12 +02:00
Martin Felis
abf44a875a
Added support for const node inputs.
2023-04-02 16:26:24 +02:00
Martin Felis
42303d5f47
Store the input values of nodes if they are non-zero.
2023-04-01 22:53:53 +02:00
Martin Felis
3d55b748e6
Refactored anim graph data usage and evaluation.
...
- Refactored NodeSocketAccessor to NodeDescriptor.
- Connections are wired up during AnimGraph instantiation.
- Output and input sockets point to the same memory location.
- No re-wiring needed during evaluation.
- AnimGraph are pre-allocated (refactoring for less memory usage postponed).
- Evaluation of AnimGraph now possible from the editor.
2023-04-01 14:16:20 +02:00
Martin Felis
91607baa9d
Initial step for connectivity refactor.
...
Instead of wiring up pointers with prepareNodeEval() and finishNodeEval() use for each connection a single memory block where outputs and inputs point to.
2023-03-30 23:50:07 +02:00
Martin Felis
411aa5ef20
Better split between runtime library and editor.
2023-03-30 18:11:54 +02:00
Martin Felis
9168dec9f9
Added NodeDescriptor::UpdateFlags() to set Blend2 weight input flags.
2023-03-30 16:53:09 +02:00
Martin Felis
9dd10e8f27
Initial version of NodeDescriptor which aims to replace NodeSocketAccessor.
2023-03-29 22:25:09 +02:00