New nodes now spawn at popup start location.

RefactorUnifiedBlendTreeStateMachineHandling
Martin Felis 2024-05-01 11:59:30 +02:00
parent e3baa65c3b
commit 7c7a765455
1 changed files with 6 additions and 6 deletions

View File

@ -20,6 +20,7 @@ struct EditorState {
size_t hierarchyStackIndex = 0;
bool isGraphLoadedThisFrame = false;
ImVec2 mousePopupStart = {};
};
static EditorState sEditorState;
@ -520,13 +521,12 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
{
const bool open_popup = ImGui::IsMouseReleased(ImGuiMouseButton_Right);
ImVec2 popup_mouse_position = ImGui::GetMousePos();
ax::NodeEditor::Suspend();
if (open_popup) {
if (open_popup && ImGui::IsWindowHovered()) {
ax::NodeEditor::Suspend();
ImGui::OpenPopup("add node");
ax::NodeEditor::Resume();
sEditorState.mousePopupStart = ImGui::GetMousePos();
}
ax::NodeEditor::Resume();
ax::NodeEditor::Suspend();
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8.f, 8.f));
@ -570,7 +570,7 @@ void AnimGraphEditorUpdate(ax::NodeEditor::EditorContext* context) {
size_t node_id =
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.GetNumNodes();
ax::NodeEditor::SetNodePosition(node_id, popup_mouse_position);
ax::NodeEditor::SetNodePosition(node_id, sEditorState.mousePopupStart);
sEditorState.hierarchyStack[sEditorState.hierarchyStackIndex]
->m_blend_tree_resource.AddNode(node_resource);
}