Commit Graph

118 Commits (fd032c273bc97cbb1bdb8fa94b3059f02f2f0ee7)

Author SHA1 Message Date
Martin Felis e2959aaed3 Implemented sync track blending for tracks with more than 2 markers. 2021-11-18 22:37:41 +01:00
Martin Felis 554125dde2 Added LockTranslationNode. 2021-11-16 22:57:58 +01:00
Martin Felis d006b43d04 Added additional sync track tests. 2021-11-16 22:57:45 +01:00
Martin Felis 5e6e81b60b Implemented node like debug gui for anim nodes. 2021-11-16 21:17:52 +01:00
Martin Felis 1cfba1c388 Implemented simple tests for sync track calculations. 2021-11-16 20:14:22 +01:00
Martin Felis 3e1c150345 Minor restructuring for tests, initial work for sync tracks. 2021-11-16 18:15:56 +01:00
Martin Felis 038f07de0a Added limping and zombie walk animations. 2021-11-16 17:31:18 +01:00
Martin Felis 2cedbf5e1a Added comments and minor refactor. 2021-11-13 12:35:23 +01:00
Martin Felis 30f1025947 Synced animations looks good. 2021-11-13 00:08:32 +01:00
Martin Felis c659caebb9 Added code to evaluate node ordering for spanning tree of blend tree. 2021-11-12 22:12:25 +01:00
Martin Felis 1f858d68c0 Implemented blend2 node. 2021-11-12 21:55:16 +01:00
Martin Felis ba4869149b Implemented simple tree logic, added speed scale node. 2021-11-12 21:33:53 +01:00
Martin Felis 200d0fecc8 WIP: blend tree logic. 2021-11-12 21:19:39 +01:00
Martin Felis 37d2845b09 Added a simple animation controller. 2021-11-12 20:10:56 +01:00
Martin Felis 551bcca478 Wrapped animation into SkinnedMesh object. 2021-11-12 12:48:56 +01:00
Martin Felis 886a510fcd Enabled MSAA. 2021-11-12 11:23:20 +01:00
Martin Felis 94cc4aeb1d Added own camera object and its vectorial dependency. 2021-11-12 11:00:39 +01:00
Martin Felis b78045ffe7 Initial commit 2021-11-11 21:22:24 +01:00