Martin Felis
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e2959aaed3
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Implemented sync track blending for tracks with more than 2 markers.
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2021-11-18 22:37:41 +01:00 |
Martin Felis
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554125dde2
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Added LockTranslationNode.
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2021-11-16 22:57:58 +01:00 |
Martin Felis
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d006b43d04
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Added additional sync track tests.
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2021-11-16 22:57:45 +01:00 |
Martin Felis
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5e6e81b60b
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Implemented node like debug gui for anim nodes.
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2021-11-16 21:17:52 +01:00 |
Martin Felis
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1cfba1c388
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Implemented simple tests for sync track calculations.
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2021-11-16 20:14:22 +01:00 |
Martin Felis
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3e1c150345
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Minor restructuring for tests, initial work for sync tracks.
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2021-11-16 18:15:56 +01:00 |
Martin Felis
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038f07de0a
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Added limping and zombie walk animations.
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2021-11-16 17:31:18 +01:00 |
Martin Felis
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2cedbf5e1a
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Added comments and minor refactor.
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2021-11-13 12:35:23 +01:00 |
Martin Felis
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30f1025947
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Synced animations looks good.
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2021-11-13 00:08:32 +01:00 |
Martin Felis
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c659caebb9
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Added code to evaluate node ordering for spanning tree of blend tree.
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2021-11-12 22:12:25 +01:00 |
Martin Felis
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1f858d68c0
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Implemented blend2 node.
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2021-11-12 21:55:16 +01:00 |
Martin Felis
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ba4869149b
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Implemented simple tree logic, added speed scale node.
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2021-11-12 21:33:53 +01:00 |
Martin Felis
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200d0fecc8
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WIP: blend tree logic.
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2021-11-12 21:19:39 +01:00 |
Martin Felis
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37d2845b09
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Added a simple animation controller.
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2021-11-12 20:10:56 +01:00 |
Martin Felis
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551bcca478
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Wrapped animation into SkinnedMesh object.
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2021-11-12 12:48:56 +01:00 |
Martin Felis
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886a510fcd
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Enabled MSAA.
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2021-11-12 11:23:20 +01:00 |
Martin Felis
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94cc4aeb1d
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Added own camera object and its vectorial dependency.
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2021-11-12 11:00:39 +01:00 |
Martin Felis
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b78045ffe7
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Initial commit
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2021-11-11 21:22:24 +01:00 |