Martin Felis
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da916a7346
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Added node ordering code and tests.
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2022-02-19 12:16:57 +01:00 |
Martin Felis
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bd304bde4e
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Give access to node inputs in runtime graph, initial works for marking of active nodes.
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2022-02-19 00:25:51 +01:00 |
Martin Felis
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9069a8192b
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Added serialization and deserialization of properties.
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2022-02-18 23:33:30 +01:00 |
Martin Felis
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ee6a8eb29a
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Basic node properties editor.
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2022-02-18 22:24:19 +01:00 |
Martin Felis
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0d0b181ebb
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Unified handling of nodes in editor.
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2022-02-15 21:06:12 +01:00 |
Martin Felis
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9b743fd081
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Links can be removed in graph editor.
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2022-02-15 20:57:59 +01:00 |
Martin Felis
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3e02f28b18
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Graph Input/Output wiring added.
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2022-02-14 22:37:19 +01:00 |
Martin Felis
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bbab4d8608
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Graph editor allows instantiation of different node types.
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2022-02-12 12:06:25 +01:00 |
Martin Felis
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2b7cbe9d4c
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Simple graph output connection working.
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2022-02-12 11:46:50 +01:00 |
Martin Felis
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c2ae0a11d2
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WIP AnimGraph instantiation.
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2022-02-12 10:14:26 +01:00 |
Martin Felis
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c5b0d1f976
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Initial graph editor and graph instantiation from file.
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2022-02-11 16:51:18 +01:00 |
Martin Felis
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fd4785afcd
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Initial works for sampling root node transforms.
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2022-01-22 09:30:16 +01:00 |
Martin Felis
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b8d863c8e1
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Renamed m_current_time to m_time_current to simplify root bone sampling.
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2021-12-03 15:58:20 +01:00 |
Martin Felis
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1e1d36c5b1
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Fixed sync track blending jitter in debug ui.
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2021-12-03 15:54:23 +01:00 |
Martin Felis
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6aabe98931
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WIP root bone transform calc
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2021-12-03 11:13:08 +01:00 |
Martin Felis
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d4f9459060
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WIP animation based root bone transform calculation.
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2021-11-21 12:33:22 +01:00 |
Martin Felis
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89108f4e1f
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Implemented BlendSpace1D.
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2021-11-19 22:52:08 +01:00 |
Martin Felis
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382730960f
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Transition walking-zombie look good.
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2021-11-19 22:13:06 +01:00 |
Martin Felis
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db3095fa07
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WIP transition to using sync track based synchronisation.
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2021-11-19 12:40:14 +01:00 |
Martin Felis
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e2959aaed3
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Implemented sync track blending for tracks with more than 2 markers.
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2021-11-18 22:37:41 +01:00 |
Martin Felis
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554125dde2
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Added LockTranslationNode.
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2021-11-16 22:57:58 +01:00 |
Martin Felis
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d006b43d04
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Added additional sync track tests.
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2021-11-16 22:57:45 +01:00 |
Martin Felis
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5e6e81b60b
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Implemented node like debug gui for anim nodes.
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2021-11-16 21:17:52 +01:00 |
Martin Felis
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1cfba1c388
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Implemented simple tests for sync track calculations.
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2021-11-16 20:14:22 +01:00 |
Martin Felis
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fbac21cf14
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Simple sync track blending tests.
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2021-11-16 18:23:04 +01:00 |
Martin Felis
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3e1c150345
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Minor restructuring for tests, initial work for sync tracks.
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2021-11-16 18:15:56 +01:00 |
Martin Felis
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038f07de0a
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Added limping and zombie walk animations.
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2021-11-16 17:31:18 +01:00 |
Martin Felis
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2cedbf5e1a
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Added comments and minor refactor.
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2021-11-13 12:35:23 +01:00 |
Martin Felis
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30f1025947
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Synced animations looks good.
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2021-11-13 00:08:32 +01:00 |
Martin Felis
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c659caebb9
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Added code to evaluate node ordering for spanning tree of blend tree.
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2021-11-12 22:12:25 +01:00 |
Martin Felis
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1f858d68c0
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Implemented blend2 node.
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2021-11-12 21:55:16 +01:00 |
Martin Felis
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ba4869149b
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Implemented simple tree logic, added speed scale node.
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2021-11-12 21:33:53 +01:00 |
Martin Felis
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200d0fecc8
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WIP: blend tree logic.
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2021-11-12 21:19:39 +01:00 |
Martin Felis
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37d2845b09
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Added a simple animation controller.
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2021-11-12 20:10:56 +01:00 |
Martin Felis
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551bcca478
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Wrapped animation into SkinnedMesh object.
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2021-11-12 12:48:56 +01:00 |
Martin Felis
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886a510fcd
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Enabled MSAA.
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2021-11-12 11:23:20 +01:00 |
Martin Felis
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94cc4aeb1d
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Added own camera object and its vectorial dependency.
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2021-11-12 11:00:39 +01:00 |
Martin Felis
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b78045ffe7
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Initial commit
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2021-11-11 21:22:24 +01:00 |