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martin
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2020-10-13
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martin
created branch
AnimGraphEditor
in
martin/AnimTestbed
2022-02-11 16:51:49 +01:00
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-11 16:51:49 +01:00
c5b0d1f976
Initial graph editor and graph instantiation from file.
martin
pushed to
main
at
martin/AnimTestbed
2022-01-22 09:30:26 +01:00
fd4785afcd
Initial works for sampling root node transforms.
martin
pushed to
main
at
martin/AnimTestbed
2021-12-03 15:58:32 +01:00
b8d863c8e1
Renamed m_current_time to m_time_current to simplify root bone sampling.
1e1d36c5b1
Fixed sync track blending jitter in debug ui.
Compare 2 commits »
martin
pushed to
main
at
martin/AnimTestbed
2021-12-03 11:13:30 +01:00
6aabe98931
WIP root bone transform calc
martin
pushed to
main
at
martin/AnimTestbed
2021-11-21 12:33:30 +01:00
d4f9459060
WIP animation based root bone transform calculation.
martin
pushed to
main
at
martin/AnimTestbed
2021-11-19 22:52:12 +01:00
89108f4e1f
Implemented BlendSpace1D.
martin
pushed to
main
at
martin/AnimTestbed
2021-11-19 22:13:15 +01:00
382730960f
Transition walking-zombie look good.
martin
pushed to
main
at
martin/AnimTestbed
2021-11-19 22:06:07 +01:00
f9388a341a
Transition walking-zombie look good.
martin
pushed to
main
at
martin/AnimTestbed
2021-11-19 12:40:37 +01:00
db3095fa07
WIP transition to using sync track based synchronisation.
martin
pushed to
main
at
martin/AnimTestbed
2021-11-18 22:58:40 +01:00
e2959aaed3
Implemented sync track blending for tracks with more than 2 markers.
martin
pushed to
main
at
martin/AnimTestbed
2021-11-16 22:58:08 +01:00
554125dde2
Added LockTranslationNode.
d006b43d04
Added additional sync track tests.
5e6e81b60b
Implemented node like debug gui for anim nodes.
1cfba1c388
Implemented simple tests for sync track calculations.
Compare 4 commits »
martin
pushed to
main
at
martin/AnimTestbed
2021-11-16 18:23:21 +01:00
fbac21cf14
Simple sync track blending tests.
3e1c150345
Minor restructuring for tests, initial work for sync tracks.
038f07de0a
Added limping and zombie walk animations.
Compare 3 commits »
martin
pushed to
main
at
martin/AnimTestbed
2021-11-13 13:01:03 +01:00
2cedbf5e1a
Added comments and minor refactor.
martin
pushed to
main
at
martin/AnimTestbed
2021-11-13 00:08:40 +01:00
30f1025947
Synced animations looks good.
c659caebb9
Added code to evaluate node ordering for spanning tree of blend tree.
1f858d68c0
Implemented blend2 node.
ba4869149b
Implemented simple tree logic, added speed scale node.
200d0fecc8
WIP: blend tree logic.
Compare 5 commits »
martin
pushed to
main
at
martin/AnimTestbed
2021-11-12 20:11:04 +01:00
37d2845b09
Added a simple animation controller.
martin
pushed to
main
at
martin/AnimTestbed
2021-11-12 12:49:19 +01:00
551bcca478
Wrapped animation into SkinnedMesh object.
886a510fcd
Enabled MSAA.
94cc4aeb1d
Added own camera object and its vectorial dependency.
Compare 3 commits »
martin
deleted branch master from
martin/AnimTestbed
2021-11-11 21:28:16 +01:00
martin
created branch
main
in
martin/AnimTestbed
2021-11-11 21:27:17 +01:00
martin
pushed to
main
at
martin/AnimTestbed
2021-11-11 21:27:17 +01:00
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