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martin
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2020-10-13
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martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-14 18:03:50 +02:00
5e7a48b2eb
WIP: graph evaluations. Fixed various memory issues, better tests.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-13 15:48:44 +02:00
2da07ef961
Working on graph evaluations. WIP.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-13 15:48:27 +02:00
c5d0fdaefe
Working on graph evaluations. WIP.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-13 11:14:52 +02:00
b518220576
Added test which creates skeleton and animation during runtime.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-11 16:46:15 +02:00
eeef635c64
Initial works for actial animation sampling and graph evaluation.
bf0c7a7daa
Added Tests for MathAdd Node
Compare 2 commits »
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-08 12:48:21 +02:00
e7314e3477
imnodes: pin coloring and connectivity logic
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-03 21:05:20 +02:00
5d8c1e289b
Initial graph evaluations, added Float to Vec3 Node, minor editor tweaks.
08ae84fcb4
New evaluation scheme.
abddbea62b
Refactoring.
6c0c0599f8
Removed old animation graph code.
72a67195e6
Use socket pointers instead of indices for connections.
Compare 7 commits »
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-24 23:57:59 +01:00
73e7a60875
Minor cleanup.
976875c218
Added index member to node, preparing synctrack and node evaluation.
d6453911e2
Removed node input splitting.
Compare 3 commits »
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-22 22:49:15 +01:00
306a2cb4d8
Minor fix to node input splitting. Not sure it is a good idea anymore, though...
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-22 22:34:17 +01:00
ef74f39cf4
Splitted animation and data node inputs.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-22 22:03:59 +01:00
af5d27db85
Simple time propagation works.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-20 16:00:48 +01:00
87eb2ab7df
Mark all nodes that connect to the graph output nodes by default as active.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-20 15:57:26 +01:00
b01acc2a88
Added marking of nodes active/inactive.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-19 12:18:58 +01:00
618f6b613e
Minor test cleanup.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-19 12:17:12 +01:00
da916a7346
Added node ordering code and tests.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-19 00:25:58 +01:00
bd304bde4e
Give access to node inputs in runtime graph, initial works for marking of active nodes.
9069a8192b
Added serialization and deserialization of properties.
ee6a8eb29a
Basic node properties editor.
Compare 3 commits »
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-15 21:06:16 +01:00
0d0b181ebb
Unified handling of nodes in editor.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-15 20:58:06 +01:00
9b743fd081
Links can be removed in graph editor.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-14 22:37:37 +01:00
3e02f28b18
Graph Input/Output wiring added.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-12 12:10:18 +01:00
bbab4d8608
Graph editor allows instantiation of different node types.
2b7cbe9d4c
Simple graph output connection working.
c2ae0a11d2
WIP AnimGraph instantiation.
Compare 3 commits »
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