• Joined on 2020-10-13
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martin closed issue martin/AnimTestbed#3

Switch to better imgui node graph system

2024-05-10 22:02:53 +02:00

martin commented on issue martin/AnimTestbed#3

Switch to better imgui node graph system

Implemented as of 44087d7a7. Nevertheless the editor still needs heaps of work. Also pretty it is not.

2024-05-10 22:02:52 +02:00

martin closed issue martin/AnimTestbed#6

AnimGraph.m_connection_data_storage size based on input sockets not number of connections.

2024-05-10 22:01:47 +02:00

martin commented on issue martin/AnimTestbed#6

AnimGraph.m_connection_data_storage size based on input sockets not number of connections.

Fixed as of cd56efca3d53. Could still be improved / streamlined to make it easier to understand what actually ends up in `AnimGraphBlendTree::m_input_buffer, AnimGraphBlendTree::m_output_buffer,…

2024-05-10 22:01:46 +02:00

martin opened issue martin/AnimTestbed#14

Streamline/clarify usage of AnimGraphBlendTree::m_*_buffer/storage

2024-05-10 22:01:25 +02:00

martin closed issue martin/AnimTestbed#7

Embedded BlendTrees

2024-05-10 21:55:55 +02:00

martin commented on issue martin/AnimTestbed#7

Embedded BlendTrees

Fixed as of cd56efca.

2024-05-10 21:55:54 +02:00

martin pushed to main at martin/AnimTestbed

2024-05-10 21:54:11 +02:00

martin opened issue martin/AnimTestbed#13

Import animation data from .gltf files in editor.

2024-05-08 00:11:28 +02:00

martin opened issue martin/AnimTestbed#12

Import skeleton from .gltf files in editor

2024-05-08 00:11:12 +02:00

martin opened issue martin/AnimTestbed#11

Define data type colors and connection style

2024-05-08 00:09:45 +02:00

martin opened issue martin/AnimTestbed#10

Implement proper node design

2024-05-08 00:08:48 +02:00

martin opened issue martin/AnimTestbed#9

Edit Blendtree Sockets

2024-05-08 00:06:52 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

2024-05-07 18:50:43 +02:00

martin pushed to main at martin/GodotComponentTest

2024-05-07 18:49:12 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • 698abbce4b BlendTree input and output sockets can now be registered via the AnimGraphResource.

2024-05-01 21:49:39 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

2024-05-01 13:17:28 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • fd032c273b Links can now be removed by hovering link and pressing the Delete key.

2024-05-01 13:12:01 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • da431a3879 Fixed setting location of new nodes and minor connection rejection refactor.

2024-05-01 13:04:01 +02:00

martin pushed to RefactorUnifiedBlendTreeStateMachineHandling at martin/AnimTestbed

  • 84fc49af30 Properly store and restore node positions in editor.

2024-05-01 12:50:22 +02:00