• Joined on 2020-10-13
martin opened issue martin/AnimTestbed#9 2024-05-08 00:06:52 +02:00
Edit Blendtree Sockets
99d5a5eb0f Minor refactor.
698abbce4b BlendTree input and output sockets can now be registered via the AnimGraphResource.
b9789bd1e1 Minor refactor.
fd032c273b Links can now be removed by hovering link and pressing the Delete key.
da431a3879 Fixed setting location of new nodes and minor connection rejection refactor.
84fc49af30 Properly store and restore node positions in editor.
7c7a765455 New nodes now spawn at popup start location.
e3baa65c3b Added breadcrumb navigation for embedded graphs.
44087d7a7c Removed legacy editor, started working on editing embedded graphs.
e8af30d10c Added embedded fonts.
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4d1990bea8 Reactivated the sidebar in the new node editor.
5e34aaf3db Extremely basic blend tree editing.
3fb2995b02 Fixed building of editor app, though crashes everywhere.
c267276be3 Fixed connection validation when one of the nodes is an embedded blend tree.
53c0bff7a6 Minor cleanup.
91e226945c Added basic connection validation and connection removal to BlendTreeResources.
d95bc9fb9c Made BlendTreeResource::m_nodes and ::m_connections private.
2d5337ed1d Reduced connection data block size.
9f9ac60f9c Cleaned up some compilation issues for the AnimGraphEditor.
1741238a61 Fixed variable shadowing.
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8694a11416 Removed even more unused files.