Title screen and fixed controller issues
parent
c467182087
commit
e1ec72e83e
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@ -37,37 +37,37 @@ ui_cancel={
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}
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move_up_p1={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":118,"echo":false,"script":null)
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]
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}
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move_down_p1={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":1,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":105,"echo":false,"script":null)
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]
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}
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move_left_p1={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":-1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":117,"echo":false,"script":null)
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]
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}
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move_right_p1={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
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"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":97,"echo":false,"script":null)
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]
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}
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dash_p1={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"key_label":0,"unicode":102,"echo":false,"script":null)
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]
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}
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bomb_p1={
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"deadzone": 0.5,
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":113,"echo":false,"script":null)
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]
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}
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@ -87,24 +87,32 @@ move_down_p2={
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}
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move_left_p2={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":0,"axis_value":-1.0,"script":null)
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]
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}
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move_right_p2={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":1,"axis":0,"axis_value":1.0,"script":null)
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]
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}
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dash_p2={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194440,"key_label":0,"unicode":50,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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bomb_p2={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194441,"key_label":0,"unicode":51,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
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]
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}
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move={
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"deadzone": 0.5,
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"events": []
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}
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[layer_names]
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130
scenes/Game.tscn
130
scenes/Game.tscn
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@ -60,7 +60,6 @@ script = ExtResource("4_2tdl1")
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world_path = NodePath("../Viewport/World")
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[node name="GameStartupWidgets" type="Panel" parent="GameUI"]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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@ -71,20 +70,86 @@ theme = ExtResource("2_eun58")
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[node name="Label" type="Label" parent="GameUI/GameStartupWidgets"]
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layout_mode = 1
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anchors_preset = 7
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anchor_left = 0.5
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anchor_top = 1.0
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anchor_right = 0.5
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anchor_bottom = 1.0
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offset_left = -149.0
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offset_top = -128.0
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offset_right = 149.0
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grow_horizontal = 2
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grow_vertical = 0
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theme_override_font_sizes/font_size = 120
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text = "Ready?"
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horizontal_alignment = 1
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[node name="Logo" type="Control" parent="GameUI/GameStartupWidgets"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -27.5
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offset_top = -11.5
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offset_right = 27.5
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offset_bottom = 11.5
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offset_left = -20.0
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offset_top = -20.0
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offset_right = 20.0
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offset_bottom = 20.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_font_sizes/font_size = 120
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text = "Ready?"
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horizontal_alignment = 1
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[node name="Label2" type="Label" parent="GameUI/GameStartupWidgets/Logo"]
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layout_mode = 0
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offset_left = -356.0
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offset_top = -160.871
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offset_right = -34.0
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offset_bottom = 10.1293
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rotation = -0.277231
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/shadow_offset_x = 20
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theme_override_constants/shadow_offset_y = 20
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theme_override_constants/outline_size = 40
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theme_override_font_sizes/font_size = 160
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text = "CLASH"
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[node name="Label3" type="Label" parent="GameUI/GameStartupWidgets/Logo"]
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offset_left = -142.0
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offset_top = -107.871
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offset_right = 182.0
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offset_bottom = 63.1293
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rotation = -0.279149
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/shadow_offset_x = 20
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theme_override_constants/shadow_offset_y = 20
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theme_override_constants/outline_size = 40
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theme_override_font_sizes/font_size = 160
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text = "BOOM"
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[node name="Label4" type="Label" parent="GameUI/GameStartupWidgets/Logo"]
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offset_left = -219.0
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offset_top = 12.1293
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offset_right = 120.0
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offset_bottom = 183.129
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rotation = -0.137962
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/shadow_offset_x = 20
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theme_override_constants/shadow_offset_y = 20
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theme_override_constants/outline_size = 40
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theme_override_font_sizes/font_size = 160
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text = "COLOR"
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[node name="Label5" type="Label" parent="GameUI/GameStartupWidgets/Logo"]
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offset_left = -34.0
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offset_top = 97.0
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offset_right = 305.0
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offset_bottom = 268.0
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rotation = -0.155661
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theme_override_colors/font_outline_color = Color(0, 0, 0, 1)
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theme_override_constants/shadow_offset_x = 20
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theme_override_constants/shadow_offset_y = 20
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theme_override_constants/outline_size = 40
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theme_override_font_sizes/font_size = 160
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text = "CLASH"
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[node name="GameFinishedWidgets" type="Panel" parent="GameUI"]
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visible = false
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@ -96,24 +161,62 @@ grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("2_eun58")
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[node name="Label" type="Label" parent="GameUI/GameFinishedWidgets"]
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[node name="VBoxContainer" type="VBoxContainer" parent="GameUI/GameFinishedWidgets"]
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layout_mode = 1
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -27.5
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offset_top = -11.5
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offset_right = 27.5
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offset_bottom = 11.5
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offset_left = -240.0
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offset_top = -64.0
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offset_right = 240.0
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offset_bottom = 64.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Label" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer"]
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layout_mode = 2
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theme_override_font_sizes/font_size = 120
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text = "Game Over!"
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horizontal_alignment = 1
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[node name="HBoxContainer" type="HBoxContainer" parent="GameUI/GameFinishedWidgets/VBoxContainer"]
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layout_mode = 2
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alignment = 1
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[node name="Player1Stats" type="VBoxContainer" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer"]
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custom_minimum_size = Vector2(200, 0)
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layout_direction = 2
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layout_mode = 2
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[node name="Label" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer/Player1Stats"]
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layout_mode = 2
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text = "Player 1"
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horizontal_alignment = 1
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[node name="Points" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer/Player1Stats"]
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layout_mode = 2
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text = "0"
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horizontal_alignment = 1
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[node name="Player2Stats" type="VBoxContainer" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer"]
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custom_minimum_size = Vector2(200, 0)
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layout_direction = 2
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layout_mode = 2
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[node name="Label" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer/Player2Stats"]
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layout_mode = 2
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text = "Player 2"
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horizontal_alignment = 1
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[node name="Points" type="Label" parent="GameUI/GameFinishedWidgets/VBoxContainer/HBoxContainer/Player2Stats"]
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layout_mode = 2
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text = "0"
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horizontal_alignment = 1
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[node name="GameRunningWidgets" type="Panel" parent="GameUI"]
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visible = false
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custom_minimum_size = Vector2(0, 80)
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layout_mode = 1
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anchors_preset = 10
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@ -160,7 +263,6 @@ text = "0
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[node name="EnergyProgressBar" type="ProgressBar" parent="GameUI/GameRunningWidgets/Player2Widgets"]
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custom_minimum_size = Vector2(400, 0)
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layout_direction = 2
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layout_mode = 2
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value = 75.0
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@ -14,6 +14,9 @@ extends Control
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@onready var time_left_label : Label = $'GameRunningWidgets/TimeWidgets/TimeLeftLabel'
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@onready var player1_stats_points : Label = $'GameFinishedWidgets/VBoxContainer/HBoxContainer/Player1Stats/Points'
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@onready var player2_stats_points : Label = $'GameFinishedWidgets/VBoxContainer/HBoxContainer/Player2Stats/Points'
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var world : World = null
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# Called when the node enters the scene tree for the first time.
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@ -45,10 +48,12 @@ func _process(_delta):
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player1_score_label.text = str(world.players[0].score)
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player1_energy_progressbar.value = world.players[0].energy
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player1_stats_points.text = str(world.players[0].score)
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if player2_widgets.visible:
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player2_score_label.text = str(world.players[1].score)
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player2_energy_progressbar.value = world.players[1].energy
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player2_stats_points.text = str(world.players[1].score)
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func _input(event):
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if event.is_action_pressed("ui_accept"):
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@ -9,7 +9,7 @@ class_name World extends Node3D
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@onready var level: Node3D = $Level
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@onready var world_coloring_viewport: SubViewport = $WorldColoringViewport
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const GAME_DURATION_SECONDS = 10
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const GAME_DURATION_SECONDS = 20
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var camera_position: Vector3;
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var world_coloring_material: ShaderMaterial
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