Initial commit
commit
00d3088e21
|
@ -0,0 +1,2 @@
|
|||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
|
@ -0,0 +1,2 @@
|
|||
# Godot 4+ specific ignores
|
||||
.godot/
|
|
@ -0,0 +1,11 @@
|
|||
extends Node
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
pass
|
|
@ -0,0 +1,59 @@
|
|||
extends CharacterBody3D
|
||||
|
||||
@export var move_right_action := "move_right"
|
||||
@export var move_left_action := "move_left"
|
||||
@export var move_down_action := "move_down"
|
||||
@export var move_up_action := "move_up"
|
||||
@export var dash_action := "dash"
|
||||
|
||||
@onready var geometry = $Geometry
|
||||
|
||||
var angle = 0
|
||||
var is_dashing = false
|
||||
var dash_time = 0
|
||||
|
||||
const SPEED = 5.0
|
||||
const JUMP_VELOCITY = 4.5
|
||||
const DASH_SPEED: float = 20
|
||||
const DASH_DURATION: float = 0.2
|
||||
|
||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
|
||||
var gravity = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
|
||||
func _physics_process(delta):
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
velocity.y -= gravity * delta
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var input_dir = Input.get_vector(move_left_action, move_right_action, move_up_action, move_down_action)
|
||||
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
|
||||
if direction:
|
||||
velocity.x = direction.x * SPEED
|
||||
velocity.z = direction.z * SPEED
|
||||
angle = direction.signed_angle_to(Vector3.FORWARD, Vector3.UP)
|
||||
geometry.global_basis = Basis.from_euler(Vector3(0, -angle, 0))
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.z = move_toward(velocity.z, 0, SPEED)
|
||||
|
||||
if Input.is_action_just_pressed("dash_p1"):
|
||||
is_dashing = true;
|
||||
dash_time = DASH_DURATION
|
||||
|
||||
if is_dashing:
|
||||
velocity.x = sin(angle) * DASH_SPEED
|
||||
velocity.z = -cos(angle) * DASH_SPEED
|
||||
|
||||
geometry.global_basis = Basis.from_euler(Vector3(-0.3, -angle, 0))
|
||||
|
||||
dash_time -= delta
|
||||
if dash_time <= 0:
|
||||
is_dashing = false
|
||||
|
||||
move_and_slide()
|
|
@ -0,0 +1 @@
|
|||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
|
After Width: | Height: | Size: 950 B |
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://5xyjcnjoqxjm"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
|
@ -0,0 +1,64 @@
|
|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="DashBoomColorClash"
|
||||
run/main_scene="res://scenes/Game.tscn"
|
||||
config/features=PackedStringArray("4.2", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[dotnet]
|
||||
|
||||
project/assembly_name="DashBoomColorClash"
|
||||
|
||||
[input]
|
||||
|
||||
move_up_p1={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":118,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_down_p1={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":105,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_left_p1={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":117,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
move_right_p1={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":97,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
dash_p1={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"key_label":0,"unicode":102,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
bomp_p1={
|
||||
"deadzone": 0.5,
|
||||
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
|
||||
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":113,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|
|
@ -0,0 +1,41 @@
|
|||
[gd_scene load_steps=5 format=3 uid="uid://rd48gl8k5x34"]
|
||||
|
||||
[ext_resource type="Script" path="res://Game.gd" id="1_7jqda"]
|
||||
[ext_resource type="PackedScene" uid="uid://b1nm5h3yccr16" path="res://scenes/World.tscn" id="2_voimb"]
|
||||
|
||||
[sub_resource type="World3D" id="World3D_5g233"]
|
||||
|
||||
[sub_resource type="ViewportTexture" id="ViewportTexture_2lmj8"]
|
||||
viewport_path = NodePath("Viewport")
|
||||
|
||||
[node name="Game" type="Node"]
|
||||
script = ExtResource("1_7jqda")
|
||||
|
||||
[node name="Viewport" type="SubViewport" parent="."]
|
||||
own_world_3d = true
|
||||
world_3d = SubResource("World3D_5g233")
|
||||
size = Vector2i(256, 256)
|
||||
|
||||
[node name="World" parent="Viewport" instance=ExtResource("2_voimb")]
|
||||
|
||||
[node name="Panel" type="Panel" parent="."]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 6
|
||||
size_flags_vertical = 6
|
||||
|
||||
[node name="WorldView" type="TextureRect" parent="Panel"]
|
||||
texture_filter = 1
|
||||
layout_mode = 1
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
size_flags_horizontal = 4
|
||||
size_flags_vertical = 4
|
||||
texture = SubResource("ViewportTexture_2lmj8")
|
||||
stretch_mode = 6
|
|
@ -0,0 +1,17 @@
|
|||
extends Node3D
|
||||
|
||||
@onready var player1: CharacterBody3D = $Player1
|
||||
@onready var camera: Camera3D = $Camera3D
|
||||
|
||||
var camera_offset: Vector3;
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
camera_offset = camera.global_position - player1.global_position
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta):
|
||||
camera.global_position = player1.global_position + camera_offset
|
||||
pass
|
|
@ -0,0 +1,82 @@
|
|||
[gd_scene load_steps=11 format=3 uid="uid://b1nm5h3yccr16"]
|
||||
|
||||
[ext_resource type="Script" path="res://entities/Player.gd" id="1_ca7jo"]
|
||||
[ext_resource type="Script" path="res://scenes/World.gd" id="1_gtcjp"]
|
||||
|
||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_wonuc"]
|
||||
noise_type = 0
|
||||
frequency = 0.014
|
||||
fractal_lacunarity = 3.0
|
||||
|
||||
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_iklfu"]
|
||||
width = 32
|
||||
height = 32
|
||||
seamless = true
|
||||
seamless_blend_skirt = 0.857
|
||||
normalize = false
|
||||
noise = SubResource("FastNoiseLite_wonuc")
|
||||
|
||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_b5tqf"]
|
||||
albedo_color = Color(0.113725, 0.431373, 0.266667, 0.933333)
|
||||
albedo_texture = SubResource("NoiseTexture2D_iklfu")
|
||||
uv1_triplanar = true
|
||||
texture_filter = 0
|
||||
|
||||
[sub_resource type="CylinderMesh" id="CylinderMesh_a3rev"]
|
||||
material = SubResource("StandardMaterial3D_b5tqf")
|
||||
top_radius = 20.0
|
||||
bottom_radius = 20.0
|
||||
height = 0.2
|
||||
radial_segments = 8
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_ar5d4"]
|
||||
height = 0.2
|
||||
radius = 20.0
|
||||
|
||||
[sub_resource type="BoxMesh" id="BoxMesh_yle83"]
|
||||
size = Vector3(0.24, 0.75, 0.24)
|
||||
|
||||
[sub_resource type="CylinderShape3D" id="CylinderShape3D_rwgp3"]
|
||||
height = 0.75
|
||||
radius = 0.15
|
||||
|
||||
[sub_resource type="Environment" id="Environment_f3jci"]
|
||||
ambient_light_source = 3
|
||||
ambient_light_color = Color(0.521569, 0.521569, 0.521569, 1)
|
||||
ambient_light_energy = 2.64
|
||||
|
||||
[node name="World" type="Node3D"]
|
||||
script = ExtResource("1_gtcjp")
|
||||
|
||||
[node name="Platform" type="StaticBody3D" parent="."]
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="Platform"]
|
||||
mesh = SubResource("CylinderMesh_a3rev")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Platform"]
|
||||
shape = SubResource("CylinderShape3D_ar5d4")
|
||||
|
||||
[node name="Player1" type="CharacterBody3D" parent="."]
|
||||
script = ExtResource("1_ca7jo")
|
||||
move_right_action = "move_right_p1"
|
||||
move_left_action = "move_left_p1"
|
||||
move_down_action = "move_down_p1"
|
||||
move_up_action = "move_up_p1"
|
||||
|
||||
[node name="Geometry" type="MeshInstance3D" parent="Player1"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.472544, 0)
|
||||
mesh = SubResource("BoxMesh_yle83")
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player1"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.496337, 0)
|
||||
shape = SubResource("CylinderShape3D_rwgp3")
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_f3jci")
|
||||
|
||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(-4.37114e-08, -0.528438, 0.848972, 0, 0.848972, 0.528438, -1, 2.30988e-08, -3.71097e-08, 0.936448, 2.01321, 1.19116)
|
||||
shadow_enabled = true
|
||||
|
||||
[node name="Camera3D" type="Camera3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 0.305147, 0.952305, 0, -0.952305, 0.305147, -4.26326e-13, 4.70264, 1.09419)
|
Loading…
Reference in New Issue