Added sounds and refactoring player handling (WIP)

main
Martin Felis 2024-01-28 12:22:58 +01:00
parent d096da71a4
commit c36edf7651
16 changed files with 153 additions and 30 deletions

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@ -0,0 +1,9 @@
punch-1-166694.mp3
- license:
- source: https://pixabay.com/sound-effects/punch-1-166694/
- author: floraphonic (https://pixabay.com/users/floraphonic-38928062/)
whoosh-6316.mp3
- license:
- source: https://pixabay.com/sound-effects/whoosh-6316/
- author: Pixabay (https://pixabay.com/users/pixabay-1/)

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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://bhbhh78j5rkfe"
path="res://.godot/imported/whoosh-6316.mp3-c09ddc29973a4f106e83f9f9f20b7c35.mp3str"
[deps]
source_file="res://assets/sounds/pixabay/dash/whoosh-6316.mp3"
dest_files=["res://.godot/imported/whoosh-6316.mp3-c09ddc29973a4f106e83f9f9f20b7c35.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://qeg12ynvjvy0"
path="res://.godot/imported/081895_impact_wav-43951.mp3-b97c4fdee4abc0cae63af4d92e0a6e8a.mp3str"
[deps]
source_file="res://assets/sounds/pixabay/explosion/081895_impact_wav-43951.mp3"
dest_files=["res://.godot/imported/081895_impact_wav-43951.mp3-b97c4fdee4abc0cae63af4d92e0a6e8a.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -0,0 +1,4 @@
081895_impact_wav-43951.mp3
license:
source: https://pixabay.com/sound-effects/081895-impact-wav-43951/
author: Pixabay (https://pixabay.com/users/pixabay-1/)

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@ -0,0 +1,19 @@
[remap]
importer="mp3"
type="AudioStreamMP3"
uid="uid://b33xjins3dqpp"
path="res://.godot/imported/game-teleport-90735.mp3-112905f9f7cb1de6d452cc344a4b2de8.mp3str"
[deps]
source_file="res://assets/sounds/pixabay/sfx/game-teleport-90735.mp3"
dest_files=["res://.godot/imported/game-teleport-90735.mp3-112905f9f7cb1de6d452cc344a4b2de8.mp3str"]
[params]
loop=false
loop_offset=0
bpm=0
beat_count=0
bar_beats=4

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@ -13,7 +13,7 @@ func _ready():
collision_area.connect("body_entered", on_body_enter)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _physics_process(delta):
func _physics_process(_delta):
if processed:
queue_free()

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@ -1,17 +1,15 @@
[gd_scene load_steps=3 format=3 uid="uid://dx6fxak21icvs"]
[gd_scene load_steps=3 format=3 uid="uid://ck1gd38drird6"]
[ext_resource type="Script" path="res://entities/BombEmitter.gd" id="1_110pt"]
[ext_resource type="Script" path="res://entities/BombEmitter.gd" id="1_nvjs2"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_7yhwp"]
[sub_resource type="CylinderShape3D" id="CylinderShape3D_yy20u"]
height = 0.5
radius = 3.0
radius = 5.0
[node name="BombEmitter" type="Node3D"]
script = ExtResource("1_110pt")
script = ExtResource("1_nvjs2")
[node name="Area3D" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="Area3D"]
shape = SubResource("CylinderShape3D_7yhwp")
shape = SubResource("CylinderShape3D_yy20u")

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@ -14,6 +14,9 @@ class_name Player extends CharacterBody3D
@onready var geometry: MeshInstance3D = $Geometry
@onready var collision: CollisionShape3D = $CollisionShape3D
@onready var dash_stream_player: AudioStreamPlayer = $DashAudioStreamPlayer
@onready var explosion_stream_player: AudioStreamPlayer = $ExplosionAudioStreamPlayer
@onready var spawn_stream_player: AudioStreamPlayer = $SpawnAudioStreamPlayer
var bomb_emitter_scene = preload("res://entities/BombEmitter.tscn")
@ -143,6 +146,8 @@ func calc_coloring_position():
func on_player_spawn():
print ("Player " + str(self) + ": spawning")
spawn_stream_player.pitch_scale = 0.8 + randf () * 0.4
spawn_stream_player.play()
func on_player_falling():
print ("Player " + str(self) + ": falling")
@ -154,12 +159,17 @@ func on_dash():
is_dashing = true;
dash_time = DASH_DURATION
energy = max (0, energy - DASH_ENERGY)
dash_stream_player.pitch_scale = 0.9 + randf () * 0.2
dash_stream_player.play()
func on_drop_bomb():
coloring_bomb_sprite.visible = true;
bomb_time = BOMB_DURATION
energy = max (0, energy - BOMB_ENERGY)
explosion_stream_player.pitch_scale = 0.6 + randf () * 0.2
explosion_stream_player.play()
var bomb_emitter : BombEmitter = bomb_emitter_scene.instantiate()
bomb_emitter.global_position = global_position
get_parent_node_3d().add_child(bomb_emitter)

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@ -1,6 +1,9 @@
[gd_scene load_steps=4 format=3 uid="uid://bfyjtfdko3l7o"]
[gd_scene load_steps=7 format=3 uid="uid://bfyjtfdko3l7o"]
[ext_resource type="Script" path="res://entities/Player.gd" id="1_w5gy0"]
[ext_resource type="AudioStream" uid="uid://bhbhh78j5rkfe" path="res://assets/sounds/pixabay/dash/whoosh-6316.mp3" id="2_ykhbt"]
[ext_resource type="AudioStream" uid="uid://qeg12ynvjvy0" path="res://assets/sounds/pixabay/explosion/081895_impact_wav-43951.mp3" id="3_mjsr0"]
[ext_resource type="AudioStream" uid="uid://b33xjins3dqpp" path="res://assets/sounds/pixabay/sfx/game-teleport-90735.mp3" id="4_y7abk"]
[sub_resource type="BoxMesh" id="BoxMesh_yle83"]
size = Vector3(0.24, 0.75, 0.24)
@ -29,3 +32,14 @@ mesh = SubResource("BoxMesh_yle83")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.496337, 0)
shape = SubResource("CylinderShape3D_rwgp3")
[node name="DashAudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("2_ykhbt")
[node name="ExplosionAudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("3_mjsr0")
volume_db = -15.707
pitch_scale = 0.84
[node name="SpawnAudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource("4_y7abk")

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@ -11,6 +11,11 @@ func _ready():
area3d.connect("body_entered", on_player_enter)
area3d.connect("body_exited", on_player_exited)
func _process(_delta):
for player: Player in near_players:
if player.state == Player.PlayerState.Dead:
near_players.erase(player)
func on_player_enter(node: Node3D):
var player: Player = node as Player
if node == null:

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@ -126,7 +126,7 @@ move={
3d_physics/layer_1="World"
3d_physics/layer_2="Obstacles"
3d_physics/layer_3="Player"
3d_physics/layer_4="Collectibles"
3d_physics/layer_4="Clutter"
[rendering]

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@ -1,6 +1,6 @@
class_name World extends Node3D
@export var players: Array
var players: Array
@onready var score_update_timer: Timer = $ScoreUpdateTimer
@onready var pixel_count_compute_shader: PixelCountComputeShader = $PixelCountComputeShader
@ -9,6 +9,8 @@ class_name World extends Node3D
@onready var level: Node3D = $Level
@onready var world_coloring_viewport: SubViewport = $WorldColoringViewport
var player_scene = preload("res://entities/Player.tscn")
const GAME_DURATION_SECONDS = 20
var camera_position: Vector3;
@ -28,30 +30,16 @@ var game_state_last : GameState = GameState.Finished
# Called when the node enters the scene tree for the first time.
func _ready():
var player1: CharacterBody3D = $Player1
var player2: CharacterBody3D = $Player2
players.append(player1)
players.append(player2)
if players.size() == 1:
world_coloring_material = load("res://materials/WorldColoringMaterialPass.tres")
world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
else:
world_coloring_material = load("res://materials/WorldColoringMaterialPassVersus.tres")
world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
camera_position = camera.global_position
score_update_timer.connect("timeout", update_score)
find_spawn_points(level)
for player: Player in players:
player.state = player.PlayerState.Dead
spawn_players()
apply_world_coloring_recursive(level)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if game_state_last != game_state:
@ -112,7 +100,7 @@ func _physics_process(_delta):
if not spawn_point.is_occupied():
occupied = false
player.global_position = spawn_point.global_position
player.global_position = spawn_point.global_position + Vector3.UP * 2
player.state = Player.PlayerState.Alive
spawn_point.near_players.append(player)
@ -150,6 +138,42 @@ func update_score():
if players.size() > 1:
players[1].score = pixel_count_compute_shader.blue_score
func spawn_players():
var players_node = $Players
var player1: Player = player_scene.instantiate()
player1.color = Color(1, 0, 0, 1)
player1.coloring_sprite_path = world_coloring_viewport.get_node("Player1Sprite").get_path()
player1.coloring_bomb_sprite_path = world_coloring_viewport.get_node("Player1BombSprite").get_path()
var player2: Player = player_scene.instantiate()
player2.color = Color(0, 0, 1, 1)
player2.coloring_sprite_path = world_coloring_viewport.get_node("Player2Sprite").get_path()
player2.coloring_bomb_sprite_path = world_coloring_viewport.get_node("Player2BombSprite").get_path()
players_node.add_child(player1)
players_node.add_child(player2)
players.clear()
players.append(player1)
players.append(player2)
if players.size() == 1:
world_coloring_material = load("res://materials/WorldColoringMaterialPass.tres")
world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
else:
world_coloring_material = load("res://materials/WorldColoringMaterialPassVersus.tres")
world_coloring_material.set_shader_parameter("world_color_texture", world_coloring_viewport.get_texture())
for player: Player in players:
player.state = player.PlayerState.Dead
func remove_players():
var players_node = $Players
for player: Player in players_node.get_children():
player.queue_free()
func on_game_startup():
print("Switching to startup")
stop_gameplay()

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@ -136,3 +136,5 @@ player_index = 1
[node name="SpawnPointPlayer3" parent="Level" instance=ExtResource("8_ykvyf")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.55561, 0, 3.26255)
[node name="Players" type="Node" parent="."]