Martin Felis
|
eb67c1deaf
|
Switch to the docking code of dear imgui
|
2018-12-15 15:58:47 +01:00 |
Martin Felis
|
f04a33d54b
|
Revert custom changes to 3rdparty/imgui/examples/imgui_impl_opengl3.cpp
|
2018-12-15 14:46:05 +01:00 |
Martin Felis
|
293b41d1eb
|
Merge branch 'simple_math_single_header' of ssh://i13s.de/martin/protot into simple_math_single_header
|
2018-12-15 14:15:01 +01:00 |
Martin Felis
|
0f15059ab5
|
intermediate commit
|
2018-12-15 14:14:22 +01:00 |
Martin Felis
|
e1f5b0fa0f
|
Applied changes to submit texture references to dear imgui
|
2018-12-15 14:12:06 +01:00 |
Martin Felis
|
60acd12d94
|
Updated dear imgui to 9b09c7597f6
|
2018-12-15 09:50:47 +01:00 |
Martin Felis
|
4e1687d80b
|
Using new SimpleMathV2
|
2018-11-08 23:02:57 +01:00 |
Martin Felis
|
88898dedfc
|
Some progress with new simple math (though still things wrong, e.g. orientation of model)
|
2018-10-15 21:52:43 +02:00 |
Martin Felis
|
f820897417
|
Made it simpler to switch between old and new SimpleMath
|
2018-10-15 20:42:27 +02:00 |
Martin Felis
|
2bd2a99f29
|
Using newer simplemathv2, compiles fine but crashes :/)
|
2018-10-13 22:23:21 +02:00 |
Martin Felis
|
09db06fbfd
|
Working on single header simple math version
|
2018-09-28 09:17:22 +02:00 |
Martin Felis
|
9588ee0674
|
Added DebugDrawing of bones
|
2018-09-14 20:41:24 +02:00 |
Martin Felis
|
36dad56871
|
Refactored drawing of debug stuff
|
2018-09-14 19:41:05 +02:00 |
Martin Felis
|
48a4725b51
|
Added icosphere primitive
|
2018-09-14 15:00:37 +02:00 |
Martin Felis
|
03a3b856d7
|
Forward rendering with simple shadow mapping works now.
|
2018-09-14 09:57:32 +02:00 |
Martin Felis
|
54d67cdeac
|
Trying to copy the deferred result onto the main render target
|
2018-07-26 14:48:30 +02:00 |
Martin Felis
|
8694cddcdf
|
Clean up
|
2018-07-26 14:07:06 +02:00 |
Martin Felis
|
9f36525b49
|
merge
|
2018-07-21 17:16:17 +02:00 |
Martin Felis
|
0fd0b8409e
|
Added 4th shadow split and exposed per-split shadow map bias
|
2018-07-21 17:15:21 +02:00 |
Martin Felis
|
ce1a6ce9a4
|
Tweaked shadow map cascades and adaptively send the program to sleep to reach a specfied refresh rate
|
2018-07-08 14:00:30 +02:00 |
Martin Felis
|
e9ba7f77cc
|
Implemented Cascaded Shadow Maps
|
2018-07-07 23:09:34 +02:00 |
Martin Felis
|
e76f5f1976
|
Rendering of cascaded shadow maps works
|
2018-07-06 21:29:49 +02:00 |
Martin Felis
|
b0808864b5
|
Further debugging cascaded shadow maps
|
2018-07-04 15:21:35 +02:00 |
Martin Felis
|
aa4925b6c8
|
Properly computing splits for the given camera and light
|
2018-07-03 21:14:15 +02:00 |
Martin Felis
|
1f003e3ed7
|
Refactoring split computation (still in progress)
|
2018-07-02 22:43:45 +02:00 |
Martin Felis
|
af7387175c
|
Working on getting shadow map splits properly rendered
|
2018-07-01 00:10:13 +02:00 |
Martin Felis
|
0fceeca4de
|
Fixed split bounding box computation
|
2018-06-29 22:10:49 +02:00 |
Martin Felis
|
3b327af022
|
Some more progress in visualizing splits
|
2018-06-29 21:18:38 +02:00 |
Martin Felis
|
f5504efea7
|
Splits kind of correctly shown
|
2018-06-29 20:58:01 +02:00 |
Martin Felis
|
45e0dd9a9a
|
Intermediate commit: trying to compute bounding box for splitted view frustum
|
2018-06-29 17:12:17 +02:00 |
Martin Felis
|
cf7a71111d
|
Added drawing of camera splits
|
2018-06-29 16:19:03 +02:00 |
Martin Felis
|
0950a04022
|
Some preparations for cascaded shadow maps
|
2018-06-25 22:14:30 +02:00 |
Martin Felis
|
75677a5b70
|
Tweaked shadow map to follow camera movement
|
2018-06-25 21:53:43 +02:00 |
Martin Felis
|
24516b592e
|
Added SSAOPower variable and exposed to GUI
|
2018-06-25 20:20:36 +02:00 |
Martin Felis
|
894377d440
|
Exposed shadow map bias to light gui
|
2018-06-25 16:55:01 +02:00 |
Martin Felis
|
33a2e1d8cb
|
Ported SSAO to deferred lighting
|
2018-06-22 17:31:53 +02:00 |
Martin Felis
|
3d2cdf368a
|
Enabled shadow mapping in deferred lighting
|
2018-06-22 16:51:15 +02:00 |
Martin Felis
|
40f91d4666
|
Cleanup
|
2018-04-24 11:41:43 +02:00 |
Martin Felis
|
796886b717
|
And after a great deal of slow debugging we have deferred blinn-phong. Yayso
|
2018-04-10 14:08:28 +02:00 |
Martin Felis
|
37ffc2da1e
|
using proper normals during the SSAO pass
|
2018-04-05 14:36:00 +02:00 |
Martin Felis
|
39d2bb68f8
|
SSAO getting close (excited)
|
2018-04-05 12:39:30 +02:00 |
Martin Felis
|
532a0fa9f2
|
Initial work to support SSAO: rendering position and normal maps
|
2018-04-04 22:59:22 +02:00 |
Martin Felis
|
eb189326b1
|
Can now draw mesh hierarchies from gltf files (no textures, not yet animated)
|
2018-03-28 22:21:21 +02:00 |
Martin Felis
|
07fbfb3c8c
|
intermediate commit
|
2018-03-28 20:05:51 +02:00 |
Martin Felis
|
5a0d1a91e9
|
intermediate commit
|
2018-03-28 14:01:35 +02:00 |
Martin Felis
|
711b6ab7fe
|
intermediate commit
|
2018-03-28 11:46:21 +02:00 |
Martin Felis
|
ed18691b1a
|
Working on gltf loading and debug gui for gltf assets
|
2018-03-22 23:05:45 +01:00 |
Martin Felis
|
a51c1936f2
|
Can now load gltf models (but not display them yet)
|
2018-03-19 23:01:46 +01:00 |
Martin Felis
|
8b2dc08ec3
|
added tinygltf
|
2018-03-19 23:00:51 +01:00 |
Martin Felis
|
077db8b04e
|
Fixed wrong shadow maps on first start
|
2018-03-16 11:40:10 +01:00 |