Working on gltf loading and debug gui for gltf assets

simple_math_single_header
Martin Felis 2018-03-22 23:05:45 +01:00
parent a51c1936f2
commit ed18691b1a
13 changed files with 2909 additions and 15 deletions

2
.gitignore vendored
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@ -1,6 +1,8 @@
.*.swp
build/*
cmake-build-debug/**
cmake-build-release/**
tags
3rdparty/glfw/docs/**

BIN
data/models/Cube/Cube.bin Normal file

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data/models/Cube/Cube.gltf Normal file
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@ -0,0 +1,193 @@
{
"accessors" : [
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"generator" : "VKTS glTF 2.0 exporter",
"version" : "2.0"
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"uri" : "Cube.bin"
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"images" : [
{
"uri" : "Cube_BaseColor.png"
},
{
"uri" : "Cube_MetallicRoughness.png"
}
],
"materials" : [
{
"name" : "Cube",
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"baseColorTexture" : {
"index" : 0
},
"metallicRoughnessTexture" : {
"index" : 1
}
}
}
],
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{
"name" : "Cube",
"primitives" : [
{
"attributes" : {
"NORMAL" : 2,
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},
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{
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"name" : "Cube"
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@ -0,0 +1,4 @@
License: Donated by Norbert Nopper for glTF testing.
https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Cube

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@ -0,0 +1,8 @@
# Rigged Figure
## Screenshot
![screenshot](screenshot/screenshot.gif)
## License Information
Donated by [Cesium](http://cesiumjs.org/) for glTF testing.

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@ -10,9 +10,6 @@
using namespace SimpleMath::GL;
typedef tinygltf::Model Model;
typedef tinygltf::TinyGLTF GLTFLoader;
struct Renderer;
float moving_factor = 1.0f;
@ -64,8 +61,7 @@ VertexArrayMesh gXZPlaneMesh;
VertexArrayMesh gUnitCubeMesh;
VertexArrayMesh gScreenQuad;
Model gModel;
GLTFLoader gLoader;
AssetFile gAssetFile;
//
// Module
@ -147,7 +143,7 @@ static void module_unload(struct module_state *state, void* write_serializer) {
static bool module_step(struct module_state *state, float dt) {
int width, height;
assert (gWindow != nullptr);
state->renderer->RenderGui();
state->renderer->DrawGui();
state->renderer->RenderGl();
glBindFramebuffer(GL_FRAMEBUFFER, 0);
@ -396,13 +392,8 @@ void Renderer::Initialize(int width, int height) {
mLight.mShadowMapTarget.mLinearizeDepthProgram.RegisterFileModification();
// Model
std::string model_file = "data/models/Cube/Cube.gltf";
std::string err;
bool result = gLoader.LoadASCIIFromFile(&gModel, &err, model_file.c_str());
if (!err.empty()) {
gLog("Error loading model '%s': %s", model_file.c_str(), err.c_str());
} else {
gLog("Successfully loaded model '%s'", model_file.c_str());
if (!gAssetFile.Load("data/models/RiggedFigure/glTF/RiggedFigure.gltf")) {
assert(false);
}
}
@ -569,7 +560,7 @@ void Renderer::RenderScene(RenderProgram &program, const Camera& camera) {
gXZPlaneMesh.Draw(GL_TRIANGLES);
}
void Renderer::RenderGui() {
void Renderer::DrawGui() {
if (ImGui::BeginDock("Scene")) {
ImGui::Checkbox("Draw Depth", &mSettings->DrawDepth);
@ -615,5 +606,10 @@ void Renderer::RenderGui() {
);
}
ImGui::EndDock();
if (ImGui::BeginDock("Asset")) {
gAssetFile.DrawGui();
}
ImGui::EndDock();
}

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@ -83,5 +83,5 @@ struct Renderer {
void Shutdown();
void RenderGl();
void RenderScene(RenderProgram &program, const Camera& camera);
void RenderGui();
void DrawGui();
};

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@ -15,6 +15,10 @@
using namespace SimpleMath;
using namespace SimpleMath::GL;
typedef tinygltf::TinyGLTF GLTFLoader;
static GLTFLoader gLoader;
//
// Camera
//
@ -501,6 +505,7 @@ void Texture::MakeGrid(const int& size, const Vector3f &c1, const Vector3f &c2)
bool Texture::Load(const char* filename, int num_components) {
// unsigned char* rgb = stbi_load(filename, &mWidth, &mHeight, num_components);
assert(false);
return false;
}
VertexArray::~VertexArray() {
@ -698,3 +703,62 @@ void VertexArrayMesh::Draw(GLenum mode) {
}
}
//
// AssetFile
//
bool AssetFile::Load(const char* filename) {
mFilename = filename;
std::string err;
bool result = gLoader.LoadASCIIFromFile(&mGLTFModel, &err, mFilename.c_str());
if (!err.empty()) {
gLog("Error loading model '%s': %s", mFilename.c_str(), err.c_str());
} else {
gLog("Successfully loaded model '%s'", mFilename.c_str());
}
return result;
}
void AssetFile::DrawNodeGui(const tinygltf::Node& node) {
for (int i = 0, n = node.children.size(); i < n; ++i) {
const int child_node_id = node.children[i];
const tinygltf::Node& child_node = mGLTFModel.nodes[child_node_id];
ImGui::PushID("childnode");
ImGui::PushID("i");
if (ImGui::TreeNode((void*)(intptr_t)child_node_id, "[%d] %s", child_node_id, child_node.name.c_str())) {
DrawNodeGui(child_node);
ImGui::TreePop();
}
ImGui::PopID();
ImGui::PopID();
}
}
void AssetFile::DrawGui() {
ImGui::Text("File: %s", mFilename.c_str());
if (ImGui::TreeNode("Meshes")) {
for (int i = 0, n = mGLTFModel.meshes.size(); i < n; ++i) {
const tinygltf::Mesh& mesh = mGLTFModel.meshes[i];
ImGui::PushID("mesh");
if (ImGui::TreeNode((void*)(intptr_t)i, "[%d] %s", i, mesh.name.c_str())) {
ImGui::TreePop();
}
ImGui::PopID();
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Nodes")) {
for (int i = 0, n = mGLTFModel.nodes.size(); i < n; ++i) {
const tinygltf::Node& node = mGLTFModel.nodes[i];
ImGui::PushID("node");
if (ImGui::TreeNode((void*)(intptr_t)i, "[%d] %s", i, node.name.c_str())) {
DrawNodeGui(node);
ImGui::TreePop();
}
ImGui::PopID();
}
ImGui::TreePop();
}
}

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@ -415,6 +415,15 @@ struct VertexArrayMesh {
void Draw(GLenum mode);
};
struct AssetFile {
std::string mFilename;
tinygltf::Model mGLTFModel;
bool Load(const char* filename);
void DrawNodeGui(const tinygltf::Node& node);
void DrawGui();
};
struct RenderCommand {
typedef enum {
EnableShadowPass = 1