intermediate commit
parent
e1f5b0fa0f
commit
0f15059ab5
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@ -19,9 +19,9 @@ include(CheckCXXCompilerFlag)
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CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
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CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
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if(COMPILER_SUPPORTS_CXX11)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -fPIC")
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elseif(COMPILER_SUPPORTS_CXX0X)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x -fPIC")
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else()
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message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
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endif()
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@ -29,6 +29,9 @@ endif()
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# enable strings in GDB
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set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_GLIBCXX_DEBUG")
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message(STATUS "Using compiler flags ${CMAKE_CXX_FLAGS}")
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INCLUDE_DIRECTORIES (
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}
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@ -49,7 +52,7 @@ INCLUDE_DIRECTORIES (
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${CMAKE_CURRENT_BINARY_DIR}/src
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3rdparty/imgui
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3rdparty/imgui/examples/opengl3_example
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3rdparty/imgui/examples/
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3rdparty/imgui/examples/libs/gl3w
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)
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@ -71,9 +74,11 @@ SET ( protot_SRCS
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3rdparty/imgui/imgui.cpp
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3rdparty/imgui/imgui_draw.cpp
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3rdparty/imgui/imgui_widgets.cpp
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3rdparty/imgui/imgui_demo.cpp
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3rdparty/imgui/examples/libs/gl3w/GL/gl3w.c
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3rdparty/imgui/examples/opengl3_example/imgui_impl_glfw_gl3.cpp
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3rdparty/imgui/examples/imgui_impl_glfw.cpp
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3rdparty/imgui/examples/imgui_impl_opengl3.cpp
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3rdparty/imgui_dock_lumix/imgui_dock.cpp
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)
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16
src/main.cc
16
src/main.cc
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@ -16,7 +16,8 @@
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#include "RuntimeModuleManager.h"
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#include "imgui/imgui.h"
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#include "imgui_dock.h"
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#include "imgui_impl_glfw_gl3.h"
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#include "imgui_impl_glfw.h"
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#include "imgui_impl_opengl3.h"
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#include "FileModificationObserver.h"
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#include "Serializer.h"
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@ -109,6 +110,7 @@ int main(void)
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glfwSetErrorCallback(error_callback);
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glfwInit();
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const char* glsl_version = "#version 150";
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_API);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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@ -142,8 +144,8 @@ int main(void)
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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GuiInputState gui_input_state;
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gGuiInputState = &gui_input_state;
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ImGui_ImplGlfwGL3_Init(gWindow, true);
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ImGui::LoadDock();
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ImGui_ImplGlfw_InitForOpenGL(gWindow, true);
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ImGui_ImplOpenGL3_Init(glsl_version);
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// FileModificationObserver
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FileModificationObserver file_modification_observer;
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@ -185,7 +187,8 @@ int main(void)
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glViewport(0, 0, width, height);
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glfwPollEvents();
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ImGui_ImplGlfwGL3_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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if (module_manager.CheckModulesChanged()) {
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gLog("Detected module update at frame %d. Unloading all modules.", frame_counter);
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@ -229,7 +232,7 @@ int main(void)
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module_manager.Update(gTimer->mDeltaTime);
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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// Send the application to sleep if we have some time left for this frame
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double frame_target_time = 1.0 / module_manager.mTargetFPS;
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@ -251,7 +254,8 @@ int main(void)
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ImGui::ShutdownDock();
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ImGui_ImplGlfwGL3_Shutdown();
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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ImGui::DestroyContext();
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glfwTerminate();
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}
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@ -7,9 +7,8 @@
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#include "math_types.h"
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#include <GL/gl3w.h> // This example is using gl3w to access OpenGL functions (because it is small). You may use glew/glad/glLoadGen/etc. whatever already works for you.
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#include "imgui.h"
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#include "imgui_impl_glfw_gl3.h"
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#include "imgui_impl_opengl3.h"
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#include "Globals.h"
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#include "RenderUtils.h"
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