Martin Felis
d5fe4d366f
Initial work for perspective camera
2018-02-27 21:32:29 +01:00
Martin Felis
39fe10ffc7
Serializing camera parameters, added Textures and default texture
2018-02-19 14:33:29 +01:00
Martin Felis
9c56d3f061
Rendering linearized depth buffer by rendering it to another RGB texture
2018-02-17 23:49:56 +01:00
Martin Felis
ea2b5d1e13
Drawing of the Color texture already works... yay ... depth will be trickier
2018-02-16 22:43:40 +01:00
Martin Felis
540e0d6db8
Implemente LookAt and using values from camera for near and far values for depth rendering
2018-02-16 22:06:09 +01:00
Martin Felis
7bf244be37
Simplified querying of uniforms
2018-02-16 21:22:34 +01:00
Martin Felis
48c8cde66b
Added projection matrices code, tweaked stuff
2018-02-16 11:35:09 +01:00
Martin Felis
7ac6e36c1f
rendering depth buffer
2018-02-15 09:59:38 +01:00
Martin Felis
b5f3370570
Can render color and depth buffer
2018-02-14 13:14:10 +01:00
Martin Felis
8d718eb71f
Properly resizing render target and view
2018-02-13 17:46:31 +01:00
Martin Felis
ad4d671344
Rendering frame buffer texture
2018-02-13 14:27:16 +01:00
Martin Felis
b15e2f8421
rendering to a frame buffer (but not yet drawing it again)
2018-02-13 12:44:34 +01:00
Martin Felis
469fbffb8e
red triangle ... yay
2018-02-13 12:05:07 +01:00
Martin Felis
18255b8b29
minor cleanup
2018-02-12 22:02:25 +01:00
Martin Felis
0922f482f8
Ripped away bgfx
2018-02-12 21:35:44 +01:00
Martin Felis
dc1ee2e33c
Docking kind of works but overall unstable
...
* crashes when reloading render module
* spurious crashes on the first frame
2018-02-12 13:05:19 +01:00
Martin Felis
f716a228f4
Updated bgfx, bx, and bimg
2018-02-03 17:39:28 +01:00
Martin Felis
aca4af5f6a
Reactivated docks of the different modules
2017-07-06 11:28:27 +02:00
Martin Felis
7deddf3397
Fixed view transform of the docked 3D view
2017-07-06 11:13:49 +02:00
Martin Felis
663c4dc535
Getting closer to fixing ImGuizmo with docks
2017-07-03 22:34:09 +02:00
Martin Felis
a3f3346f3e
Docking of the scene somewhat working
2017-07-02 23:26:02 +02:00
Martin Felis
a47adeaa20
Initial integration of docking that saves layout and does not crash
2017-07-02 20:18:34 +02:00
Martin Felis
45efe57988
Started trying to integrate https://github.com/vassvik/imgui_docking_minimal
2017-06-28 16:01:19 +02:00
Martin Felis
ff99c25eac
Another minor refactor
2017-06-28 15:12:57 +02:00
Martin Felis
9ec3d00f5b
minor rendering refactor
2017-06-28 14:50:49 +02:00
Martin Felis
a3d5bfcce5
Restructured code layout of shaders
2017-06-25 16:01:45 +02:00
Martin Felis
455f59c4e1
intermediate commit
2017-06-25 15:21:45 +02:00
Martin Felis
94affb09da
Refactored IK, added gizmo to edit IK target, disabled IK for now
2017-05-07 11:36:24 +02:00
Martin Felis
ba35e909c0
Initial works for character IK
2017-04-11 14:07:11 +02:00
Martin Felis
5921b226d8
using docks now for panels, also early tests for gizmo widget
2017-04-11 12:56:09 +02:00
Martin Felis
eb7f958bb3
another update of bgfx and added its bimg dependency
2017-04-11 09:15:27 +02:00
Martin Felis
86f4b2d751
Updated bgfx and bx
2017-04-11 08:16:34 +02:00
Martin Felis
39cd8bde19
Merge branch 'master' into docking
2017-03-26 14:19:21 +02:00
Martin Felis
992e0fe6a2
Enabled MSAA
2017-03-26 14:19:09 +02:00
Martin Felis
203c380609
Added basic walk animation controller
...
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
2017-03-11 22:16:12 +01:00
Martin Felis
9f64e0ee38
Also parsing mesh rotation and translation
2017-02-26 14:50:16 +01:00
Martin Felis
66ed82ccbd
Parsing mesh transform and dimension from LuaModel file
2017-02-26 14:28:08 +01:00
Martin Felis
29431abde7
Added Mesh::Transform and bounding box calculation
2017-02-26 14:26:12 +01:00
Martin Felis
6573a36c90
Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup
2017-02-23 15:19:26 +01:00
Martin Felis
d1ada7f3a4
Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig
2017-02-22 23:19:38 +01:00
Martin Felis
caf00bc3ac
Added loading of model rig via LuaTables, minor code style cleanups
2017-02-22 22:44:05 +01:00
Martin Felis
aee0a433e8
Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule
2017-02-22 21:35:14 +01:00
Martin Felis
fcd44dc3b9
Properly re-initializing entity on module reload, fixed mesh merging
2017-02-22 14:50:41 +01:00
Martin Felis
28c45e05f6
Merge branch 'mesh_refactor'
2017-02-22 14:14:23 +01:00
Martin Felis
91172e2429
fixed lights. Diffuse, shadows, work, specular a bit off
2017-02-22 14:13:02 +01:00
Martin Felis
59522a9560
diffuse and specular better, but shadow maps off
2017-02-22 13:49:43 +01:00
Martin Felis
3c6752ed34
snowman now rotates around
2017-02-20 10:49:39 +01:00
Martin Felis
a49290885e
Tweaked debug lines (thinner, darker when occluded)
2017-02-20 10:48:59 +01:00
Martin Felis
d994949b02
Refactored meshes. Now we can merge them
2017-02-18 17:38:21 +01:00
Martin Felis
2f874b6d0d
Initial tests to get docking working
2017-02-18 17:22:21 +01:00
Martin Felis
e0e57a2b4f
Imgui updates now controlled from main.cc instead of render module
2017-02-05 14:37:58 +01:00
Martin Felis
19f3ddb901
Refactored reload heuristic of modified modules
...
Previously I used a fixed time offset when a file change was detected.
Now I trigger a reload no module file size has changed over the last
5 updates.
2017-02-05 10:37:49 +01:00
Martin Felis
748299c155
uncommented serializer output
2017-02-05 10:36:54 +01:00
Martin Felis
f25654f153
Added global logging function gLog
2017-02-05 10:36:37 +01:00
Martin Felis
b47aa4426c
Added timer struct, added support for pausing
2017-01-30 22:42:31 +01:00
Martin Felis
7ce0b3c000
Added debugDrawCircle and refactored debugDrawSphere
2017-01-22 20:51:12 +01:00
Martin Felis
3e7c7d3acd
Refactored line rendering, occluded lines are now dotted, added debug spheres
2017-01-21 23:22:32 +01:00
Martin Felis
dc6bc60dd9
Refactored character into separate module
2017-01-14 17:17:01 +01:00
Martin Felis
a942ff9ea9
Fixed compilation on older clang (3.6)
2017-01-14 16:22:46 +01:00
Martin Felis
c76f0959ff
Added nanosecond info of last module modification
2017-01-14 16:21:47 +01:00
Martin Felis
4deba61a09
Fixed shadow maps for MeshHierarchies, radius can be specfied when creating sphere meshes
2017-01-14 14:40:21 +01:00
Martin Felis
546fe64c6f
Simplified module state serialization: uses now a templated function for both reading and writing
2017-01-09 21:24:20 +01:00
Martin Felis
84efe9b9aa
Drawing little snowman and smaller goodies
...
- Character properties window
- Normalized ImGui::DragFloat4 that can be used for Quaternions
- Fixed issue of skymap movement
The snowman has unfortunately some shadow mapping issues...
2017-01-08 22:47:54 +01:00
Martin Felis
b5141c3b6a
Added Google Test, a Transform struct with tests, and a basic mesh hierarchy
2017-01-03 22:47:17 +01:00
Martin Felis
8f4c3830c3
Updated SimpleMath
2016-12-27 23:21:56 +01:00
Martin Felis
728a0116db
fixed freeze when debug no lines are being rendered
2016-12-22 23:24:07 +01:00
Martin Felis
ccf8ae71ef
Drawing of debug lines using new line rendering seems to work
2016-12-22 23:20:03 +01:00
Martin Felis
d7e1048b06
Using right handed coordinate systems instead of left handed
2016-12-20 23:06:18 +01:00
Martin Felis
0844762eaa
First prototype of new line rendering
2016-12-19 22:15:29 +01:00
Martin Felis
e88ea62139
Added live reloading of shaders
2016-12-17 23:04:50 +01:00
Martin Felis
273a8e010f
fixed lighting. The ball is be-au-ti-ful
2016-11-30 22:11:08 +01:00
Martin Felis
507b475539
Added generation of boxes and cylinders (needs tweaking, though)
2016-11-28 22:19:09 +01:00
Martin Felis
ef89ac43fc
properly freeing debug draw buffers, added drawing of axes
2016-11-28 21:29:19 +01:00
Martin Felis
61d82c26c3
Added drawing of debug lines
2016-11-27 22:02:17 +01:00
Martin Felis
48e51bb3cb
handle non existant serialized state better
2016-11-25 22:32:42 +01:00
Martin Felis
6f44e81987
Using new serializer with a tad nicer API and without any dependencies
2016-11-25 22:27:37 +01:00
Martin Felis
5be914a99e
Added somewhat tedious (but fun) serialization
2016-11-20 21:50:53 +01:00
Martin Felis
f01edbea34
Tweaked shadow mapping params
2016-11-10 21:29:47 +01:00
Martin Felis
05df324bab
Added primitive character controller - wooohooo!
2016-11-07 21:34:18 +01:00
Martin Felis
466e94a939
Added generation of sphere mesh and initial character state
2016-11-06 22:30:09 +01:00
Martin Felis
34ade062a4
Added RuntimeModule debug window
2016-11-06 11:34:51 +01:00
Martin Felis
65a2767c02
intermediate commit. Kinda works with reloading both modules
2016-10-21 22:07:23 +02:00
Martin Felis
5748f1a944
Proper FPS control when right mouse button clicked, but weird endless loop when calling active_camera->updateMatrices()
2016-10-05 21:31:41 +02:00
Martin Felis
cb921ecdd5
improved camera controls
2016-10-02 13:24:02 +02:00
Martin Felis
2b99174d34
Moved renderer to separate module, moved modules to src/modules
2016-09-23 09:06:46 +02:00
Martin Felis
9e80e682eb
minor tweaks
2016-09-19 23:14:11 +02:00
Martin Felis
73eabe3b11
Upgraded SimpleMath, added basic camera controls to the testmodule
2016-09-19 22:55:42 +02:00
Martin Felis
c4da4e1037
Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo
2016-09-16 17:29:17 +02:00
Martin Felis
678266e2ff
Added shaders, fixed shader compilation, exposed imgui to the test module
2016-09-08 23:35:12 +02:00
Martin Felis
d862f0b659
Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module.
2016-09-03 19:48:57 +02:00
Martin Felis
523c9996a8
Wrapping runtime compiled code as a module manager
2016-09-03 16:18:51 +02:00
Martin Felis
8095b4aef2
Made RuntimeCompiledCpp reload code. Woooot!
2016-08-31 22:44:29 +02:00
Martin Felis
e8c1a9580a
Stubs for RuntimeCompiledCpp integration
2016-08-31 22:35:33 +02:00
Martin Felis
34bc3ee3eb
minor adjustments
2016-08-31 19:30:31 +02:00
Martin Felis
5ac0cc5dc5
initial commit
2016-08-29 22:31:11 +02:00