Docking of the scene somewhat working

simple_math_single_header
Martin Felis 2017-07-02 23:26:02 +02:00
parent a47adeaa20
commit a3f3346f3e
2 changed files with 73 additions and 10 deletions

View File

@ -1334,6 +1334,15 @@ void Renderer::resize (int x, int y, int width, int height) {
}
ImGuizmo::SetRect(view_offset_x, view_offset_y, view_width, view_height);
if (bgfx::isValid(sceneViewBuffer)) {
bgfx::setViewFrameBuffer(RenderState::Skybox, sceneViewBuffer);
bgfx::setViewFrameBuffer(RenderState::Scene, sceneViewBuffer);
bgfx::setViewFrameBuffer(RenderState::SceneTextured, sceneViewBuffer);
bgfx::setViewFrameBuffer(RenderState::Lines, sceneViewBuffer);
bgfx::setViewFrameBuffer(RenderState::LinesOccluded, sceneViewBuffer);
bgfx::setViewFrameBuffer(RenderState::Debug, sceneViewBuffer);
}
}
}
@ -1751,10 +1760,13 @@ void Renderer::paintGL() {
}
void Renderer::DrawGui() {
ImGuiStyle& style = ImGui::GetStyle();
static float docking_offset_x = 600.0f;
ImGuiStyle& style = ImGui::GetStyle();
if (ImGui::GetIO().DisplaySize.y > 0) {
ImVec2 pos = ImVec2(0, 25);
ImVec2 pos = ImVec2(docking_offset_x, 25);
ImVec2 size = ImGui::GetIO().DisplaySize;
size.x -= pos.x;
size.y -= pos.y;
ImGui::RootDock(pos, ImVec2(size.x, size.y - 25.0f));
@ -1771,14 +1783,57 @@ void Renderer::DrawGui() {
}
ImGui::EndDock();
if (ImGui::BeginDock("Dummy1", &show_scene1)) {
ImGui::Text("Placeholder!");
if (ImGui::BeginDock("Scene", &show_scene1)) {
ImVec2 size = ImGui::GetContentRegionAvail();
ImVec2 pos = ImGui::GetWindowPos();
if ((size.x > 0 && size.y > 0) &&
(view_texture_width != size.x || view_texture_height != size.y)) {
if (bgfx::isValid(sceneViewBuffer)) {
gLog("Destroying old view frame buffer of size %f, %f",
view_texture_width, view_texture_height);
bgfx::destroyFrameBuffer(sceneViewBuffer);
}
sceneViewTexture = bgfx::createTexture2D(
size.x, size.y,
false, 1,
bgfx::TextureFormat::RGBA8
);
sceneDepthTexture = bgfx::createTexture2D(
size.x, size.y,
false, 1,
bgfx::TextureFormat::D16
);
view_texture_width = size.x;
view_texture_height = size.y;
view_offset_x = pos.x;
view_offset_y = pos.y;
view_width = size.x;
view_height = size.y;
assert(view_texture_width > 0.0f);
assert(view_texture_height > 0.0f);
gLog("Creating view frame buffer of size %f, %f",
view_texture_width, view_texture_height);
bgfx::TextureHandle fbtextures[] = { sceneViewTexture, sceneDepthTexture };
sceneViewBuffer = bgfx::createFrameBuffer(
BX_COUNTOF(fbtextures), fbtextures, true
);
} else {
ImGui::Image(sceneViewTexture,
size,
ImVec2(0.0f, 1.0f),
ImVec2(1.0f, 0.0f)
);
}
}
ImGui::EndDock();
// if (ImGui::BeginDock("Dummy2", &show_scene2)) {
// ImGui::Text("Placeholder2!");
// }
// ImGui::EndDock();
}
bool Renderer::updateShaders() {

View File

@ -384,6 +384,12 @@ struct Renderer {
bgfx::UniformHandle sceneDefaultTextureSampler;
bgfx::TextureHandle sceneDefaultTexture;
float view_texture_width = 1;
float view_texture_height = 1;
bgfx::TextureHandle sceneViewTexture;
bgfx::TextureHandle sceneDepthTexture;
bgfx::FrameBufferHandle sceneViewBuffer;
LightProbe mLightProbes[LightProbe::Count];
LightProbe::Enum mCurrentLightProbe;
@ -402,8 +408,10 @@ struct Renderer {
initialized(false),
drawDebug(false),
view_width (0),
view_height (0)
{}
view_height (0),
sceneViewBuffer(BGFX_INVALID_HANDLE),
sceneViewTexture(BGFX_INVALID_HANDLE)
{ }
// initialize simple geometries (cube, sphere, ...)
void createGeometries();