Added RuntimeModule debug window

master
Martin Felis 2016-11-06 11:34:51 +01:00
parent a8e06dc63b
commit 34ade062a4
7 changed files with 106 additions and 36 deletions

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@ -1,6 +1,8 @@
ProtoT - Fun 3D programming prototyping environment
Copyright (c) 2016 - Martin Felis <martin@fysx.org
Needs inotifywait to work (in ubuntu provided by inotify-tools)
mkdir build/
cd build/
ln -s ../shaders

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@ -5,3 +5,6 @@ extern Renderer* gRenderer;
struct GLFWwindow;
extern GLFWwindow* gWindow;
struct RuntimeModuleManager;
extern RuntimeModuleManager* gModuleManager;

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@ -13,17 +13,6 @@
#include "Globals.h"
struct RuntimeModule {
std::string name = "";
void *handle = nullptr;
ino_t id = 0;
void *data = nullptr;
int mtime = 0;
struct module_api api;
struct module_state *state = nullptr;
};
void RuntimeModuleManager::RegisterModule(const char* name) {
RuntimeModule* module = new RuntimeModule();
module->name = name;
@ -87,7 +76,7 @@ void RuntimeModuleManager::Update(float dt) {
}
// We need to sleep to make sure we load the new files
usleep(150000);
usleep(350000);
}
for (int i = 0; i < mModules.size(); i++) {

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@ -3,8 +3,21 @@
#include <string>
#include <vector>
#include "RuntimeModule.h"
struct RuntimeModule;
struct RuntimeModule {
std::string name = "";
void *handle = nullptr;
ino_t id = 0;
void *data = nullptr;
int mtime = 0;
struct module_api api;
struct module_state *state = nullptr;
};
struct RuntimeModuleManager {
std::vector<RuntimeModule*> mModules;

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@ -19,6 +19,7 @@
#include "Globals.h"
Renderer* gRenderer = nullptr;
GLFWwindow* gWindow = nullptr;
RuntimeModuleManager* gModuleManager = nullptr;
using namespace std;
@ -93,6 +94,9 @@ int main(void)
module_manager.RegisterModule("src/modules/libRenderModule.so");
module_manager.RegisterModule("src/modules/libTestModule.so");
// Setup global variables
gModuleManager = &module_manager;
glfwSetKeyCallback(gWindow, key_callback);
int64_t time_offset = bx::getHPCounter();

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@ -1032,7 +1032,10 @@ void Renderer::paintGL() {
// Use debug font to print information about this example.
bgfx::dbgTextClear();
bgfx::dbgTextPrintf(0, 0, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
// debug font is 8 pixels wide
int num_chars = width / 8;
bgfx::dbgTextPrintf(num_chars - 18, 0, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
// submit the imgui widgets
imguiEndFrame();

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@ -9,6 +9,8 @@
#include "SimpleMath/SimpleMathMap.h"
#include "SimpleMath/SimpleMathGL.h"
#include "RuntimeModuleManager.h"
#include <iostream>
#include <sstream>
@ -31,6 +33,10 @@ struct module_state {
bool fps_camera;
float camera_theta;
float camera_phi;
bool modules_window_visible = false;
bool imgui_demo_window_visible = false;
int modules_window_selected_index = -1;
};
void mouse_scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
@ -124,7 +130,7 @@ void handle_keyboard (struct module_state *state) {
direction += Vector3f (0.f, 1.f, 0.f);
}
if (glfwGetKey(gWindow, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) {
if (glfwGetKey(gWindow, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) {
direction += Vector3f (0.f, -1.f, 0.f);
}
@ -165,39 +171,89 @@ static void module_unload(struct module_state *state) {
glfwSetScrollCallback (gWindow, nullptr);
}
void ShowModulesWindow(struct module_state *state) {
ImGui::SetNextWindowSize (ImVec2(400.f, 300.0f), ImGuiSetCond_Once);
ImGui::SetNextWindowPos (ImVec2(400.f, 16.0f), ImGuiSetCond_Once);
ImGui::Begin("Modules");
// ImGui::Columns(2);
int selected = state->modules_window_selected_index;
for (int i = 0; i < gModuleManager->mModules.size(); i++) {
ImGuiTreeNodeFlags node_flags =
ImGuiTreeNodeFlags_Leaf
| ((i == selected) ? ImGuiTreeNodeFlags_Selected : 0)
;
bool node_open = ImGui::TreeNodeEx(
gModuleManager->mModules[i]->name.c_str(),
node_flags);
if (ImGui::IsItemClicked()) {
selected = i;
}
if (node_open) {
ImGui::TreePop();
}
}
state->modules_window_selected_index = selected;
// ImGui::NextColumn();
ImGui::Separator();
RuntimeModule* selected_module = nullptr;
if (selected != -1) {
selected_module = gModuleManager->mModules[selected];
}
if (selected_module) {
static char time_buf[32];
memset (time_buf, 0, 32);
ImGui::LabelText("File", "%s", selected_module->name.c_str());
ImGui::LabelText("Handle", "0x%p", selected_module->handle);
ImGui::LabelText("id", "%ld", selected_module->id);
ctime_r((time_t*)&selected_module->mtime, time_buf);
ImGui::LabelText("mtime", "%s", time_buf);
if (ImGui::Button ("Force Reload")) {
selected_module->mtime = 0;
selected_module->id = 0;
}
}
ImGui::End();
}
static bool module_step(struct module_state *state) {
if (gRenderer == nullptr)
return false;
bool enabled = true;
ImGui::Begin("TestModule");
if (ImGui::Checkbox("FPS Camera", &state->fps_camera)) {
static bool imgui_demo_window_visible = false;
ImGui::BeginMainMenuBar();
if (ImGui::BeginMenu("Dialogs"))
{
ImGui::Checkbox("Modules", &state->modules_window_visible);
ImGui::Checkbox("ImGui Demo", &state->imgui_demo_window_visible);
ImGui::EndMenu();
}
ImGui::SliderFloat("Theta", &state->camera_theta, -3.141592f, 3.141592f);
ImGui::SliderFloat("Phi", &state->camera_phi, -3.141592f, 3.141592f);
ImGui::EndMainMenuBar();
if (gRenderer) {
Camera *active_camera = &gRenderer->cameras[gRenderer->activeCameraIndex];
if (active_camera) {
ImGui::SliderFloat3("Eye", active_camera->eye, -30.0f, 30.0f);
ImGui::SliderFloat3("Poi", active_camera->poi, -30.0f, 30.0f);
}
assert (active_camera != nullptr);
if (state->modules_window_visible) {
ShowModulesWindow(state);
}
if (ImGui::Button("Hallo Katrina Whaddup?")) {
if (gRenderer->drawDebug) {
gRenderer->drawDebug = false;
} else {
gRenderer->drawDebug = true;
}
std::cout << "Clicked on Baem!" << std::endl;
if (state->imgui_demo_window_visible) {
ImGui::ShowTestWindow();
}
ImGui::End();
static bool imgui_test_window = true;
// ImGui::ShowTestWindow();
float deltaTime = 0.3;
std::ostringstream s;