Added RuntimeModule debug window
parent
a8e06dc63b
commit
34ade062a4
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@ -1,6 +1,8 @@
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ProtoT - Fun 3D programming prototyping environment
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Copyright (c) 2016 - Martin Felis <martin@fysx.org
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Needs inotifywait to work (in ubuntu provided by inotify-tools)
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mkdir build/
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cd build/
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ln -s ../shaders
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@ -5,3 +5,6 @@ extern Renderer* gRenderer;
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struct GLFWwindow;
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extern GLFWwindow* gWindow;
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struct RuntimeModuleManager;
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extern RuntimeModuleManager* gModuleManager;
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@ -13,17 +13,6 @@
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#include "Globals.h"
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struct RuntimeModule {
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std::string name = "";
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void *handle = nullptr;
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ino_t id = 0;
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void *data = nullptr;
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int mtime = 0;
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struct module_api api;
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struct module_state *state = nullptr;
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};
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void RuntimeModuleManager::RegisterModule(const char* name) {
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RuntimeModule* module = new RuntimeModule();
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module->name = name;
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@ -87,7 +76,7 @@ void RuntimeModuleManager::Update(float dt) {
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}
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// We need to sleep to make sure we load the new files
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usleep(150000);
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usleep(350000);
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}
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for (int i = 0; i < mModules.size(); i++) {
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@ -3,8 +3,21 @@
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#include <string>
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#include <vector>
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#include "RuntimeModule.h"
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struct RuntimeModule;
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struct RuntimeModule {
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std::string name = "";
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void *handle = nullptr;
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ino_t id = 0;
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void *data = nullptr;
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int mtime = 0;
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struct module_api api;
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struct module_state *state = nullptr;
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};
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struct RuntimeModuleManager {
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std::vector<RuntimeModule*> mModules;
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@ -19,6 +19,7 @@
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#include "Globals.h"
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Renderer* gRenderer = nullptr;
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GLFWwindow* gWindow = nullptr;
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RuntimeModuleManager* gModuleManager = nullptr;
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using namespace std;
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@ -93,6 +94,9 @@ int main(void)
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module_manager.RegisterModule("src/modules/libRenderModule.so");
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module_manager.RegisterModule("src/modules/libTestModule.so");
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// Setup global variables
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gModuleManager = &module_manager;
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glfwSetKeyCallback(gWindow, key_callback);
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int64_t time_offset = bx::getHPCounter();
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@ -1032,7 +1032,10 @@ void Renderer::paintGL() {
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// Use debug font to print information about this example.
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bgfx::dbgTextClear();
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bgfx::dbgTextPrintf(0, 0, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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// debug font is 8 pixels wide
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int num_chars = width / 8;
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bgfx::dbgTextPrintf(num_chars - 18, 0, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
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// submit the imgui widgets
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imguiEndFrame();
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@ -9,6 +9,8 @@
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#include "SimpleMath/SimpleMathMap.h"
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#include "SimpleMath/SimpleMathGL.h"
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#include "RuntimeModuleManager.h"
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#include <iostream>
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#include <sstream>
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@ -31,6 +33,10 @@ struct module_state {
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bool fps_camera;
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float camera_theta;
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float camera_phi;
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bool modules_window_visible = false;
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bool imgui_demo_window_visible = false;
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int modules_window_selected_index = -1;
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};
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void mouse_scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
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@ -124,7 +130,7 @@ void handle_keyboard (struct module_state *state) {
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direction += Vector3f (0.f, 1.f, 0.f);
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}
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if (glfwGetKey(gWindow, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) {
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if (glfwGetKey(gWindow, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS) {
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direction += Vector3f (0.f, -1.f, 0.f);
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}
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@ -165,39 +171,89 @@ static void module_unload(struct module_state *state) {
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glfwSetScrollCallback (gWindow, nullptr);
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}
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void ShowModulesWindow(struct module_state *state) {
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ImGui::SetNextWindowSize (ImVec2(400.f, 300.0f), ImGuiSetCond_Once);
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ImGui::SetNextWindowPos (ImVec2(400.f, 16.0f), ImGuiSetCond_Once);
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ImGui::Begin("Modules");
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// ImGui::Columns(2);
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int selected = state->modules_window_selected_index;
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for (int i = 0; i < gModuleManager->mModules.size(); i++) {
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ImGuiTreeNodeFlags node_flags =
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ImGuiTreeNodeFlags_Leaf
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| ((i == selected) ? ImGuiTreeNodeFlags_Selected : 0)
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;
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bool node_open = ImGui::TreeNodeEx(
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gModuleManager->mModules[i]->name.c_str(),
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node_flags);
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if (ImGui::IsItemClicked()) {
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selected = i;
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}
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if (node_open) {
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ImGui::TreePop();
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}
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}
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state->modules_window_selected_index = selected;
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// ImGui::NextColumn();
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ImGui::Separator();
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RuntimeModule* selected_module = nullptr;
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if (selected != -1) {
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selected_module = gModuleManager->mModules[selected];
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}
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if (selected_module) {
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static char time_buf[32];
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memset (time_buf, 0, 32);
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ImGui::LabelText("File", "%s", selected_module->name.c_str());
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ImGui::LabelText("Handle", "0x%p", selected_module->handle);
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ImGui::LabelText("id", "%ld", selected_module->id);
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ctime_r((time_t*)&selected_module->mtime, time_buf);
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ImGui::LabelText("mtime", "%s", time_buf);
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if (ImGui::Button ("Force Reload")) {
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selected_module->mtime = 0;
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selected_module->id = 0;
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}
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}
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ImGui::End();
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}
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static bool module_step(struct module_state *state) {
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if (gRenderer == nullptr)
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return false;
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bool enabled = true;
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ImGui::Begin("TestModule");
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if (ImGui::Checkbox("FPS Camera", &state->fps_camera)) {
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static bool imgui_demo_window_visible = false;
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ImGui::BeginMainMenuBar();
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if (ImGui::BeginMenu("Dialogs"))
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{
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ImGui::Checkbox("Modules", &state->modules_window_visible);
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ImGui::Checkbox("ImGui Demo", &state->imgui_demo_window_visible);
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ImGui::EndMenu();
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}
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ImGui::SliderFloat("Theta", &state->camera_theta, -3.141592f, 3.141592f);
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ImGui::SliderFloat("Phi", &state->camera_phi, -3.141592f, 3.141592f);
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ImGui::EndMainMenuBar();
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if (gRenderer) {
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Camera *active_camera = &gRenderer->cameras[gRenderer->activeCameraIndex];
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if (active_camera) {
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ImGui::SliderFloat3("Eye", active_camera->eye, -30.0f, 30.0f);
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ImGui::SliderFloat3("Poi", active_camera->poi, -30.0f, 30.0f);
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}
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assert (active_camera != nullptr);
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if (state->modules_window_visible) {
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ShowModulesWindow(state);
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}
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if (ImGui::Button("Hallo Katrina Whaddup?")) {
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if (gRenderer->drawDebug) {
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gRenderer->drawDebug = false;
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} else {
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gRenderer->drawDebug = true;
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}
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std::cout << "Clicked on Baem!" << std::endl;
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if (state->imgui_demo_window_visible) {
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ImGui::ShowTestWindow();
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}
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ImGui::End();
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static bool imgui_test_window = true;
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// ImGui::ShowTestWindow();
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float deltaTime = 0.3;
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std::ostringstream s;
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