Added shaders, fixed shader compilation, exposed imgui to the test module

master
Martin Felis 2016-09-08 23:35:12 +02:00
parent d862f0b659
commit 678266e2ff
45 changed files with 1678 additions and 31 deletions

1
.gitignore vendored
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.*.swp
build/*
tags
3rdparty/glfw/docs/**
3rdparty/glfw/examples/**

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@ -32,6 +32,7 @@ INCLUDE_DIRECTORIES (
# Required to compile RCPP related code
${CMAKE_CURRENT_SOURCE_DIR}/3rdparty
${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/RuntimeCompiledCpp/RuntimeObjectSystem
${CMAKE_CURRENT_SOURCE_DIR}/3rdparty/bgfx
)
FIND_PACKAGE (X11 REQUIRED)

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/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef BGFX_SHADER_H_HEADER_GUARD
#define BGFX_SHADER_H_HEADER_GUARD
#if !defined(BGFX_CONFIG_MAX_BONES)
# define BGFX_CONFIG_MAX_BONES 32
#endif // !defined(BGFX_CONFIG_MAX_BONES)
#ifndef __cplusplus
#if BGFX_SHADER_LANGUAGE_HLSL
# define dFdx(_x) ddx(_x)
# define dFdy(_y) ddy(-_y)
# define inversesqrt(_x) rsqrt(_x)
# define fract(_x) frac(_x)
# define bvec2 bool2
# define bvec3 bool3
# define bvec4 bool4
# if BGFX_SHADER_LANGUAGE_HLSL > 3
struct BgfxSampler2D
{
SamplerState m_sampler;
Texture2D m_texture;
};
vec4 bgfxTexture2D(BgfxSampler2D _sampler, vec2 _coord)
{
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
}
vec4 bgfxTexture2DLod(BgfxSampler2D _sampler, vec2 _coord, float _level)
{
return _sampler.m_texture.SampleLevel(_sampler.m_sampler, _coord, _level);
}
vec4 bgfxTexture2DProj(BgfxSampler2D _sampler, vec3 _coord)
{
vec2 coord = _coord.xy * rcp(_coord.z);
return _sampler.m_texture.Sample(_sampler.m_sampler, coord);
}
vec4 bgfxTexture2DProj(BgfxSampler2D _sampler, vec4 _coord)
{
vec2 coord = _coord.xy * rcp(_coord.w);
return _sampler.m_texture.Sample(_sampler.m_sampler, coord);
}
struct BgfxSampler2DShadow
{
SamplerComparisonState m_sampler;
Texture2D m_texture;
};
float bgfxShadow2D(BgfxSampler2DShadow _sampler, vec3 _coord)
{
return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, _coord.xy, _coord.z * 2.0 - 1.0);
}
float bgfxShadow2DProj(BgfxSampler2DShadow _sampler, vec4 _coord)
{
vec3 coord = _coord.xyz * rcp(_coord.w);
return _sampler.m_texture.SampleCmpLevelZero(_sampler.m_sampler, coord.xy, coord.z * 2.0 - 1.0);
}
struct BgfxSampler3D
{
SamplerState m_sampler;
Texture3D m_texture;
};
struct BgfxISampler3D
{
Texture3D<ivec4> m_texture;
};
struct BgfxUSampler3D
{
Texture3D<uvec4> m_texture;
};
vec4 bgfxTexture3D(BgfxSampler3D _sampler, vec3 _coord)
{
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
}
vec4 bgfxTexture3DLod(BgfxSampler3D _sampler, vec3 _coord, float _level)
{
return _sampler.m_texture.SampleLevel(_sampler.m_sampler, _coord, _level);
}
ivec4 bgfxTexture3D(BgfxISampler3D _sampler, vec3 _coord)
{
ivec3 size;
_sampler.m_texture.GetDimensions(size.x, size.y, size.z);
return _sampler.m_texture.Load(ivec4(_coord * size, 0) );
}
uvec4 bgfxTexture3D(BgfxUSampler3D _sampler, vec3 _coord)
{
uvec3 size;
_sampler.m_texture.GetDimensions(size.x, size.y, size.z);
return _sampler.m_texture.Load(uvec4(_coord * size, 0) );
}
struct BgfxSamplerCube
{
SamplerState m_sampler;
TextureCube m_texture;
};
vec4 bgfxTextureCube(BgfxSamplerCube _sampler, vec3 _coord)
{
return _sampler.m_texture.Sample(_sampler.m_sampler, _coord);
}
vec4 bgfxTextureCubeLod(BgfxSamplerCube _sampler, vec3 _coord, float _level)
{
return _sampler.m_texture.SampleLevel(_sampler.m_sampler, _coord, _level);
}
# define SAMPLER2D(_name, _reg) \
uniform SamplerState _name ## Sampler : register(s[_reg]); \
uniform Texture2D _name ## Texture : register(t[_reg]); \
static BgfxSampler2D _name = { _name ## Sampler, _name ## Texture }
# define sampler2D BgfxSampler2D
# define texture2D(_sampler, _coord) bgfxTexture2D(_sampler, _coord)
# define texture2DLod(_sampler, _coord, _level) bgfxTexture2DLod(_sampler, _coord, _level)
# define texture2DProj(_sampler, _coord) bgfxTexture2DProj(_sampler, _coord)
# define SAMPLER2DSHADOW(_name, _reg) \
uniform SamplerComparisonState _name ## Sampler : register(s[_reg]); \
uniform Texture2D _name ## Texture : register(t[_reg]); \
static BgfxSampler2DShadow _name = { _name ## Sampler, _name ## Texture }
# define sampler2DShadow BgfxSampler2DShadow
# define shadow2D(_sampler, _coord) bgfxShadow2D(_sampler, _coord)
# define shadow2DProj(_sampler, _coord) bgfxShadow2DProj(_sampler, _coord)
# define SAMPLER3D(_name, _reg) \
uniform SamplerState _name ## Sampler : register(s[_reg]); \
uniform Texture3D _name ## Texture : register(t[_reg]); \
static BgfxSampler3D _name = { _name ## Sampler, _name ## Texture }
# define ISAMPLER3D(_name, _reg) \
uniform Texture3D<ivec4> _name ## Texture : register(t[_reg]); \
static BgfxISampler3D _name = { _name ## Texture }
# define USAMPLER3D(_name, _reg) \
uniform Texture3D<uvec4> _name ## Texture : register(t[_reg]); \
static BgfxUSampler3D _name = { _name ## Texture }
# define sampler3D BgfxSampler3D
# define texture3D(_sampler, _coord) bgfxTexture3D(_sampler, _coord)
# define texture3DLod(_sampler, _coord, _level) bgfxTexture3DLod(_sampler, _coord, _level)
# define SAMPLERCUBE(_name, _reg) \
uniform SamplerState _name ## Sampler : register(s[_reg]); \
uniform TextureCube _name ## Texture : register(t[_reg]); \
static BgfxSamplerCube _name = { _name ## Sampler, _name ## Texture }
# define samplerCube BgfxSamplerCube
# define textureCube(_sampler, _coord) bgfxTextureCube(_sampler, _coord)
# define textureCubeLod(_sampler, _coord, _level) bgfxTextureCubeLod(_sampler, _coord, _level)
# else
# define sampler2DShadow sampler2D
vec4 bgfxTexture2DProj(sampler2D _sampler, vec3 _coord)
{
return tex2Dproj(_sampler, vec4(_coord.xy, 0.0, _coord.z) );
}
vec4 bgfxTexture2DProj(sampler2D _sampler, vec4 _coord)
{
return tex2Dproj(_sampler, _coord);
}
float bgfxShadow2D(sampler2DShadow _sampler, vec3 _coord)
{
#if 0
float occluder = tex2D(_sampler, _coord.xy).x;
return step(_coord.z * 2.0 - 1.0, occluder);
#else
return tex2Dproj(_sampler, vec4(_coord.xy, _coord.z * 2.0 - 1.0, 1.0) ).x;
#endif // 0
}
float bgfxShadow2DProj(sampler2DShadow _sampler, vec4 _coord)
{
#if 0
vec3 coord = _coord.xyz * rcp(_coord.w);
float occluder = tex2D(_sampler, coord.xy).x;
return step(coord.z * 2.0 - 1.0, occluder);
#else
return tex2Dproj(_sampler, _coord).x;
#endif // 0
}
# define SAMPLER2D(_name, _reg) uniform sampler2D _name : register(s ## _reg)
# define texture2D(_sampler, _coord) tex2D(_sampler, _coord)
# define texture2DProj(_sampler, _coord) bgfxTexture2DProj(_sampler, _coord)
# define SAMPLER2DSHADOW(_name, _reg) uniform sampler2DShadow _name : register(s ## _reg)
# define shadow2D(_sampler, _coord) bgfxShadow2D(_sampler, _coord)
# define shadow2DProj(_sampler, _coord) bgfxShadow2DProj(_sampler, _coord)
# define SAMPLER3D(_name, _reg) uniform sampler3D _name : register(s ## _reg)
# define texture3D(_sampler, _coord) tex3D(_sampler, _coord)
# define SAMPLERCUBE(_name, _reg) uniform samplerCUBE _name : register(s[_reg])
# define textureCube(_sampler, _coord) texCUBE(_sampler, _coord)
# if BGFX_SHADER_LANGUAGE_HLSL == 2
# define texture2DLod(_sampler, _coord, _level) tex2D(_sampler, (_coord).xy)
# define texture3DLod(_sampler, _coord, _level) tex3D(_sampler, (_coord).xyz)
# define textureCubeLod(_sampler, _coord, _level) texCUBE(_sampler, (_coord).xyz)
# else
# define texture2DLod(_sampler, _coord, _level) tex2Dlod(_sampler, vec4( (_coord).xy, 0.0, _level) )
# define texture3DLod(_sampler, _coord, _level) tex3Dlod(_sampler, vec4( (_coord).xyz, _level) )
# define textureCubeLod(_sampler, _coord, _level) texCUBElod(_sampler, vec4( (_coord).xyz, _level) )
# endif // BGFX_SHADER_LANGUAGE_HLSL == 2
# endif // BGFX_SHADER_LANGUAGE_HLSL > 3
vec2 vec2_splat(float _x) { return vec2(_x, _x); }
vec3 vec3_splat(float _x) { return vec3(_x, _x, _x); }
vec4 vec4_splat(float _x) { return vec4(_x, _x, _x, _x); }
uvec2 uvec2_splat(uint _x) { return uvec2(_x, _x); }
uvec3 uvec3_splat(uint _x) { return uvec3(_x, _x, _x); }
uvec4 uvec4_splat(uint _x) { return uvec4(_x, _x, _x, _x); }
vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_mtx, _vec); }
vec3 instMul(mat3 _mtx, vec3 _vec) { return mul(_vec, _mtx); }
vec4 instMul(vec4 _vec, mat4 _mtx) { return mul(_mtx, _vec); }
vec4 instMul(mat4 _mtx, vec4 _vec) { return mul(_vec, _mtx); }
bvec2 lessThan(vec2 _a, vec2 _b) { return _a < _b; }
bvec3 lessThan(vec3 _a, vec3 _b) { return _a < _b; }
bvec4 lessThan(vec4 _a, vec4 _b) { return _a < _b; }
bvec2 lessThanEqual(vec2 _a, vec2 _b) { return _a <= _b; }
bvec3 lessThanEqual(vec3 _a, vec3 _b) { return _a <= _b; }
bvec4 lessThanEqual(vec4 _a, vec4 _b) { return _a <= _b; }
bvec2 greaterThan(vec2 _a, vec2 _b) { return _a > _b; }
bvec3 greaterThan(vec3 _a, vec3 _b) { return _a > _b; }
bvec4 greaterThan(vec4 _a, vec4 _b) { return _a > _b; }
bvec2 greaterThanEqual(vec2 _a, vec2 _b) { return _a >= _b; }
bvec3 greaterThanEqual(vec3 _a, vec3 _b) { return _a >= _b; }
bvec4 greaterThanEqual(vec4 _a, vec4 _b) { return _a >= _b; }
bvec2 notEqual(vec2 _a, vec2 _b) { return _a != _b; }
bvec3 notEqual(vec3 _a, vec3 _b) { return _a != _b; }
bvec4 notEqual(vec4 _a, vec4 _b) { return _a != _b; }
bvec2 equal(vec2 _a, vec2 _b) { return _a == _b; }
bvec3 equal(vec3 _a, vec3 _b) { return _a == _b; }
bvec4 equal(vec4 _a, vec4 _b) { return _a == _b; }
float mix(float _a, float _b, float _t) { return lerp(_a, _b, _t); }
vec2 mix(vec2 _a, vec2 _b, vec2 _t) { return lerp(_a, _b, _t); }
vec3 mix(vec3 _a, vec3 _b, vec3 _t) { return lerp(_a, _b, _t); }
vec4 mix(vec4 _a, vec4 _b, vec4 _t) { return lerp(_a, _b, _t); }
float mod(float _a, float _b) { return _a - _b * floor(_a / _b); }
vec2 mod(vec2 _a, vec2 _b) { return _a - _b * floor(_a / _b); }
vec3 mod(vec3 _a, vec3 _b) { return _a - _b * floor(_a / _b); }
vec4 mod(vec4 _a, vec4 _b) { return _a - _b * floor(_a / _b); }
#else
# define atan2(_x, _y) atan(_x, _y)
# define mul(_a, _b) ( (_a) * (_b) )
# define saturate(_x) clamp(_x, 0.0, 1.0)
# define SAMPLER2D(_name, _reg) uniform sampler2D _name
# define SAMPLER3D(_name, _reg) uniform sampler3D _name
# define SAMPLERCUBE(_name, _reg) uniform samplerCube _name
# define SAMPLER2DSHADOW(_name, _reg) uniform sampler2DShadow _name
# define vec2_splat(_x) vec2(_x)
# define vec3_splat(_x) vec3(_x)
# define vec4_splat(_x) vec4(_x)
# define uvec2_splat(_x) uvec2(_x)
# define uvec3_splat(_x) uvec3(_x)
# define uvec4_splat(_x) uvec4(_x)
# if BGFX_SHADER_LANGUAGE_GLSL >= 130
# define ISAMPLER3D(_name, _reg) uniform isampler3D _name
# define USAMPLER3D(_name, _reg) uniform usampler3D _name
ivec4 texture3D(isampler3D _sampler, vec3 _coord) { return texture(_sampler, _coord); }
uvec4 texture3D(usampler3D _sampler, vec3 _coord) { return texture(_sampler, _coord); }
# endif // BGFX_SHADER_LANGUAGE_GLSL >= 130
vec3 instMul(vec3 _vec, mat3 _mtx) { return mul(_vec, _mtx); }
vec3 instMul(mat3 _mtx, vec3 _vec) { return mul(_mtx, _vec); }
vec4 instMul(vec4 _vec, mat4 _mtx) { return mul(_vec, _mtx); }
vec4 instMul(mat4 _mtx, vec4 _vec) { return mul(_mtx, _vec); }
float rcp(float _a) { return 1.0/_a; }
vec2 rcp(vec2 _a) { return vec2(1.0)/_a; }
vec3 rcp(vec3 _a) { return vec3(1.0)/_a; }
vec4 rcp(vec4 _a) { return vec4(1.0)/_a; }
#endif // BGFX_SHADER_LANGUAGE_*
uniform vec4 u_viewRect;
uniform vec4 u_viewTexel;
uniform mat4 u_view;
uniform mat4 u_invView;
uniform mat4 u_proj;
uniform mat4 u_invProj;
uniform mat4 u_viewProj;
uniform mat4 u_invViewProj;
uniform mat4 u_model[BGFX_CONFIG_MAX_BONES];
uniform mat4 u_modelView;
uniform mat4 u_modelViewProj;
uniform vec4 u_alphaRef4;
#define u_alphaRef u_alphaRef4.x
#endif // __cplusplus
#endif // BGFX_SHADER_H_HEADER_GUARD

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/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include <bgfx_shader.sh>
#include "shaderlib.sh"

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/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#ifndef __SHADERLIB_SH__
#define __SHADERLIB_SH__
vec4 encodeRE8(float _r)
{
float exponent = ceil(log2(_r) );
return vec4(_r / exp2(exponent)
, 0.0
, 0.0
, (exponent + 128.0) / 255.0
);
}
float decodeRE8(vec4 _re8)
{
float exponent = _re8.w * 255.0 - 128.0;
return _re8.x * exp2(exponent);
}
vec4 encodeRGBE8(vec3 _rgb)
{
vec4 rgbe8;
float maxComponent = max(max(_rgb.x, _rgb.y), _rgb.z);
float exponent = ceil(log2(maxComponent) );
rgbe8.xyz = _rgb / exp2(exponent);
rgbe8.w = (exponent + 128.0) / 255.0;
return rgbe8;
}
vec3 decodeRGBE8(vec4 _rgbe8)
{
float exponent = _rgbe8.w * 255.0 - 128.0;
vec3 rgb = _rgbe8.xyz * exp2(exponent);
return rgb;
}
vec3 encodeNormalUint(vec3 _normal)
{
return _normal * 0.5 + 0.5;
}
vec3 decodeNormalUint(vec3 _encodedNormal)
{
return _encodedNormal * 2.0 - 1.0;
}
vec2 encodeNormalSphereMap(vec3 _normal)
{
return normalize(_normal.xy) * sqrt(_normal.z * 0.5 + 0.5);
}
vec3 decodeNormalSphereMap(vec2 _encodedNormal)
{
float zz = dot(_encodedNormal, _encodedNormal) * 2.0 - 1.0;
return vec3(normalize(_encodedNormal.xy) * sqrt(1.0 - zz*zz), zz);
}
// Reference:
// Octahedron normal vector encoding
// http://kriscg.blogspot.com/2014/04/octahedron-normal-vector-encoding.html
vec2 octahedronWrap(vec2 _val)
{
return (1.0 - abs(_val.yx) )
* mix(vec2_splat(-1.0), vec2_splat(1.0), vec2(greaterThanEqual(_val.xy, vec2_splat(0.0) ) ) );
}
vec2 encodeNormalOctahedron(vec3 _normal)
{
_normal /= abs(_normal.x) + abs(_normal.y) + abs(_normal.z);
_normal.xy = _normal.z >= 0.0 ? _normal.xy : octahedronWrap(_normal.xy);
_normal.xy = _normal.xy * 0.5 + 0.5;
return _normal.xy;
}
vec3 decodeNormalOctahedron(vec2 _encodedNormal)
{
_encodedNormal = _encodedNormal * 2.0 - 1.0;
vec3 normal;
normal.z = 1.0 - abs(_encodedNormal.x) - abs(_encodedNormal.y);
normal.xy = normal.z >= 0.0 ? _encodedNormal.xy : octahedronWrap(_encodedNormal.xy);
return normalize(normal);
}
// Reference:
// RGB/XYZ Matrices
// http://www.brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html
vec3 convertRGB2XYZ(vec3 _rgb)
{
vec3 xyz;
xyz.x = dot(vec3(0.4124564, 0.3575761, 0.1804375), _rgb);
xyz.y = dot(vec3(0.2126729, 0.7151522, 0.0721750), _rgb);
xyz.z = dot(vec3(0.0193339, 0.1191920, 0.9503041), _rgb);
return xyz;
}
vec3 convertXYZ2RGB(vec3 _xyz)
{
vec3 rgb;
rgb.x = dot(vec3( 3.2404542, -1.5371385, -0.4985314), _xyz);
rgb.y = dot(vec3(-0.9692660, 1.8760108, 0.0415560), _xyz);
rgb.z = dot(vec3( 0.0556434, -0.2040259, 1.0572252), _xyz);
return rgb;
}
vec3 convertXYZ2Yxy(vec3 _xyz)
{
// Reference:
// http://www.brucelindbloom.com/index.html?Eqn_XYZ_to_xyY.html
float inv = 1.0/dot(_xyz, vec3(1.0, 1.0, 1.0) );
return vec3(_xyz.y, _xyz.x*inv, _xyz.y*inv);
}
vec3 convertYxy2XYZ(vec3 _Yxy)
{
// Reference:
// http://www.brucelindbloom.com/index.html?Eqn_xyY_to_XYZ.html
vec3 xyz;
xyz.x = _Yxy.x*_Yxy.y/_Yxy.z;
xyz.y = _Yxy.x;
xyz.z = _Yxy.x*(1.0 - _Yxy.y - _Yxy.z)/_Yxy.z;
return xyz;
}
vec3 convertRGB2Yxy(vec3 _rgb)
{
return convertXYZ2Yxy(convertRGB2XYZ(_rgb) );
}
vec3 convertYxy2RGB(vec3 _Yxy)
{
return convertXYZ2RGB(convertYxy2XYZ(_Yxy) );
}
vec3 convertRGB2Yuv(vec3 _rgb)
{
vec3 yuv;
yuv.x = dot(_rgb, vec3(0.299, 0.587, 0.114) );
yuv.y = (_rgb.x - yuv.x)*0.713 + 0.5;
yuv.z = (_rgb.z - yuv.x)*0.564 + 0.5;
return yuv;
}
vec3 convertYuv2RGB(vec3 _yuv)
{
vec3 rgb;
rgb.x = _yuv.x + 1.403*(_yuv.y-0.5);
rgb.y = _yuv.x - 0.344*(_yuv.y-0.5) - 0.714*(_yuv.z-0.5);
rgb.z = _yuv.x + 1.773*(_yuv.z-0.5);
return rgb;
}
vec3 convertRGB2YIQ(vec3 _rgb)
{
vec3 yiq;
yiq.x = dot(vec3(0.299, 0.587, 0.114 ), _rgb);
yiq.y = dot(vec3(0.595716, -0.274453, -0.321263), _rgb);
yiq.z = dot(vec3(0.211456, -0.522591, 0.311135), _rgb);
return yiq;
}
vec3 convertYIQ2RGB(vec3 _yiq)
{
vec3 rgb;
rgb.x = dot(vec3(1.0, 0.9563, 0.6210), _yiq);
rgb.y = dot(vec3(1.0, -0.2721, -0.6474), _yiq);
rgb.z = dot(vec3(1.0, -1.1070, 1.7046), _yiq);
return rgb;
}
vec3 toLinear(vec3 _rgb)
{
return pow(abs(_rgb), vec3_splat(2.2) );
}
vec4 toLinear(vec4 _rgba)
{
return vec4(toLinear(_rgba.xyz), _rgba.w);
}
vec3 toLinearAccurate(vec3 _rgb)
{
vec3 lo = _rgb / 12.92;
vec3 hi = pow( (_rgb + 0.055) / 1.055, vec3_splat(2.4) );
vec3 rgb = mix(hi, lo, vec3(lessThanEqual(_rgb, vec3_splat(0.04045) ) ) );
return rgb;
}
vec4 toLinearAccurate(vec4 _rgba)
{
return vec4(toLinearAccurate(_rgba.xyz), _rgba.w);
}
float toGamma(float _r)
{
return pow(abs(_r), 1.0/2.2);
}
vec3 toGamma(vec3 _rgb)
{
return pow(abs(_rgb), vec3_splat(1.0/2.2) );
}
vec4 toGamma(vec4 _rgba)
{
return vec4(toGamma(_rgba.xyz), _rgba.w);
}
vec3 toGammaAccurate(vec3 _rgb)
{
vec3 lo = _rgb * 12.92;
vec3 hi = pow(abs(_rgb), vec3_splat(1.0/2.4) ) * 1.055 - 0.055;
vec3 rgb = mix(hi, lo, vec3(lessThanEqual(_rgb, vec3_splat(0.0031308) ) ) );
return rgb;
}
vec4 toGammaAccurate(vec4 _rgba)
{
return vec4(toGammaAccurate(_rgba.xyz), _rgba.w);
}
vec3 toReinhard(vec3 _rgb)
{
return toGamma(_rgb/(_rgb+vec3_splat(1.0) ) );
}
vec4 toReinhard(vec4 _rgba)
{
return vec4(toReinhard(_rgba.xyz), _rgba.w);
}
vec3 toFilmic(vec3 _rgb)
{
_rgb = max(vec3_splat(0.0), _rgb - 0.004);
_rgb = (_rgb*(6.2*_rgb + 0.5) ) / (_rgb*(6.2*_rgb + 1.7) + 0.06);
return _rgb;
}
vec4 toFilmic(vec4 _rgba)
{
return vec4(toFilmic(_rgba.xyz), _rgba.w);
}
vec3 luma(vec3 _rgb)
{
float yy = dot(vec3(0.2126729, 0.7151522, 0.0721750), _rgb);
return vec3_splat(yy);
}
vec4 luma(vec4 _rgba)
{
return vec4(luma(_rgba.xyz), _rgba.w);
}
vec3 conSatBri(vec3 _rgb, vec3 _csb)
{
vec3 rgb = _rgb * _csb.z;
rgb = mix(luma(rgb), rgb, _csb.y);
rgb = mix(vec3_splat(0.5), rgb, _csb.x);
return rgb;
}
vec4 conSatBri(vec4 _rgba, vec3 _csb)
{
return vec4(conSatBri(_rgba.xyz, _csb), _rgba.w);
}
vec3 posterize(vec3 _rgb, float _numColors)
{
return floor(_rgb*_numColors) / _numColors;
}
vec4 posterize(vec4 _rgba, float _numColors)
{
return vec4(posterize(_rgba.xyz, _numColors), _rgba.w);
}
vec3 sepia(vec3 _rgb)
{
vec3 color;
color.x = dot(_rgb, vec3(0.393, 0.769, 0.189) );
color.y = dot(_rgb, vec3(0.349, 0.686, 0.168) );
color.z = dot(_rgb, vec3(0.272, 0.534, 0.131) );
return color;
}
vec4 sepia(vec4 _rgba)
{
return vec4(sepia(_rgba.xyz), _rgba.w);
}
vec3 blendOverlay(vec3 _base, vec3 _blend)
{
vec3 lt = 2.0 * _base * _blend;
vec3 gte = 1.0 - 2.0 * (1.0 - _base) * (1.0 - _blend);
return mix(lt, gte, step(vec3_splat(0.5), _base) );
}
vec4 blendOverlay(vec4 _base, vec4 _blend)
{
return vec4(blendOverlay(_base.xyz, _blend.xyz), _base.w);
}
vec3 adjustHue(vec3 _rgb, float _hue)
{
vec3 yiq = convertRGB2YIQ(_rgb);
float angle = _hue + atan2(yiq.z, yiq.y);
float len = length(yiq.yz);
return convertYIQ2RGB(vec3(yiq.x, len*cos(angle), len*sin(angle) ) );
}
vec4 packFloatToRgba(float _value)
{
const vec4 shift = vec4(256 * 256 * 256, 256 * 256, 256, 1.0);
const vec4 mask = vec4(0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0);
vec4 comp = fract(_value * shift);
comp -= comp.xxyz * mask;
return comp;
}
float unpackRgbaToFloat(vec4 _rgba)
{
const vec4 shift = vec4(1.0 / (256.0 * 256.0 * 256.0), 1.0 / (256.0 * 256.0), 1.0 / 256.0, 1.0);
return dot(_rgba, shift);
}
vec2 packHalfFloat(float _value)
{
const vec2 shift = vec2(256, 1.0);
const vec2 mask = vec2(0, 1.0 / 256.0);
vec2 comp = fract(_value * shift);
comp -= comp.xx * mask;
return comp;
}
float unpackHalfFloat(vec2 _rg)
{
const vec2 shift = vec2(1.0 / 256.0, 1.0);
return dot(_rg, shift);
}
float random(vec2 _uv)
{
return fract(sin(dot(_uv.xy, vec2(12.9898, 78.233) ) ) * 43758.5453);
}
#endif // __SHADERLIB_SH__

BIN
shaders/glsl/fs_cubes.bin Normal file

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BIN
shaders/glsl/fs_mesh.bin Normal file

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@ -0,0 +1,503 @@
static const uint8_t fs_sms_mesh_bin[7988] =
{
0x46, 0x53, 0x48, 0x04, 0x08, 0x70, 0x6a, 0x48, 0x03, 0x00, 0x0a, 0x75, 0x5f, 0x6c, 0x69, 0x67, // FSH..pjH...u_lig
0x68, 0x74, 0x50, 0x6f, 0x73, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x63, 0x6f, // htPos.......u_co
0x6c, 0x6f, 0x72, 0x02, 0x01, 0x00, 0x00, 0x01, 0x00, 0x0b, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, // lor.......u_shad
0x6f, 0x77, 0x4d, 0x61, 0x70, 0x00, 0x01, 0x00, 0x00, 0x01, 0x00, 0xf4, 0x1e, 0x00, 0x00, 0x76, // owMap..........v
0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, 0x5f, 0x6e, 0x6f, // arying vec3 v_no
0x72, 0x6d, 0x61, 0x6c, 0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, // rmal;.varying ve
0x63, 0x34, 0x20, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, // c4 v_shadowcoord
0x3b, 0x0a, 0x76, 0x61, 0x72, 0x79, 0x69, 0x6e, 0x67, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x76, // ;.varying vec3 v
0x5f, 0x76, 0x69, 0x65, 0x77, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, // _view;.uniform v
0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x6c, 0x69, 0x67, 0x68, 0x74, 0x50, 0x6f, 0x73, 0x3b, 0x0a, // ec4 u_lightPos;.
0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x75, 0x5f, 0x63, // uniform vec4 u_c
0x6f, 0x6c, 0x6f, 0x72, 0x3b, 0x0a, 0x75, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x73, 0x61, // olor;.uniform sa
0x6d, 0x70, 0x6c, 0x65, 0x72, 0x32, 0x44, 0x53, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x20, 0x75, 0x5f, // mpler2DShadow u_
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, // shadowMap;.void
0x6d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x32, // main ().{. vec2
0x20, 0x6c, 0x63, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, // lc_1;. vec3 tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // pvar_2;. tmpvar
0x5f, 0x32, 0x20, 0x3d, 0x20, 0x2d, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69, 0x7a, 0x65, // _2 = -(normalize
0x28, 0x75, 0x5f, 0x6c, 0x69, 0x67, 0x68, 0x74, 0x50, 0x6f, 0x73, 0x2e, 0x78, 0x79, 0x7a, 0x29, // (u_lightPos.xyz)
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // );. float tmpva
0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, // r_3;. tmpvar_3
0x3d, 0x20, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x2c, // = dot (v_normal,
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x65, // tmpvar_2);. ve
0x63, 0x32, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, // c2 tmpvar_4;. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x2e, 0x78, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, // mpvar_4.x = tmpv
0x61, 0x72, 0x5f, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, // ar_3;. tmpvar_4
0x2e, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x28, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x66, 0x6c, 0x6f, // .y = (((. flo
0x61, 0x74, 0x28, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x20, 0x3e, 0x3d, 0x20, // at((tmpvar_3 >=
0x30, 0x2e, 0x30, 0x29, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x2a, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, // 0.0)). * .
0x6d, 0x61, 0x78, 0x20, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x64, 0x6f, 0x74, 0x20, 0x28, 0x28, // max (0.0, dot ((
0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x28, 0x32, 0x2e, 0x30, 0x20, 0x2a, 0x20, 0x74, // (. (2.0 * t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x29, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x20, 0x2a, 0x20, // mpvar_3). *
0x76, 0x5f, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x29, 0x20, 0x2d, 0x20, 0x74, 0x6d, 0x70, 0x76, // v_normal) - tmpv
0x61, 0x72, 0x5f, 0x32, 0x29, 0x2c, 0x20, 0x2d, 0x28, 0x6e, 0x6f, 0x72, 0x6d, 0x61, 0x6c, 0x69, // ar_2), -(normali
0x7a, 0x65, 0x28, 0x76, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x29, 0x29, 0x29, 0x29, 0x0a, 0x20, 0x20, // ze(v_view)))).
0x29, 0x20, 0x2a, 0x20, 0x33, 0x2e, 0x30, 0x29, 0x20, 0x2f, 0x20, 0x38, 0x2e, 0x30, 0x29, 0x3b, // ) * 3.0) / 8.0);
0x0a, 0x20, 0x20, 0x6c, 0x63, 0x5f, 0x31, 0x20, 0x3d, 0x20, 0x6d, 0x61, 0x78, 0x20, 0x28, 0x74, // . lc_1 = max (t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, // mpvar_4, 0.0);.
0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x3b, // float tmpvar_5;
0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, // . float result_
0x36, 0x3b, 0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // 6;. vec2 tmpvar
0x5f, 0x37, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x20, 0x3d, // _7;. tmpvar_7 =
0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x2e, // (v_shadowcoord.
0x78, 0x79, 0x20, 0x2f, 0x20, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, // xy / v_shadowcoo
0x72, 0x64, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x62, 0x6f, 0x6f, 0x6c, 0x20, 0x74, 0x6d, // rd.w);. bool tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x38, 0x3b, 0x0a, 0x20, 0x20, 0x69, 0x66, 0x20, 0x28, 0x61, 0x6e, // pvar_8;. if (an
0x79, 0x28, 0x67, 0x72, 0x65, 0x61, 0x74, 0x65, 0x72, 0x54, 0x68, 0x61, 0x6e, 0x20, 0x28, 0x74, // y(greaterThan (t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x31, 0x2e, // mpvar_7, vec2(1.
0x30, 0x2c, 0x20, 0x31, 0x2e, 0x30, 0x29, 0x29, 0x29, 0x29, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x20, // 0, 1.0)))) {.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x38, 0x20, 0x3d, 0x20, 0x62, 0x6f, 0x6f, 0x6c, // tmpvar_8 = bool
0x28, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x20, 0x65, 0x6c, 0x73, 0x65, 0x20, 0x7b, 0x0a, // (1);. } else {.
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x38, 0x20, 0x3d, 0x20, 0x61, // tmpvar_8 = a
0x6e, 0x79, 0x28, 0x6c, 0x65, 0x73, 0x73, 0x54, 0x68, 0x61, 0x6e, 0x20, 0x28, 0x74, 0x6d, 0x70, // ny(lessThan (tmp
0x76, 0x61, 0x72, 0x5f, 0x37, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, // var_7, vec2(0.0,
0x20, 0x30, 0x2e, 0x30, 0x29, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x3b, 0x0a, 0x20, 0x20, // 0.0)));. };.
0x69, 0x66, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x38, 0x29, 0x20, 0x7b, 0x0a, // if (tmpvar_8) {.
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x20, 0x3d, 0x20, 0x31, // tmpvar_5 = 1
0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x20, 0x65, 0x6c, 0x73, 0x65, 0x20, 0x7b, 0x0a, 0x20, // .0;. } else {.
0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x32, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, // vec2 tmpvar_9
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x20, 0x3d, // ;. tmpvar_9 =
0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x39, 0x37, 0x36, 0x35, // (vec2(0.0009765
0x36, 0x32, 0x35, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x39, 0x37, 0x36, 0x35, 0x36, 0x32, // 625, 0.000976562
0x35, 0x29, 0x20, 0x2a, 0x20, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, // 5) * v_shadowcoo
0x72, 0x64, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // rd.w);. vec4
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // tmpvar_10;. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x30, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, // mpvar_10.zw = ve
0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, // c2(0.0, 0.0);.
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x30, 0x2e, 0x78, 0x79, 0x20, 0x3d, // tmpvar_10.xy =
0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, 0x31, 0x2e, 0x35, 0x2c, 0x20, 0x2d, 0x31, 0x2e, // (vec2(-1.5, -1.
0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, // 5) * tmpvar_9);.
0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // vec4 _shadow
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, // Coord_11;. _s
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x31, 0x20, 0x3d, 0x20, // hadowCoord_11 =
0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, // (v_shadowcoord +
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // tmpvar_10);.
0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x32, 0x3b, // vec3 tmpvar_12;
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x32, 0x20, 0x3d, // . tmpvar_12 =
0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, // (_shadowCoord_1
0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // 1.xyz / _shadowC
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x31, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // oord_11.w);.
0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x33, 0x3b, 0x0a, // vec3 tmpvar_13;.
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x33, 0x2e, 0x78, 0x79, // tmpvar_13.xy
0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x32, 0x2e, 0x78, 0x79, 0x3b, // = tmpvar_12.xy;
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x33, 0x2e, 0x7a, // . tmpvar_13.z
0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x32, 0x2e, 0x7a, 0x20, // = (tmpvar_12.z
0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, // - 0.0001);. r
0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // esult_6 = shadow
0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, // 2D (u_shadowMap,
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x33, 0x29, 0x2e, 0x78, 0x3b, 0x0a, 0x20, // tmpvar_13).x;.
0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, // vec4 tmpvar_1
0x34, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x34, // 4;. tmpvar_14
0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, // .zw = vec2(0.0,
0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // 0.0);. tmpvar
0x5f, 0x31, 0x34, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, // _14.xy = (vec2(-
0x31, 0x2e, 0x35, 0x2c, 0x20, 0x2d, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, // 1.5, -0.5) * tmp
0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, // var_9);. vec4
0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x35, // _shadowCoord_15
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // ;. _shadowCoo
0x72, 0x64, 0x5f, 0x31, 0x35, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // rd_15 = (v_shado
0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // wcoord + tmpvar_
0x31, 0x34, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, // 14);. vec3 tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x36, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, // pvar_16;. tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // var_16 = (_shado
0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x35, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, // wCoord_15.xyz /
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x35, 0x2e, // _shadowCoord_15.
0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, // w);. vec3 tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x37, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // var_17;. tmpv
0x61, 0x72, 0x5f, 0x31, 0x37, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ar_17.xy = tmpva
0x72, 0x5f, 0x31, 0x36, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, // r_16.xy;. tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x37, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, // var_17.z = (tmpv
0x61, 0x72, 0x5f, 0x31, 0x36, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, // ar_16.z - 0.0001
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, // );. result_6
0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, // = (result_6 + sh
0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // adow2D (u_shadow
0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x37, 0x29, 0x2e, // Map, tmpvar_17).
0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // x);. vec4 tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x38, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // var_18;. tmpv
0x61, 0x72, 0x5f, 0x31, 0x38, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, // ar_18.zw = vec2(
0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // 0.0, 0.0);. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x38, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, // mpvar_18.xy = (v
0x65, 0x63, 0x32, 0x28, 0x2d, 0x31, 0x2e, 0x35, 0x2c, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, // ec2(-1.5, 0.5) *
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // tmpvar_9);.
0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, // vec4 _shadowCoor
0x64, 0x5f, 0x31, 0x39, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // d_19;. _shado
0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x39, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, // wCoord_19 = (v_s
0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, // hadowcoord + tmp
0x76, 0x61, 0x72, 0x5f, 0x31, 0x38, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, // var_18);. vec
0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 3 tmpvar_20;.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x30, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, // tmpvar_20 = (_s
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x31, 0x39, 0x2e, 0x78, 0x79, // hadowCoord_19.xy
0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, // z / _shadowCoord
0x5f, 0x31, 0x39, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, // _19.w);. vec3
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // tmpvar_21;.
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, // tmpvar_21.xy = t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x30, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, // mpvar_20.xy;.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x31, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, // tmpvar_21.z = (
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x30, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, // tmpvar_20.z - 0.
0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, // 0001);. resul
0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, // t_6 = (result_6
0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, // + shadow2D (u_sh
0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // adowMap, tmpvar_
0x32, 0x31, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, // 21).x);. vec4
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // tmpvar_22;.
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x32, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, // tmpvar_22.zw = v
0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, // ec2(0.0, 0.0);.
0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x32, 0x2e, 0x78, 0x79, 0x20, // tmpvar_22.xy
0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, 0x31, 0x2e, 0x35, 0x2c, 0x20, 0x31, 0x2e, // = (vec2(-1.5, 1.
0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, // 5) * tmpvar_9);.
0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // vec4 _shadow
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, // Coord_23;. _s
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, 0x33, 0x20, 0x3d, 0x20, // hadowCoord_23 =
0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, // (v_shadowcoord +
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // tmpvar_22);.
0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x34, 0x3b, // vec3 tmpvar_24;
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x34, 0x20, 0x3d, // . tmpvar_24 =
0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, // (_shadowCoord_2
0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // 3.xyz / _shadowC
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, 0x33, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // oord_23.w);.
0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x35, 0x3b, 0x0a, // vec3 tmpvar_25;.
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x35, 0x2e, 0x78, 0x79, // tmpvar_25.xy
0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x34, 0x2e, 0x78, 0x79, 0x3b, // = tmpvar_24.xy;
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x35, 0x2e, 0x7a, // . tmpvar_25.z
0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x34, 0x2e, 0x7a, 0x20, // = (tmpvar_24.z
0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, // - 0.0001);. r
0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, // esult_6 = (resul
0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, // t_6 + shadow2D (
0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, // u_shadowMap, tmp
0x76, 0x61, 0x72, 0x5f, 0x32, 0x35, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // var_25).x);.
0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x36, 0x3b, 0x0a, // vec4 tmpvar_26;.
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x36, 0x2e, 0x7a, 0x77, // tmpvar_26.zw
0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, // = vec2(0.0, 0.0
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x36, // );. tmpvar_26
0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, 0x30, 0x2e, 0x35, // .xy = (vec2(-0.5
0x2c, 0x20, 0x2d, 0x31, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // , -1.5) * tmpvar
0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, // _9);. vec4 _s
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, 0x37, 0x3b, 0x0a, 0x20, // hadowCoord_27;.
0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, // _shadowCoord_
0x32, 0x37, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, // 27 = (v_shadowco
0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x36, 0x29, // ord + tmpvar_26)
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ;. vec3 tmpva
0x72, 0x5f, 0x32, 0x38, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // r_28;. tmpvar
0x5f, 0x32, 0x38, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, // _28 = (_shadowCo
0x6f, 0x72, 0x64, 0x5f, 0x32, 0x37, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, // ord_27.xyz / _sh
0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x32, 0x37, 0x2e, 0x77, 0x29, 0x3b, // adowCoord_27.w);
0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // . vec3 tmpvar
0x5f, 0x32, 0x39, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // _29;. tmpvar_
0x32, 0x39, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, // 29.xy = tmpvar_2
0x38, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // 8.xy;. tmpvar
0x5f, 0x32, 0x39, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // _29.z = (tmpvar_
0x32, 0x38, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, // 28.z - 0.0001);.
0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, // result_6 = (
0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, // result_6 + shado
0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, // w2D (u_shadowMap
0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x32, 0x39, 0x29, 0x2e, 0x78, 0x29, 0x3b, // , tmpvar_29).x);
0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // . vec4 tmpvar
0x5f, 0x33, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // _30;. tmpvar_
0x33, 0x30, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, // 30.zw = vec2(0.0
0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // , 0.0);. tmpv
0x61, 0x72, 0x5f, 0x33, 0x30, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, // ar_30.xy = (vec2
0x28, 0x2d, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x2d, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, // (-0.5, -0.5) * t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // mpvar_9);. ve
0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, // c4 _shadowCoord_
0x33, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // 31;. _shadowC
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x31, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, // oord_31 = (v_sha
0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // dowcoord + tmpva
0x72, 0x5f, 0x33, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // r_30);. vec3
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // tmpvar_32;. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, // mpvar_32 = (_sha
0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // dowCoord_31.xyz
0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, // / _shadowCoord_3
0x31, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, // 1.w);. vec3 t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, // mpvar_33;. tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x33, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // pvar_33.xy = tmp
0x76, 0x61, 0x72, 0x5f, 0x33, 0x32, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // var_32.xy;. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x33, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, // mpvar_33.z = (tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x32, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, // pvar_32.z - 0.00
0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, // 01);. result_
0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, // 6 = (result_6 +
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, // shadow2D (u_shad
0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x33, // owMap, tmpvar_33
0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, // ).x);. vec4 t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, // mpvar_34;. tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x34, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, // pvar_34.zw = vec
0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 2(0.0, 0.0);.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x34, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, // tmpvar_34.xy =
0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x30, 0x2e, 0x35, 0x29, // (vec2(-0.5, 0.5)
0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, // * tmpvar_9);.
0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, // vec4 _shadowCo
0x6f, 0x72, 0x64, 0x5f, 0x33, 0x35, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, // ord_35;. _sha
0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x35, 0x20, 0x3d, 0x20, 0x28, 0x76, // dowCoord_35 = (v
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, // _shadowcoord + t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x34, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, // mpvar_34);. v
0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x36, 0x3b, 0x0a, 0x20, // ec3 tmpvar_36;.
0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x36, 0x20, 0x3d, 0x20, 0x28, // tmpvar_36 = (
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x35, 0x2e, // _shadowCoord_35.
0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // xyz / _shadowCoo
0x72, 0x64, 0x5f, 0x33, 0x35, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // rd_35.w);. ve
0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x37, 0x3b, 0x0a, 0x20, 0x20, // c3 tmpvar_37;.
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x37, 0x2e, 0x78, 0x79, 0x20, 0x3d, // tmpvar_37.xy =
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x36, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, // tmpvar_36.xy;.
0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x37, 0x2e, 0x7a, 0x20, 0x3d, // tmpvar_37.z =
0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x36, 0x2e, 0x7a, 0x20, 0x2d, 0x20, // (tmpvar_36.z -
0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, // 0.0001);. res
0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, // ult_6 = (result_
0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, // 6 + shadow2D (u_
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // shadowMap, tmpva
0x72, 0x5f, 0x33, 0x37, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // r_37).x);. ve
0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x38, 0x3b, 0x0a, 0x20, 0x20, // c4 tmpvar_38;.
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x38, 0x2e, 0x7a, 0x77, 0x20, 0x3d, // tmpvar_38.zw =
0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, // vec2(0.0, 0.0);
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x38, 0x2e, 0x78, // . tmpvar_38.x
0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x2d, 0x30, 0x2e, 0x35, 0x2c, 0x20, // y = (vec2(-0.5,
0x31, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, // 1.5) * tmpvar_9)
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, // ;. vec4 _shad
0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x39, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // owCoord_39;.
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x39, 0x20, // _shadowCoord_39
0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, // = (v_shadowcoord
0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x33, 0x38, 0x29, 0x3b, 0x0a, 0x20, // + tmpvar_38);.
0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, // vec3 tmpvar_4
0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x30, // 0;. tmpvar_40
0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, // = (_shadowCoord
0x5f, 0x33, 0x39, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // _39.xyz / _shado
0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x33, 0x39, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, // wCoord_39.w);.
0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x31, // vec3 tmpvar_41
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x31, 0x2e, // ;. tmpvar_41.
0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x30, 0x2e, 0x78, // xy = tmpvar_40.x
0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x31, // y;. tmpvar_41
0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x30, 0x2e, // .z = (tmpvar_40.
0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // z - 0.0001);.
0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, // result_6 = (res
0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, // ult_6 + shadow2D
0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, // (u_shadowMap, t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x31, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, // mpvar_41).x);.
0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x32, // vec4 tmpvar_42
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x32, 0x2e, // ;. tmpvar_42.
0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, // zw = vec2(0.0, 0
0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // .0);. tmpvar_
0x34, 0x32, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, // 42.xy = (vec2(0.
0x35, 0x2c, 0x20, 0x2d, 0x31, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // 5, -1.5) * tmpva
0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, // r_9);. vec4 _
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, 0x33, 0x3b, 0x0a, // shadowCoord_43;.
0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, // _shadowCoord
0x5f, 0x34, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, // _43 = (v_shadowc
0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x32, // oord + tmpvar_42
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, // );. vec3 tmpv
0x61, 0x72, 0x5f, 0x34, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ar_44;. tmpva
0x72, 0x5f, 0x34, 0x34, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // r_44 = (_shadowC
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, 0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, // oord_43.xyz / _s
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, 0x33, 0x2e, 0x77, 0x29, // hadowCoord_43.w)
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ;. vec3 tmpva
0x72, 0x5f, 0x34, 0x35, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // r_45;. tmpvar
0x5f, 0x34, 0x35, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // _45.xy = tmpvar_
0x34, 0x34, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // 44.xy;. tmpva
0x72, 0x5f, 0x34, 0x35, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // r_45.z = (tmpvar
0x5f, 0x34, 0x34, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, // _44.z - 0.0001);
0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, // . result_6 =
0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, // (result_6 + shad
0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, // ow2D (u_shadowMa
0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x35, 0x29, 0x2e, 0x78, 0x29, // p, tmpvar_45).x)
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ;. vec4 tmpva
0x72, 0x5f, 0x34, 0x36, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // r_46;. tmpvar
0x5f, 0x34, 0x36, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, // _46.zw = vec2(0.
0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, // 0, 0.0);. tmp
0x76, 0x61, 0x72, 0x5f, 0x34, 0x36, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, // var_46.xy = (vec
0x32, 0x28, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x2d, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, // 2(0.5, -0.5) * t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // mpvar_9);. ve
0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, // c4 _shadowCoord_
0x34, 0x37, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // 47;. _shadowC
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, 0x37, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, // oord_47 = (v_sha
0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // dowcoord + tmpva
0x72, 0x5f, 0x34, 0x36, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // r_46);. vec3
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x38, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // tmpvar_48;. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x38, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, // mpvar_48 = (_sha
0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, 0x37, 0x2e, 0x78, 0x79, 0x7a, 0x20, // dowCoord_47.xyz
0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x34, // / _shadowCoord_4
0x37, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, // 7.w);. vec3 t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x39, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, // mpvar_49;. tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x39, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, // pvar_49.xy = tmp
0x76, 0x61, 0x72, 0x5f, 0x34, 0x38, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // var_48.xy;. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x39, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, // mpvar_49.z = (tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x38, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, // pvar_48.z - 0.00
0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, // 01);. result_
0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, // 6 = (result_6 +
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, // shadow2D (u_shad
0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x34, 0x39, // owMap, tmpvar_49
0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, // ).x);. vec4 t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, // mpvar_50;. tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x30, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, // pvar_50.zw = vec
0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 2(0.0, 0.0);.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x30, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, // tmpvar_50.xy =
0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x20, // (vec2(0.5, 0.5)
0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // * tmpvar_9);.
0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // vec4 _shadowCoo
0x72, 0x64, 0x5f, 0x35, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, // rd_51;. _shad
0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x31, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, // owCoord_51 = (v_
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, // shadowcoord + tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // pvar_50);. ve
0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x32, 0x3b, 0x0a, 0x20, 0x20, // c3 tmpvar_52;.
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x32, 0x20, 0x3d, 0x20, 0x28, 0x5f, // tmpvar_52 = (_
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x31, 0x2e, 0x78, // shadowCoord_51.x
0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, // yz / _shadowCoor
0x64, 0x5f, 0x35, 0x31, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, // d_51.w);. vec
0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x33, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 3 tmpvar_53;.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x33, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, // tmpvar_53.xy =
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x32, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, // tmpvar_52.xy;.
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x33, 0x2e, 0x7a, 0x20, 0x3d, 0x20, // tmpvar_53.z =
0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x32, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, // (tmpvar_52.z - 0
0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, // .0001);. resu
0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, // lt_6 = (result_6
0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, // + shadow2D (u_s
0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // hadowMap, tmpvar
0x5f, 0x35, 0x33, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, // _53).x);. vec
0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x20, // 4 tmpvar_54;.
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x34, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, // tmpvar_54.zw =
0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, // vec2(0.0, 0.0);.
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x34, 0x2e, 0x78, 0x79, // tmpvar_54.xy
0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x35, 0x2c, 0x20, 0x31, 0x2e, // = (vec2(0.5, 1.
0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, // 5) * tmpvar_9);.
0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // vec4 _shadow
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x35, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, // Coord_55;. _s
0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x35, 0x20, 0x3d, 0x20, // hadowCoord_55 =
0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, // (v_shadowcoord +
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x34, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, // tmpvar_54);.
0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x36, 0x3b, // vec3 tmpvar_56;
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x36, 0x20, 0x3d, // . tmpvar_56 =
0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, // (_shadowCoord_5
0x35, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, // 5.xyz / _shadowC
0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x35, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // oord_55.w);.
0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x37, 0x3b, 0x0a, // vec3 tmpvar_57;.
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x37, 0x2e, 0x78, 0x79, // tmpvar_57.xy
0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x36, 0x2e, 0x78, 0x79, 0x3b, // = tmpvar_56.xy;
0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x37, 0x2e, 0x7a, // . tmpvar_57.z
0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x36, 0x2e, 0x7a, 0x20, // = (tmpvar_56.z
0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, // - 0.0001);. r
0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, // esult_6 = (resul
0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, // t_6 + shadow2D (
0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, // u_shadowMap, tmp
0x76, 0x61, 0x72, 0x5f, 0x35, 0x37, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // var_57).x);.
0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x38, 0x3b, 0x0a, // vec4 tmpvar_58;.
0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x38, 0x2e, 0x7a, 0x77, // tmpvar_58.zw
0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, // = vec2(0.0, 0.0
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x38, // );. tmpvar_58
0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x31, 0x2e, 0x35, 0x2c, // .xy = (vec2(1.5,
0x20, 0x2d, 0x31, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // -1.5) * tmpvar_
0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, // 9);. vec4 _sh
0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x39, 0x3b, 0x0a, 0x20, 0x20, // adowCoord_59;.
0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, // _shadowCoord_5
0x39, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, // 9 = (v_shadowcoo
0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x38, 0x29, 0x3b, // rd + tmpvar_58);
0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // . vec3 tmpvar
0x5f, 0x36, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // _60;. tmpvar_
0x36, 0x30, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // 60 = (_shadowCoo
0x72, 0x64, 0x5f, 0x35, 0x39, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, // rd_59.xyz / _sha
0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x35, 0x39, 0x2e, 0x77, 0x29, 0x3b, 0x0a, // dowCoord_59.w);.
0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // vec3 tmpvar_
0x36, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, // 61;. tmpvar_6
0x31, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x30, // 1.xy = tmpvar_60
0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // .xy;. tmpvar_
0x36, 0x31, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, // 61.z = (tmpvar_6
0x30, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, // 0.z - 0.0001);.
0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, // result_6 = (r
0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // esult_6 + shadow
0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, // 2D (u_shadowMap,
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x31, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, // tmpvar_61).x);.
0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // vec4 tmpvar_
0x36, 0x32, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, // 62;. tmpvar_6
0x32, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, // 2.zw = vec2(0.0,
0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // 0.0);. tmpva
0x72, 0x5f, 0x36, 0x32, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, // r_62.xy = (vec2(
0x31, 0x2e, 0x35, 0x2c, 0x20, 0x2d, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, // 1.5, -0.5) * tmp
0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, // var_9);. vec4
0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x36, 0x33, // _shadowCoord_63
0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // ;. _shadowCoo
0x72, 0x64, 0x5f, 0x36, 0x33, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // rd_63 = (v_shado
0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // wcoord + tmpvar_
0x36, 0x32, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, // 62);. vec3 tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x34, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, // pvar_64;. tmp
0x76, 0x61, 0x72, 0x5f, 0x36, 0x34, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, // var_64 = (_shado
0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x36, 0x33, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, // wCoord_63.xyz /
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x36, 0x33, 0x2e, // _shadowCoord_63.
0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, // w);. vec3 tmp
0x76, 0x61, 0x72, 0x5f, 0x36, 0x35, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // var_65;. tmpv
0x61, 0x72, 0x5f, 0x36, 0x35, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // ar_65.xy = tmpva
0x72, 0x5f, 0x36, 0x34, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, // r_64.xy;. tmp
0x76, 0x61, 0x72, 0x5f, 0x36, 0x35, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, // var_65.z = (tmpv
0x61, 0x72, 0x5f, 0x36, 0x34, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, // ar_64.z - 0.0001
0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, // );. result_6
0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, // = (result_6 + sh
0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // adow2D (u_shadow
0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x35, 0x29, 0x2e, // Map, tmpvar_65).
0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, // x);. vec4 tmp
0x76, 0x61, 0x72, 0x5f, 0x36, 0x36, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // var_66;. tmpv
0x61, 0x72, 0x5f, 0x36, 0x36, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, 0x63, 0x32, 0x28, // ar_66.zw = vec2(
0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // 0.0, 0.0);. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x36, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x28, 0x76, // mpvar_66.xy = (v
0x65, 0x63, 0x32, 0x28, 0x31, 0x2e, 0x35, 0x2c, 0x20, 0x30, 0x2e, 0x35, 0x29, 0x20, 0x2a, 0x20, // ec2(1.5, 0.5) *
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, // tmpvar_9);. v
0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, // ec4 _shadowCoord
0x5f, 0x36, 0x37, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, // _67;. _shadow
0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x36, 0x37, 0x20, 0x3d, 0x20, 0x28, 0x76, 0x5f, 0x73, 0x68, // Coord_67 = (v_sh
0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, 0x6d, 0x70, 0x76, // adowcoord + tmpv
0x61, 0x72, 0x5f, 0x36, 0x36, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, // ar_66);. vec3
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x38, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // tmpvar_68;.
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x38, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x73, 0x68, // tmpvar_68 = (_sh
0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x36, 0x37, 0x2e, 0x78, 0x79, 0x7a, // adowCoord_67.xyz
0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, // / _shadowCoord_
0x36, 0x37, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x33, 0x20, // 67.w);. vec3
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x39, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // tmpvar_69;. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x39, 0x2e, 0x78, 0x79, 0x20, 0x3d, 0x20, 0x74, 0x6d, // mpvar_69.xy = tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x38, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, // pvar_68.xy;.
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x39, 0x2e, 0x7a, 0x20, 0x3d, 0x20, 0x28, 0x74, // tmpvar_69.z = (t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, 0x38, 0x2e, 0x7a, 0x20, 0x2d, 0x20, 0x30, 0x2e, 0x30, // mpvar_68.z - 0.0
0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, // 001);. result
0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x2b, // _6 = (result_6 +
0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, 0x73, 0x68, 0x61, // shadow2D (u_sha
0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x36, // dowMap, tmpvar_6
0x39, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, // 9).x);. vec4
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, // tmpvar_70;. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x30, 0x2e, 0x7a, 0x77, 0x20, 0x3d, 0x20, 0x76, 0x65, // mpvar_70.zw = ve
0x63, 0x32, 0x28, 0x30, 0x2e, 0x30, 0x2c, 0x20, 0x30, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, // c2(0.0, 0.0);.
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x30, 0x2e, 0x78, 0x79, 0x20, 0x3d, // tmpvar_70.xy =
0x20, 0x28, 0x76, 0x65, 0x63, 0x32, 0x28, 0x31, 0x2e, 0x35, 0x2c, 0x20, 0x31, 0x2e, 0x35, 0x29, // (vec2(1.5, 1.5)
0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x39, 0x29, 0x3b, 0x0a, 0x20, 0x20, // * tmpvar_9);.
0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, // vec4 _shadowCo
0x6f, 0x72, 0x64, 0x5f, 0x37, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x5f, 0x73, 0x68, 0x61, // ord_71;. _sha
0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x37, 0x31, 0x20, 0x3d, 0x20, 0x28, 0x76, // dowCoord_71 = (v
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x63, 0x6f, 0x6f, 0x72, 0x64, 0x20, 0x2b, 0x20, 0x74, // _shadowcoord + t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, // mpvar_70);. v
0x65, 0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x32, 0x3b, 0x0a, 0x20, // ec3 tmpvar_72;.
0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x32, 0x20, 0x3d, 0x20, 0x28, // tmpvar_72 = (
0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, 0x72, 0x64, 0x5f, 0x37, 0x31, 0x2e, // _shadowCoord_71.
0x78, 0x79, 0x7a, 0x20, 0x2f, 0x20, 0x5f, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x43, 0x6f, 0x6f, // xyz / _shadowCoo
0x72, 0x64, 0x5f, 0x37, 0x31, 0x2e, 0x77, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x76, 0x65, // rd_71.w);. ve
0x63, 0x33, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x33, 0x3b, 0x0a, 0x20, 0x20, // c3 tmpvar_73;.
0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x33, 0x2e, 0x78, 0x79, 0x20, 0x3d, // tmpvar_73.xy =
0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x32, 0x2e, 0x78, 0x79, 0x3b, 0x0a, 0x20, // tmpvar_72.xy;.
0x20, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x33, 0x2e, 0x7a, 0x20, 0x3d, // tmpvar_73.z =
0x20, 0x28, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x32, 0x2e, 0x7a, 0x20, 0x2d, 0x20, // (tmpvar_72.z -
0x30, 0x2e, 0x30, 0x30, 0x30, 0x31, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x72, 0x65, 0x73, // 0.0001);. res
0x75, 0x6c, 0x74, 0x5f, 0x36, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, 0x5f, // ult_6 = (result_
0x36, 0x20, 0x2b, 0x20, 0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x32, 0x44, 0x20, 0x28, 0x75, 0x5f, // 6 + shadow2D (u_
0x73, 0x68, 0x61, 0x64, 0x6f, 0x77, 0x4d, 0x61, 0x70, 0x2c, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, // shadowMap, tmpva
0x72, 0x5f, 0x37, 0x33, 0x29, 0x2e, 0x78, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x74, 0x6d, // r_73).x);. tm
0x70, 0x76, 0x61, 0x72, 0x5f, 0x35, 0x20, 0x3d, 0x20, 0x28, 0x72, 0x65, 0x73, 0x75, 0x6c, 0x74, // pvar_5 = (result
0x5f, 0x36, 0x20, 0x2f, 0x20, 0x31, 0x36, 0x2e, 0x30, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x7d, 0x3b, // _6 / 16.0);. };
0x0a, 0x20, 0x20, 0x76, 0x65, 0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, // . vec4 tmpvar_7
0x34, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x34, 0x2e, 0x77, // 4;. tmpvar_74.w
0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, // = 1.0;. tmpvar
0x5f, 0x37, 0x34, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x70, 0x6f, 0x77, 0x20, 0x28, 0x61, // _74.xyz = pow (a
0x62, 0x73, 0x28, 0x28, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x30, 0x2e, 0x31, 0x20, 0x2a, 0x20, // bs((. (0.1 *
0x75, 0x5f, 0x63, 0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x0a, 0x20, 0x20, 0x20, // u_color.xyz).
0x2b, 0x20, 0x0a, 0x20, 0x20, 0x20, 0x20, 0x28, 0x28, 0x28, 0x6c, 0x63, 0x5f, 0x31, 0x2e, 0x78, // + . (((lc_1.x
0x20, 0x2b, 0x20, 0x6c, 0x63, 0x5f, 0x31, 0x2e, 0x79, 0x29, 0x20, 0x2a, 0x20, 0x75, 0x5f, 0x63, // + lc_1.y) * u_c
0x6f, 0x6c, 0x6f, 0x72, 0x2e, 0x78, 0x79, 0x7a, 0x29, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, // olor.xyz) * tmpv
0x61, 0x72, 0x5f, 0x35, 0x29, 0x0a, 0x20, 0x20, 0x29, 0x29, 0x2c, 0x20, 0x76, 0x65, 0x63, 0x33, // ar_5). )), vec3
0x28, 0x30, 0x2e, 0x34, 0x35, 0x34, 0x35, 0x34, 0x35, 0x34, 0x2c, 0x20, 0x30, 0x2e, 0x34, 0x35, // (0.4545454, 0.45
0x34, 0x35, 0x34, 0x35, 0x34, 0x2c, 0x20, 0x30, 0x2e, 0x34, 0x35, 0x34, 0x35, 0x34, 0x35, 0x34, // 45454, 0.4545454
0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x67, 0x6c, 0x5f, 0x46, 0x72, 0x61, 0x67, 0x43, 0x6f, 0x6c, // ));. gl_FragCol
0x6f, 0x72, 0x20, 0x3d, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x37, 0x34, 0x3b, 0x0a, // or = tmpvar_74;.
0x7d, 0x0a, 0x0a, 0x00, // }...
};

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shaders/glsl/vs_cubes.bin Normal file

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5
shaders/src/Makefile Normal file
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@ -0,0 +1,5 @@
all: fs_sms_mesh.sc vs_sms_mesh.sc varying.def.sc fs_sms_shadow.sh
../../build/shaderc -f fs_sms_mesh.sc -o ../glsl/fs_sms_mesh.bin --type fragment --platform linux -i ../common --varyingdef -p 120
../../build/shaderc -f vs_sms_mesh.sc -o ../glsl/vs_sms_mesh.bin --type vertex --platform linux -i ../common --varyingdef -p 120
../../build/shaderc -f fs_sms_mesh.sc -o ../glsl/fs_sms_mesh.bin --type fragment --platform linux -i ../common --varyingdef -p 120 --depends

13
shaders/src/fs_cubes.sc Normal file
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@ -0,0 +1,13 @@
$input v_color0
/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
gl_FragColor = v_color0;
}

13
shaders/src/fs_debug.sc Normal file
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@ -0,0 +1,13 @@
/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
uniform vec4 u_color;
void main()
{
gl_FragColor = u_color;
}

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@ -0,0 +1,11 @@
$input v_view, v_normal, v_shadowcoord
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
#define SHADOW_PACKED_DEPTH 0
#include "fs_sms_shadow.sh"

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@ -0,0 +1,11 @@
$input v_view, v_normal, v_shadowcoord
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
#define SHADOW_PACKED_DEPTH 1
#include "fs_sms_shadow.sh"

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@ -0,0 +1,12 @@
$input v_view, v_normal, v_shadowcoord
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
#define SHADOW_PACKED_DEPTH 1
#define TEXTURED 1
#include "fs_sms_shadow.sh"

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@ -0,0 +1,12 @@
$input v_view, v_normal, v_shadowcoord, v_texcoord0
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
#define SHADOW_PACKED_DEPTH 0
#define TEXTURED 1
#include "fs_sms_shadow.sh"

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@ -0,0 +1,11 @@
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
gl_FragColor = vec4_splat(0.0);
}

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@ -0,0 +1,113 @@
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
uniform vec4 u_lightPos;
uniform vec4 u_color;
uniform vec4 u_shadowMapParams;
#define u_shadowMapSize u_shadowMapParams.x
#define u_shadowMapBias u_shadowMapParams.y
#if SHADOW_PACKED_DEPTH
SAMPLER2D(u_shadowMap, 0);
# define Sampler sampler2D
#else
SAMPLER2DSHADOW(u_shadowMap, 0);
# define Sampler sampler2DShadow
#endif // SHADOW_PACKED_DEPTH
#if TEXTURED
SAMPLER2D(sceneDefaultTexture, 1);
#endif
vec2 lit(vec3 _ld, vec3 _n, vec3 _vd, float _exp)
{
//diff
float ndotl = dot(_n, _ld);
//spec
vec3 r = 2.0*ndotl*_n - _ld; //reflect(_ld, _n);
float rdotv = dot(r, _vd);
float spec = step(0.0, ndotl) * pow(max(0.0, rdotv), _exp) * (2.0 + _exp)/8.0;
return max(vec2(ndotl, spec), 0.0);
}
float hardShadow(Sampler _sampler, vec4 _shadowCoord, float _bias)
{
vec3 texCoord = _shadowCoord.xyz/_shadowCoord.w;
#if SHADOW_PACKED_DEPTH
return step(texCoord.z-_bias, unpackRgbaToFloat(texture2D(_sampler, texCoord.xy) ) );
#else
return shadow2D(_sampler, vec3(texCoord.xy, texCoord.z-_bias) );
#endif // SHADOW_PACKED_DEPTH
}
float PCF(Sampler _sampler, vec4 _shadowCoord, float _bias, vec2 _texelSize)
{
vec2 texCoord = _shadowCoord.xy/_shadowCoord.w;
bool outside = any(greaterThan(texCoord, vec2_splat(1.0)))
|| any(lessThan (texCoord, vec2_splat(0.0)))
;
if (outside)
{
return 1.0;
}
float result = 0.0;
vec2 offset = _texelSize * _shadowCoord.w;
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, -1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, -0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, 0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, 1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, -1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, -0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, 0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, 1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, -1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, -0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, 0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, 1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, -1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, -0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, 0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, 1.5) * offset, 0.0, 0.0), _bias);
return result / 16.0;
}
void main()
{
vec3 color = u_color.xyz;
vec3 v = v_view;
vec3 vd = -normalize(v);
vec3 n = v_normal;
vec3 l = u_lightPos.xyz;
vec3 ld = -normalize(l);
vec2 lc = lit(ld, n, vd, 1.0);
vec2 texelSize = vec2_splat(1.0/u_shadowMapSize);
float visibility = PCF(u_shadowMap, v_shadowcoord, u_shadowMapBias, texelSize);
vec3 ambient = 0.1 * color;
vec3 brdf = color * visibility;
#if TEXTURED
vec4 texcolor = toLinear (texture2D(sceneDefaultTexture, v_texcoord0) );
brdf = brdf * texcolor.xyz;
#endif
vec3 final = toGamma(abs(ambient + brdf) );
gl_FragColor = vec4(final, 1.0);
}

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@ -0,0 +1,102 @@
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
uniform vec4 u_lightPos;
uniform vec4 u_color;
#if SHADOW_PACKED_DEPTH
SAMPLER2D(u_shadowMap, 0);
# define Sampler sampler2D
#else
SAMPLER2DSHADOW(u_shadowMap, 0);
# define Sampler sampler2DShadow
#endif // SHADOW_PACKED_DEPTH
vec2 lit(vec3 _ld, vec3 _n, vec3 _vd, float _exp)
{
//diff
float ndotl = dot(_n, _ld);
//spec
vec3 r = 2.0*ndotl*_n - _ld; //reflect(_ld, _n);
float rdotv = dot(r, _vd);
float spec = step(0.0, ndotl) * pow(max(0.0, rdotv), _exp) * (2.0 + _exp)/8.0;
return max(vec2(ndotl, spec), 0.0);
}
float hardShadow(Sampler _sampler, vec4 _shadowCoord, float _bias)
{
vec3 texCoord = _shadowCoord.xyz/_shadowCoord.w;
#if SHADOW_PACKED_DEPTH
return step(texCoord.z-_bias, unpackRgbaToFloat(texture2D(_sampler, texCoord.xy) ) );
#else
return shadow2D(_sampler, vec3(texCoord.xy, texCoord.z-_bias) );
#endif // SHADOW_PACKED_DEPTH
}
float PCF(Sampler _sampler, vec4 _shadowCoord, float _bias, vec2 _texelSize)
{
vec2 texCoord = _shadowCoord.xy/_shadowCoord.w;
bool outside = any(greaterThan(texCoord, vec2_splat(1.0)))
|| any(lessThan (texCoord, vec2_splat(0.0)))
;
if (outside)
{
return 1.0;
}
float result = 0.0;
vec2 offset = _texelSize * _shadowCoord.w;
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, -1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, -0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, 0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-1.5, 1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, -1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, -0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, 0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(-0.5, 1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, -1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, -0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, 0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(0.5, 1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, -1.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, -0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, 0.5) * offset, 0.0, 0.0), _bias);
result += hardShadow(_sampler, _shadowCoord + vec4(vec2(1.5, 1.5) * offset, 0.0, 0.0), _bias);
return result / 16.0;
}
void main()
{
float shadowMapBias = 0.0001;
vec3 color = u_color.xyz;
vec3 v = v_view;
vec3 vd = -normalize(v);
vec3 n = v_normal;
vec3 l = u_lightPos.xyz;
vec3 ld = -normalize(l);
vec2 lc = lit(ld, n, vd, 1.0);
vec2 texelSize = vec2_splat(1.0/1024.0);
float visibility = PCF(u_shadowMap, v_shadowcoord, shadowMapBias, texelSize);
// float visibility = hardShadow(u_shadowMap, v_shadowcoord, shadowMapBias);
vec3 ambient = 0.1 * color;
vec3 brdf = (lc.x + lc.y) * color * visibility;
vec3 final = toGamma(abs(ambient + brdf) );
gl_FragColor = vec4(final, 1.0);
}

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@ -0,0 +1,14 @@
$input v_position
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
float depth = v_position.z/v_position.w * 0.5 + 0.5;
gl_FragColor = packFloatToRgba(depth);
}

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@ -0,0 +1,12 @@
vec2 v_texcoord0 : TEXCOORD0 = vec2(0.0, 0.0);
vec3 v_view : TEXCOORD1 = vec3(0.0, 0.0, 0.0);
vec4 v_shadowcoord : TEXCOORD2 = vec4(0.0, 0.0, 0.0, 0.0);
vec4 v_position : TEXCOORD3 = vec4(0.0, 0.0, 0.0, 0.0);
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
vec3 a_position : POSITION;
vec4 a_normal : NORMAL;
vec4 a_color0 : COLOR0;
vec2 a_texcoord0 : TEXCOORD0;

15
shaders/src/vs_cubes.sc Normal file
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@ -0,0 +1,15 @@
$input a_position, a_color0
$output v_color0
/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
v_color0 = a_color0;
}

13
shaders/src/vs_debug.sc Normal file
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@ -0,0 +1,13 @@
$input a_position
/*
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
}

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@ -0,0 +1,24 @@
$input a_position, a_normal
$output v_view, v_normal, v_shadowcoord
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
uniform mat4 u_lightMtx;
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
vec4 normal = a_normal * 2.0 - 1.0;
v_normal = normalize(mul(u_modelView, vec4(normal.xyz, 0.0) ).xyz);
v_view = mul(u_modelView, vec4(a_position, 1.0)).xyz;
const float shadowMapOffset = 0.001;
vec3 posOffset = a_position + normal.xyz * shadowMapOffset;
v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
}

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@ -0,0 +1,26 @@
$input a_position, a_normal, a_texcoord0
$output v_view, v_normal, v_shadowcoord, v_texcoord0
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
uniform mat4 u_lightMtx;
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
vec4 normal = a_normal * 2.0 - 1.0;
v_normal = normalize(mul(u_modelView, vec4(normal.xyz, 0.0) ).xyz);
v_view = mul(u_modelView, vec4(a_position, 1.0)).xyz;
const float shadowMapOffset = 0.001;
vec3 posOffset = a_position + normal.xyz * shadowMapOffset;
v_shadowcoord = mul(u_lightMtx, vec4(posOffset, 1.0) );
v_texcoord0 = a_texcoord0;
}

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@ -0,0 +1,13 @@
$input a_position
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
}

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@ -0,0 +1,15 @@
$input a_position
$output v_position
/*
* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
v_position = gl_Position;
}

View File

@ -70,6 +70,16 @@ bool ModuleManager::init() {
mRuntimeObjectSystem->AddIncludeDir (
string(protot_source_root_path + "/3rdparty/bgfx/include"
).c_str());
mRuntimeObjectSystem->AddIncludeDir (
string(protot_source_root_path + "/3rdparty/bgfx/"
).c_str());
mRuntimeObjectSystem->AddIncludeDir (
string(protot_source_root_path + "/3rdparty/bgfx/3rdparty"
).c_str());
mRuntimeObjectSystem->AddIncludeDir (
string(protot_source_root_path + "/3rdparty/bgfx/examples/common"
).c_str());
return true;
}

View File

@ -112,7 +112,9 @@ void unload(void* _ptr)
static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePath)
{
if (0 == bx::open(_reader, _filePath) )
bx::Error err;
bool file_ok = _reader->open(_filePath, &err);
if (file_ok)
{
uint32_t size = (uint32_t)bx::getSize(_reader);
const bgfx::Memory* mem = bgfx::alloc(size+1);
@ -130,7 +132,9 @@ static const bgfx::Memory* loadMem(bx::FileReaderI* _reader, const char* _filePa
static void* loadMem(bx::FileReaderI* _reader, bx::AllocatorI* _allocator, const char* _filePath, uint32_t* _size)
{
if (0 == bx::open(_reader, _filePath) )
bx::Error err;
bool file_ok = _reader->open(_filePath, &err);
if (file_ok)
{
uint32_t size = (uint32_t)bx::getSize(_reader);
void* data = BX_ALLOC(_allocator, size);

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@ -9,7 +9,6 @@
struct RenderState;
namespace bgfxutils {
bgfx::ShaderHandle loadShader(const char *_name);
bgfx::ProgramHandle loadProgram(const char *_vsName, const char *_fsName);

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@ -512,20 +512,20 @@ void Renderer::initialize(int width, int height) {
createGeometries();
// setupShaders();
setupShaders();
// setupRenderPasses();
setupRenderPasses();
// imgui initialization.
// imguiCreate();
imguiCreate();
// // Start the imgui frame such that widgets can be submitted
// imguiBeginFrame (inputState.mouseX,
// inputState.mouseY,
// inputState.mouseButton,
// inputState.mouseScroll,
// width,
// height);
imguiBeginFrame (inputState.mouseX,
inputState.mouseY,
inputState.mouseButton,
inputState.mouseScroll,
width,
height);
initialized = true;
resize (width, height);
@ -602,7 +602,6 @@ void Renderer::paintGLSimple() {
// process submitted rendering primitives.
bgfx::frame();
bgfx::dbgTextClear();
}
void Renderer::paintGL() {
@ -621,11 +620,11 @@ void Renderer::paintGL() {
bgfx::dbgTextPrintf(0, 0, 0x0f, "Frame: % 7.3f[ms]", double(frameTime)*toMs);
// submit the imgui widgets
// imguiEndFrame();
imguiEndFrame();
// This dummy draw call is here to make sure that view 0 is cleared
// if no other draw calls are submitted to view 0.
// bgfx::touch(0);
bgfx::touch(0);
// update camera matrices
for (uint32_t i = 0; i < cameras.size(); i++) {
@ -804,13 +803,13 @@ void Renderer::paintGL() {
// process submitted rendering primitives.
bgfx::frame();
// // Start the next imgui frame
// imguiBeginFrame (inputState.mouseX,
// inputState.mouseY,
// inputState.mouseButton,
// inputState.mouseScroll,
// width,
// height);
// Start the next imgui frame
imguiBeginFrame (inputState.mouseX,
inputState.mouseY,
inputState.mouseButton,
inputState.mouseScroll,
width,
height);
}
Entity* Renderer::createEntity() {

View File

@ -9,19 +9,28 @@
#include <unistd.h>
#include "Renderer.h"
#include "3rdparty/ocornut-imgui/imgui.h"
#include "imgui/imgui.h"
class TestModule : public TInterface<IID_IUPDATEABLE,IUpdateable>
{
public:
virtual void Update( float deltaTime )
{
bool enabled = true;
ImGui::Begin("yoyoyo");
if (ImGui::Button("Baem")) {
std::cout << "Clicked on Baem!" << std::endl;
}
ImGui::End();
std::ostringstream s;
s << "TestModule: 2 Runtime Object 2 " << deltaTime << " update called!";
s << "TestModule: 2 Runtime Object 4 " << deltaTime << " update called!";
bgfx::dbgTextPrintf(1, 20, 0x6f, s.str().c_str());
// wait a little so that we don't hog the CPU.
usleep (1000 * 100);
usleep (1000 * 10);
}
};

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@ -115,12 +115,6 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
glfwSetWindowShouldClose(window, GLFW_TRUE);
}
void glfw_simple_example_init () {
}
void glfw_simple_example_draw () {
}
int main(void)
{
// TODO GLFW error checking
@ -181,7 +175,7 @@ int main(void)
module_manager.update((float)(frameTime / freq));
renderer.paintGLSimple();
renderer.paintGL();
// bgfx::setViewRect(0, 0, 0, width, height);
@ -195,6 +189,17 @@ int main(void)
// bgfx::frame();
glfwPollEvents();
// send inputs to the input state of the renderer
double mouse_x, mouse_y;
glfwGetCursorPos(win, &mouse_x, &mouse_y);
renderer.inputState.mouseX = mouse_x;
renderer.inputState.mouseY = mouse_y;
renderer.inputState.mouseButton =
glfwGetMouseButton(win, 0)
+ (glfwGetMouseButton(win, 1) << 1)
+ (glfwGetMouseButton(win, 2) << 2);
}
}