Commit Graph

140 Commits (af7387175cae55109f6c856dff67b18674d85356)

Author SHA1 Message Date
Martin Felis 7bf244be37 Simplified querying of uniforms 2018-02-16 21:22:34 +01:00
Martin Felis 48c8cde66b Added projection matrices code, tweaked stuff 2018-02-16 11:35:09 +01:00
Martin Felis 7ac6e36c1f rendering depth buffer 2018-02-15 09:59:38 +01:00
Martin Felis b5f3370570 Can render color and depth buffer 2018-02-14 13:14:10 +01:00
Martin Felis 8d718eb71f Properly resizing render target and view 2018-02-13 17:46:31 +01:00
Martin Felis ad4d671344 Rendering frame buffer texture 2018-02-13 14:27:16 +01:00
Martin Felis b15e2f8421 rendering to a frame buffer (but not yet drawing it again) 2018-02-13 12:44:34 +01:00
Martin Felis 469fbffb8e red triangle ... yay 2018-02-13 12:05:07 +01:00
Martin Felis 18255b8b29 minor cleanup 2018-02-12 22:02:25 +01:00
Martin Felis 0922f482f8 Ripped away bgfx 2018-02-12 21:35:44 +01:00
Martin Felis dc1ee2e33c Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
2018-02-12 13:05:19 +01:00
Martin Felis f716a228f4 Updated bgfx, bx, and bimg 2018-02-03 17:39:28 +01:00
Martin Felis aca4af5f6a Reactivated docks of the different modules 2017-07-06 11:28:27 +02:00
Martin Felis 7deddf3397 Fixed view transform of the docked 3D view 2017-07-06 11:13:49 +02:00
Martin Felis 663c4dc535 Getting closer to fixing ImGuizmo with docks 2017-07-03 22:34:09 +02:00
Martin Felis a3f3346f3e Docking of the scene somewhat working 2017-07-02 23:26:02 +02:00
Martin Felis a47adeaa20 Initial integration of docking that saves layout and does not crash 2017-07-02 20:18:34 +02:00
Martin Felis 45efe57988 Started trying to integrate https://github.com/vassvik/imgui_docking_minimal 2017-06-28 16:01:19 +02:00
Martin Felis ff99c25eac Another minor refactor 2017-06-28 15:12:57 +02:00
Martin Felis 9ec3d00f5b minor rendering refactor 2017-06-28 14:50:49 +02:00
Martin Felis a3d5bfcce5 Restructured code layout of shaders 2017-06-25 16:01:45 +02:00
Martin Felis 455f59c4e1 intermediate commit 2017-06-25 15:21:45 +02:00
Martin Felis 94affb09da Refactored IK, added gizmo to edit IK target, disabled IK for now 2017-05-07 11:36:24 +02:00
Martin Felis ba35e909c0 Initial works for character IK 2017-04-11 14:07:11 +02:00
Martin Felis 5921b226d8 using docks now for panels, also early tests for gizmo widget 2017-04-11 12:56:09 +02:00
Martin Felis eb7f958bb3 another update of bgfx and added its bimg dependency 2017-04-11 09:15:27 +02:00
Martin Felis 86f4b2d751 Updated bgfx and bx 2017-04-11 08:16:34 +02:00
Martin Felis 39cd8bde19 Merge branch 'master' into docking 2017-03-26 14:19:21 +02:00
Martin Felis 992e0fe6a2 Enabled MSAA 2017-03-26 14:19:09 +02:00
Martin Felis 203c380609 Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
2017-03-11 22:16:12 +01:00
Martin Felis 9f64e0ee38 Also parsing mesh rotation and translation 2017-02-26 14:50:16 +01:00
Martin Felis 66ed82ccbd Parsing mesh transform and dimension from LuaModel file 2017-02-26 14:28:08 +01:00
Martin Felis 29431abde7 Added Mesh::Transform and bounding box calculation 2017-02-26 14:26:12 +01:00
Martin Felis 6573a36c90 Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup 2017-02-23 15:19:26 +01:00
Martin Felis d1ada7f3a4 Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig 2017-02-22 23:19:38 +01:00
Martin Felis caf00bc3ac Added loading of model rig via LuaTables, minor code style cleanups 2017-02-22 22:44:05 +01:00
Martin Felis aee0a433e8 Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule 2017-02-22 21:35:14 +01:00
Martin Felis fcd44dc3b9 Properly re-initializing entity on module reload, fixed mesh merging 2017-02-22 14:50:41 +01:00
Martin Felis 28c45e05f6 Merge branch 'mesh_refactor' 2017-02-22 14:14:23 +01:00
Martin Felis 91172e2429 fixed lights. Diffuse, shadows, work, specular a bit off 2017-02-22 14:13:02 +01:00
Martin Felis 59522a9560 diffuse and specular better, but shadow maps off 2017-02-22 13:49:43 +01:00
Martin Felis 3c6752ed34 snowman now rotates around 2017-02-20 10:49:39 +01:00
Martin Felis a49290885e Tweaked debug lines (thinner, darker when occluded) 2017-02-20 10:48:59 +01:00
Martin Felis d994949b02 Refactored meshes. Now we can merge them 2017-02-18 17:38:21 +01:00
Martin Felis 2f874b6d0d Initial tests to get docking working 2017-02-18 17:22:21 +01:00
Martin Felis e0e57a2b4f Imgui updates now controlled from main.cc instead of render module 2017-02-05 14:37:58 +01:00
Martin Felis 19f3ddb901 Refactored reload heuristic of modified modules
Previously I used a fixed time offset when a file change was detected.
Now I trigger a reload no module file size has changed over the last
5 updates.
2017-02-05 10:37:49 +01:00
Martin Felis 748299c155 uncommented serializer output 2017-02-05 10:36:54 +01:00
Martin Felis f25654f153 Added global logging function gLog 2017-02-05 10:36:37 +01:00
Martin Felis b47aa4426c Added timer struct, added support for pausing 2017-01-30 22:42:31 +01:00
Martin Felis 7ce0b3c000 Added debugDrawCircle and refactored debugDrawSphere 2017-01-22 20:51:12 +01:00
Martin Felis 3e7c7d3acd Refactored line rendering, occluded lines are now dotted, added debug spheres 2017-01-21 23:22:32 +01:00
Martin Felis dc6bc60dd9 Refactored character into separate module 2017-01-14 17:17:01 +01:00
Martin Felis a942ff9ea9 Fixed compilation on older clang (3.6) 2017-01-14 16:22:46 +01:00
Martin Felis c76f0959ff Added nanosecond info of last module modification 2017-01-14 16:21:47 +01:00
Martin Felis 4deba61a09 Fixed shadow maps for MeshHierarchies, radius can be specfied when creating sphere meshes 2017-01-14 14:40:21 +01:00
Martin Felis 546fe64c6f Simplified module state serialization: uses now a templated function for both reading and writing 2017-01-09 21:24:20 +01:00
Martin Felis 84efe9b9aa Drawing little snowman and smaller goodies
- Character properties window
- Normalized ImGui::DragFloat4 that can be used for Quaternions
- Fixed issue of skymap movement
The snowman has unfortunately some shadow mapping issues...
2017-01-08 22:47:54 +01:00
Martin Felis b5141c3b6a Added Google Test, a Transform struct with tests, and a basic mesh hierarchy 2017-01-03 22:47:17 +01:00
Martin Felis 8f4c3830c3 Updated SimpleMath 2016-12-27 23:21:56 +01:00
Martin Felis 728a0116db fixed freeze when debug no lines are being rendered 2016-12-22 23:24:07 +01:00
Martin Felis ccf8ae71ef Drawing of debug lines using new line rendering seems to work 2016-12-22 23:20:03 +01:00
Martin Felis d7e1048b06 Using right handed coordinate systems instead of left handed 2016-12-20 23:06:18 +01:00
Martin Felis 0844762eaa First prototype of new line rendering 2016-12-19 22:15:29 +01:00
Martin Felis e88ea62139 Added live reloading of shaders 2016-12-17 23:04:50 +01:00
Martin Felis 273a8e010f fixed lighting. The ball is be-au-ti-ful 2016-11-30 22:11:08 +01:00
Martin Felis 507b475539 Added generation of boxes and cylinders (needs tweaking, though) 2016-11-28 22:19:09 +01:00
Martin Felis ef89ac43fc properly freeing debug draw buffers, added drawing of axes 2016-11-28 21:29:19 +01:00
Martin Felis 61d82c26c3 Added drawing of debug lines 2016-11-27 22:02:17 +01:00
Martin Felis 48e51bb3cb handle non existant serialized state better 2016-11-25 22:32:42 +01:00
Martin Felis 6f44e81987 Using new serializer with a tad nicer API and without any dependencies 2016-11-25 22:27:37 +01:00
Martin Felis 5be914a99e Added somewhat tedious (but fun) serialization 2016-11-20 21:50:53 +01:00
Martin Felis f01edbea34 Tweaked shadow mapping params 2016-11-10 21:29:47 +01:00
Martin Felis 05df324bab Added primitive character controller - wooohooo! 2016-11-07 21:34:18 +01:00
Martin Felis 466e94a939 Added generation of sphere mesh and initial character state 2016-11-06 22:30:09 +01:00
Martin Felis 34ade062a4 Added RuntimeModule debug window 2016-11-06 11:34:51 +01:00
Martin Felis 65a2767c02 intermediate commit. Kinda works with reloading both modules 2016-10-21 22:07:23 +02:00
Martin Felis 5748f1a944 Proper FPS control when right mouse button clicked, but weird endless loop when calling active_camera->updateMatrices() 2016-10-05 21:31:41 +02:00
Martin Felis cb921ecdd5 improved camera controls 2016-10-02 13:24:02 +02:00
Martin Felis 2b99174d34 Moved renderer to separate module, moved modules to src/modules 2016-09-23 09:06:46 +02:00
Martin Felis 9e80e682eb minor tweaks 2016-09-19 23:14:11 +02:00
Martin Felis 73eabe3b11 Upgraded SimpleMath, added basic camera controls to the testmodule 2016-09-19 22:55:42 +02:00
Martin Felis c4da4e1037 Using smaller runtime reloading code based on http://github.com/skeeto/interactive-c-demo 2016-09-16 17:29:17 +02:00
Martin Felis 678266e2ff Added shaders, fixed shader compilation, exposed imgui to the test module 2016-09-08 23:35:12 +02:00
Martin Felis d862f0b659 Added compiler settings to ModuleManager (include paths, C++11), added some test bgfx calls to the test module. 2016-09-03 19:48:57 +02:00
Martin Felis 523c9996a8 Wrapping runtime compiled code as a module manager 2016-09-03 16:18:51 +02:00
Martin Felis 8095b4aef2 Made RuntimeCompiledCpp reload code. Woooot! 2016-08-31 22:44:29 +02:00
Martin Felis e8c1a9580a Stubs for RuntimeCompiledCpp integration 2016-08-31 22:35:33 +02:00
Martin Felis 34bc3ee3eb minor adjustments 2016-08-31 19:30:31 +02:00
Martin Felis 5ac0cc5dc5 initial commit 2016-08-29 22:31:11 +02:00