Martin Felis
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851a26c445
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Minor cleanup
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2019-04-23 23:30:36 +02:00 |
Martin Felis
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b456d24934
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Enabled cascaded shadow maps in forward rendering mode
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2019-04-23 23:17:10 +02:00 |
Martin Felis
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41fee52cf7
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Disabled C based scene module
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2019-04-23 23:12:38 +02:00 |
Martin Felis
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4875e63950
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Using Vector4fs for debug draw calls.
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2019-04-23 11:43:57 +02:00 |
Martin Felis
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ffe4e3bec0
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Deleted old SimpleMath, updated SimpleMathV2
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2019-04-23 11:15:00 +02:00 |
Martin Felis
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69c56269de
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Added C based scene module and render commands
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2018-12-28 17:28:49 +01:00 |
Martin Felis
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3e6b89f22c
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Minor fixes, added physfs
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2018-12-26 23:40:59 +01:00 |
Martin Felis
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f3715f3a87
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Using Posix Signals to trigger module reload, exposing more gltf properties to the gui
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2018-12-26 23:34:13 +01:00 |
Martin Felis
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09a1b24b42
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Fix issues on my laptop
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2018-12-17 22:35:45 +01:00 |
Martin Felis
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6d7bd06c2c
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Fix erratic camera movement when right clicking and minor cleanup.
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2018-12-15 23:19:14 +01:00 |
Martin Felis
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ea7e3113f4
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Fix rendering of debug bone
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2018-12-15 23:00:11 +01:00 |
Martin Felis
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1dc77c2131
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Fix specular lighting in forward mode and fix switching between forward and deferred lighting.
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2018-12-15 22:52:37 +01:00 |
Martin Felis
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eb67c1deaf
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Switch to the docking code of dear imgui
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2018-12-15 15:58:47 +01:00 |
Martin Felis
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293b41d1eb
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Merge branch 'simple_math_single_header' of ssh://i13s.de/martin/protot into simple_math_single_header
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2018-12-15 14:15:01 +01:00 |
Martin Felis
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0f15059ab5
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intermediate commit
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2018-12-15 14:14:22 +01:00 |
Martin Felis
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4e1687d80b
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Using new SimpleMathV2
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2018-11-08 23:02:57 +01:00 |
Martin Felis
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88898dedfc
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Some progress with new simple math (though still things wrong, e.g. orientation of model)
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2018-10-15 21:52:43 +02:00 |
Martin Felis
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f820897417
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Made it simpler to switch between old and new SimpleMath
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2018-10-15 20:42:27 +02:00 |
Martin Felis
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2bd2a99f29
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Using newer simplemathv2, compiles fine but crashes :/)
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2018-10-13 22:23:21 +02:00 |
Martin Felis
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09db06fbfd
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Working on single header simple math version
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2018-09-28 09:17:22 +02:00 |
Martin Felis
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9588ee0674
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Added DebugDrawing of bones
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2018-09-14 20:41:24 +02:00 |
Martin Felis
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36dad56871
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Refactored drawing of debug stuff
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2018-09-14 19:41:05 +02:00 |
Martin Felis
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48a4725b51
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Added icosphere primitive
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2018-09-14 15:00:37 +02:00 |
Martin Felis
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03a3b856d7
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Forward rendering with simple shadow mapping works now.
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2018-09-14 09:57:32 +02:00 |
Martin Felis
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54d67cdeac
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Trying to copy the deferred result onto the main render target
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2018-07-26 14:48:30 +02:00 |
Martin Felis
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8694cddcdf
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Clean up
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2018-07-26 14:07:06 +02:00 |
Martin Felis
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9f36525b49
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merge
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2018-07-21 17:16:17 +02:00 |
Martin Felis
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0fd0b8409e
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Added 4th shadow split and exposed per-split shadow map bias
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2018-07-21 17:15:21 +02:00 |
Martin Felis
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ce1a6ce9a4
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Tweaked shadow map cascades and adaptively send the program to sleep to reach a specfied refresh rate
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2018-07-08 14:00:30 +02:00 |
Martin Felis
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e9ba7f77cc
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Implemented Cascaded Shadow Maps
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2018-07-07 23:09:34 +02:00 |
Martin Felis
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e76f5f1976
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Rendering of cascaded shadow maps works
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2018-07-06 21:29:49 +02:00 |
Martin Felis
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b0808864b5
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Further debugging cascaded shadow maps
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2018-07-04 15:21:35 +02:00 |
Martin Felis
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aa4925b6c8
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Properly computing splits for the given camera and light
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2018-07-03 21:14:15 +02:00 |
Martin Felis
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1f003e3ed7
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Refactoring split computation (still in progress)
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2018-07-02 22:43:45 +02:00 |
Martin Felis
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af7387175c
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Working on getting shadow map splits properly rendered
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2018-07-01 00:10:13 +02:00 |
Martin Felis
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0fceeca4de
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Fixed split bounding box computation
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2018-06-29 22:10:49 +02:00 |
Martin Felis
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3b327af022
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Some more progress in visualizing splits
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2018-06-29 21:18:38 +02:00 |
Martin Felis
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f5504efea7
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Splits kind of correctly shown
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2018-06-29 20:58:01 +02:00 |
Martin Felis
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45e0dd9a9a
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Intermediate commit: trying to compute bounding box for splitted view frustum
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2018-06-29 17:12:17 +02:00 |
Martin Felis
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cf7a71111d
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Added drawing of camera splits
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2018-06-29 16:19:03 +02:00 |
Martin Felis
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75677a5b70
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Tweaked shadow map to follow camera movement
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2018-06-25 21:53:43 +02:00 |
Martin Felis
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24516b592e
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Added SSAOPower variable and exposed to GUI
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2018-06-25 20:20:36 +02:00 |
Martin Felis
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894377d440
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Exposed shadow map bias to light gui
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2018-06-25 16:55:01 +02:00 |
Martin Felis
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33a2e1d8cb
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Ported SSAO to deferred lighting
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2018-06-22 17:31:53 +02:00 |
Martin Felis
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3d2cdf368a
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Enabled shadow mapping in deferred lighting
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2018-06-22 16:51:15 +02:00 |
Martin Felis
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40f91d4666
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Cleanup
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2018-04-24 11:41:43 +02:00 |
Martin Felis
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796886b717
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And after a great deal of slow debugging we have deferred blinn-phong. Yayso
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2018-04-10 14:08:28 +02:00 |
Martin Felis
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39d2bb68f8
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SSAO getting close (excited)
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2018-04-05 12:39:30 +02:00 |
Martin Felis
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532a0fa9f2
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Initial work to support SSAO: rendering position and normal maps
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2018-04-04 22:59:22 +02:00 |
Martin Felis
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eb189326b1
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Can now draw mesh hierarchies from gltf files (no textures, not yet animated)
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2018-03-28 22:21:21 +02:00 |