Using Vector4fs for debug draw calls.

opengl3
Martin Felis 2019-04-23 11:43:57 +02:00
parent ffe4e3bec0
commit 4875e63950
2 changed files with 6 additions and 6 deletions

View File

@ -1350,14 +1350,14 @@ void DebugDrawFrame(RenderProgram &program, const Matrix44f& mat) {
sCoordinateFrameMesh.Draw(GL_LINES);
}
void DebugDrawSphere(RenderProgram &program, const Matrix44f& mat, const Vector3f& color) {
void DebugDrawSphere(RenderProgram &program, const Matrix44f& mat, const Vector4f& color) {
sVertexArray.Bind();
program.SetMat44("uModelMatrix", mat);
program.SetVec4("uColor", Vector4f (color[0], color[1], color[2], 1.0f));
program.SetVec4("uColor", Vector4f (color[0], color[1], color[2], color[3]));
sIcoSphere.Draw(GL_TRIANGLES);
}
void DebugDrawBone(RenderProgram &program, const Matrix44f& mat, const Vector3f& color) {
void DebugDrawBone(RenderProgram &program, const Matrix44f& mat, const Vector4f& color) {
sVertexArray.Bind();
const float sphere_size = 0.035f;
@ -1370,7 +1370,7 @@ void DebugDrawBone(RenderProgram &program, const Matrix44f& mat, const Vector3f&
);
program.SetMat44("uModelMatrix", mat);
program.SetVec4("uColor", Vector4f (color[0], color[1], color[2], 1.0f));
program.SetVec4("uColor", Vector4f (color[0], color[1], color[2], color[3]));
sBoneBody.Draw(GL_TRIANGLES);
DebugDrawSphere(

View File

@ -614,7 +614,7 @@ void DebugDrawInitialize();
void DebugDrawShutdown();
void DebugDrawCube(RenderProgram &program, const Matrix44f& mat);
void DebugDrawFrame(RenderProgram &program, const Matrix44f& mat);
void DebugDrawSphere(RenderProgram &program, const Matrix44f& mat, const Vector3f& color = Vector3f (1.0f, 1.0f, 1.0f));
void DebugDrawBone(RenderProgram &program, const Matrix44f& mat, const Vector3f& color = Vector3f (0.1f, 0.8f, 0.4f));
void DebugDrawSphere(RenderProgram &program, const Matrix44f& mat, const Vector4f& color = Vector4f (1.0f, 1.0f, 1.0f, 1.0f));
void DebugDrawBone(RenderProgram &program, const Matrix44f& mat, const Vector4f& color = Vector4f (0.1f, 0.8f, 0.4f, 1.0f));
#endif