Commit Graph

174 Commits (851a26c4459d3935833a7e5c978466dacaa49a86)

Author SHA1 Message Date
Martin Felis 07fbfb3c8c intermediate commit 2018-03-28 20:05:51 +02:00
Martin Felis 5a0d1a91e9 intermediate commit 2018-03-28 14:01:35 +02:00
Martin Felis 711b6ab7fe intermediate commit 2018-03-28 11:46:21 +02:00
Martin Felis ed18691b1a Working on gltf loading and debug gui for gltf assets 2018-03-22 23:05:45 +01:00
Martin Felis a51c1936f2 Can now load gltf models (but not display them yet) 2018-03-19 23:01:46 +01:00
Martin Felis 077db8b04e Fixed wrong shadow maps on first start 2018-03-16 11:40:10 +01:00
Martin Felis fc58ba5513 Use a shadow2DSampler for softer shadows 2018-03-16 11:36:20 +01:00
Martin Felis 3c5e281900 Cleanup and improvement of shadow map quality 2018-03-15 23:00:53 +01:00
Martin Felis f27a354226 Simple shadow mapping works - Yay 2018-03-15 11:54:00 +01:00
Martin Felis cb13324846 Working on shadow maps 2018-03-15 11:01:55 +01:00
Martin Felis ef4479ba71 Drawing of light framebuffers kind of works 2018-03-12 21:48:26 +01:00
Martin Felis 0810224356 Rendering of perspective linearized depth map kind of works now 2018-03-11 22:05:42 +01:00
Martin Felis fb3e1e7432 Cleanup, using blinn-phong 2018-03-11 17:30:56 +01:00
Martin Felis 8de75c7c47 Added specular highlights 2018-03-11 14:16:23 +01:00
Martin Felis cf024f4f72 Diffuse and ambient lighting implemented 2018-03-11 11:58:50 +01:00
Martin Felis 499eba60b7 Shader reload works 2018-03-10 21:22:35 +01:00
Martin Felis c1a82427c0 Prepared reloading of shaders 2018-03-10 08:48:41 +01:00
Martin Felis e9c7a66d42 Re-enabled camera movement 2018-03-09 16:44:40 +01:00
Martin Felis 69471bba84 Using TextureRef for submitting the scene render to ImGui::Image() 2018-03-09 16:16:39 +01:00
Martin Felis d6ac057ce9 (De-)serialization of dock state works 2018-03-04 21:10:57 +01:00
Martin Felis 5cacee03c1 New docks are now automatically added as tabs 2018-03-04 12:31:05 +01:00
Martin Felis 2348929800 Removed old bgfx files 2018-03-01 13:16:42 +01:00
Martin Felis 2550bb5407 Can now set index buffers and use them ... and draw a 2-size-unit cube 2018-02-28 21:36:44 +01:00
Martin Felis e2671e8de4 Fixed perspective camera gedöns 2018-02-28 21:11:51 +01:00
Martin Felis c86f535571 Properly drawing VertexArrayMesh plane... yay 2018-02-28 13:37:33 +01:00
Martin Felis 76985c878f Can draw colored stuff using VertexArrayMeshes 2018-02-28 12:39:12 +01:00
Martin Felis 076f051d48 Colored coordinate system works 2018-02-28 10:01:39 +01:00
Martin Felis 454ea72a85 Added OpenGL error logging, trying to draw colored lines... 2018-02-27 23:31:13 +01:00
Martin Felis 207094b0c8 Trying to draw a colored coordinate system ... 2018-02-27 23:15:07 +01:00
Martin Felis d5fe4d366f Initial work for perspective camera 2018-02-27 21:32:29 +01:00
Martin Felis 39fe10ffc7 Serializing camera parameters, added Textures and default texture 2018-02-19 14:33:29 +01:00
Martin Felis 9c56d3f061 Rendering linearized depth buffer by rendering it to another RGB texture 2018-02-17 23:49:56 +01:00
Martin Felis ea2b5d1e13 Drawing of the Color texture already works... yay ... depth will be trickier 2018-02-16 22:43:40 +01:00
Martin Felis 540e0d6db8 Implemente LookAt and using values from camera for near and far values for depth rendering 2018-02-16 22:06:09 +01:00
Martin Felis 7bf244be37 Simplified querying of uniforms 2018-02-16 21:22:34 +01:00
Martin Felis 48c8cde66b Added projection matrices code, tweaked stuff 2018-02-16 11:35:09 +01:00
Martin Felis 7ac6e36c1f rendering depth buffer 2018-02-15 09:59:38 +01:00
Martin Felis b5f3370570 Can render color and depth buffer 2018-02-14 13:14:10 +01:00
Martin Felis 8d718eb71f Properly resizing render target and view 2018-02-13 17:46:31 +01:00
Martin Felis ad4d671344 Rendering frame buffer texture 2018-02-13 14:27:16 +01:00
Martin Felis b15e2f8421 rendering to a frame buffer (but not yet drawing it again) 2018-02-13 12:44:34 +01:00
Martin Felis 469fbffb8e red triangle ... yay 2018-02-13 12:05:07 +01:00
Martin Felis 18255b8b29 minor cleanup 2018-02-12 22:02:25 +01:00
Martin Felis 0922f482f8 Ripped away bgfx 2018-02-12 21:35:44 +01:00
Martin Felis dc1ee2e33c Docking kind of works but overall unstable
* crashes when reloading render module
* spurious crashes on the first frame
2018-02-12 13:05:19 +01:00
Martin Felis f716a228f4 Updated bgfx, bx, and bimg 2018-02-03 17:39:28 +01:00
Martin Felis aca4af5f6a Reactivated docks of the different modules 2017-07-06 11:28:27 +02:00
Martin Felis 7deddf3397 Fixed view transform of the docked 3D view 2017-07-06 11:13:49 +02:00
Martin Felis 663c4dc535 Getting closer to fixing ImGuizmo with docks 2017-07-03 22:34:09 +02:00
Martin Felis a3f3346f3e Docking of the scene somewhat working 2017-07-02 23:26:02 +02:00
Martin Felis a47adeaa20 Initial integration of docking that saves layout and does not crash 2017-07-02 20:18:34 +02:00
Martin Felis 45efe57988 Started trying to integrate https://github.com/vassvik/imgui_docking_minimal 2017-06-28 16:01:19 +02:00
Martin Felis ff99c25eac Another minor refactor 2017-06-28 15:12:57 +02:00
Martin Felis 9ec3d00f5b minor rendering refactor 2017-06-28 14:50:49 +02:00
Martin Felis a3d5bfcce5 Restructured code layout of shaders 2017-06-25 16:01:45 +02:00
Martin Felis 455f59c4e1 intermediate commit 2017-06-25 15:21:45 +02:00
Martin Felis 94affb09da Refactored IK, added gizmo to edit IK target, disabled IK for now 2017-05-07 11:36:24 +02:00
Martin Felis ba35e909c0 Initial works for character IK 2017-04-11 14:07:11 +02:00
Martin Felis 5921b226d8 using docks now for panels, also early tests for gizmo widget 2017-04-11 12:56:09 +02:00
Martin Felis eb7f958bb3 another update of bgfx and added its bimg dependency 2017-04-11 09:15:27 +02:00
Martin Felis 86f4b2d751 Updated bgfx and bx 2017-04-11 08:16:34 +02:00
Martin Felis 39cd8bde19 Merge branch 'master' into docking 2017-03-26 14:19:21 +02:00
Martin Felis 992e0fe6a2 Enabled MSAA 2017-03-26 14:19:09 +02:00
Martin Felis 203c380609 Added basic walk animation controller
- Added sampling of animations
- Added updating of bone matrices from rig model
- Re-orienting of the entity based on current velocity
2017-03-11 22:16:12 +01:00
Martin Felis 9f64e0ee38 Also parsing mesh rotation and translation 2017-02-26 14:50:16 +01:00
Martin Felis 66ed82ccbd Parsing mesh transform and dimension from LuaModel file 2017-02-26 14:28:08 +01:00
Martin Felis 29431abde7 Added Mesh::Transform and bounding box calculation 2017-02-26 14:26:12 +01:00
Martin Felis 6573a36c90 Split up MeshHierarchy into Skeleton and SkeletonMeshes, minor code style cleanup 2017-02-23 15:19:26 +01:00
Martin Felis d1ada7f3a4 Loading visuals data from LuaModel, added stub for capsule mesh creation, added sample model rig 2017-02-22 23:19:38 +01:00
Martin Felis caf00bc3ac Added loading of model rig via LuaTables, minor code style cleanups 2017-02-22 22:44:05 +01:00
Martin Felis aee0a433e8 Added RBDL to 3rdparty, added empty rig model, used better coding style in CharacterModule 2017-02-22 21:35:14 +01:00
Martin Felis fcd44dc3b9 Properly re-initializing entity on module reload, fixed mesh merging 2017-02-22 14:50:41 +01:00
Martin Felis 28c45e05f6 Merge branch 'mesh_refactor' 2017-02-22 14:14:23 +01:00
Martin Felis 91172e2429 fixed lights. Diffuse, shadows, work, specular a bit off 2017-02-22 14:13:02 +01:00
Martin Felis 59522a9560 diffuse and specular better, but shadow maps off 2017-02-22 13:49:43 +01:00
Martin Felis 3c6752ed34 snowman now rotates around 2017-02-20 10:49:39 +01:00
Martin Felis a49290885e Tweaked debug lines (thinner, darker when occluded) 2017-02-20 10:48:59 +01:00
Martin Felis d994949b02 Refactored meshes. Now we can merge them 2017-02-18 17:38:21 +01:00
Martin Felis 2f874b6d0d Initial tests to get docking working 2017-02-18 17:22:21 +01:00
Martin Felis e0e57a2b4f Imgui updates now controlled from main.cc instead of render module 2017-02-05 14:37:58 +01:00
Martin Felis 19f3ddb901 Refactored reload heuristic of modified modules
Previously I used a fixed time offset when a file change was detected.
Now I trigger a reload no module file size has changed over the last
5 updates.
2017-02-05 10:37:49 +01:00
Martin Felis 748299c155 uncommented serializer output 2017-02-05 10:36:54 +01:00
Martin Felis f25654f153 Added global logging function gLog 2017-02-05 10:36:37 +01:00
Martin Felis b47aa4426c Added timer struct, added support for pausing 2017-01-30 22:42:31 +01:00
Martin Felis 7ce0b3c000 Added debugDrawCircle and refactored debugDrawSphere 2017-01-22 20:51:12 +01:00
Martin Felis 3e7c7d3acd Refactored line rendering, occluded lines are now dotted, added debug spheres 2017-01-21 23:22:32 +01:00
Martin Felis dc6bc60dd9 Refactored character into separate module 2017-01-14 17:17:01 +01:00
Martin Felis a942ff9ea9 Fixed compilation on older clang (3.6) 2017-01-14 16:22:46 +01:00
Martin Felis c76f0959ff Added nanosecond info of last module modification 2017-01-14 16:21:47 +01:00
Martin Felis 4deba61a09 Fixed shadow maps for MeshHierarchies, radius can be specfied when creating sphere meshes 2017-01-14 14:40:21 +01:00
Martin Felis 546fe64c6f Simplified module state serialization: uses now a templated function for both reading and writing 2017-01-09 21:24:20 +01:00
Martin Felis 84efe9b9aa Drawing little snowman and smaller goodies
- Character properties window
- Normalized ImGui::DragFloat4 that can be used for Quaternions
- Fixed issue of skymap movement
The snowman has unfortunately some shadow mapping issues...
2017-01-08 22:47:54 +01:00
Martin Felis b5141c3b6a Added Google Test, a Transform struct with tests, and a basic mesh hierarchy 2017-01-03 22:47:17 +01:00
Martin Felis 8f4c3830c3 Updated SimpleMath 2016-12-27 23:21:56 +01:00
Martin Felis 728a0116db fixed freeze when debug no lines are being rendered 2016-12-22 23:24:07 +01:00
Martin Felis ccf8ae71ef Drawing of debug lines using new line rendering seems to work 2016-12-22 23:20:03 +01:00
Martin Felis d7e1048b06 Using right handed coordinate systems instead of left handed 2016-12-20 23:06:18 +01:00
Martin Felis 0844762eaa First prototype of new line rendering 2016-12-19 22:15:29 +01:00
Martin Felis e88ea62139 Added live reloading of shaders 2016-12-17 23:04:50 +01:00
Martin Felis 273a8e010f fixed lighting. The ball is be-au-ti-ful 2016-11-30 22:11:08 +01:00