Commit Graph

21 Commits (d673b8c44fce8a3238adbdb56bc219d5f98990a0)

Author SHA1 Message Date
Martin Felis d673b8c44f HexTile3Ds can now be positioned by specifying offset coordinates. 2022-12-03 22:09:12 +01:00
Martin Felis 5d39ec2b21 Ported HexTile3D to C#. 2022-12-03 21:58:28 +01:00
Martin Felis 38b5b7f5fb Streaming ported to C#. 2022-12-03 20:34:01 +01:00
Martin Felis 239ba3f614 Stream container starts to work. 2022-12-03 00:43:19 +01:00
Martin Felis af9e71e698 Started migration to C# 2022-12-02 21:11:04 +01:00
Martin Felis dd7fa53c33 Minor tweaks 2022-11-21 20:58:13 +01:00
Martin Felis 6136346faa Minor adjustments 2022-11-20 20:20:31 +01:00
Martin Felis cd29060736 Worked on adaptive tile streaming 2022-11-20 20:13:42 +01:00
Martin Felis fe10c4ef4a Refactored tile generation 2022-10-16 18:21:54 +02:00
Martin Felis b6e0e659a5 Experimenting with noise based world generation 2022-10-14 11:36:40 +02:00
Martin Felis fd2ef11b05 Improved highlighting on water 2022-10-09 19:36:08 +02:00
Martin Felis c4770b395a Refactoring 2022-10-08 14:14:20 +02:00
Martin Felis 4d391ff5b3 Minor tweaking 2022-10-07 16:14:05 +02:00
Martin Felis c3bca6b208 Random progress 2022-09-21 14:09:31 +02:00
Martin Felis 69933d58ae Tweaking island generation 2022-09-15 14:15:23 +02:00
Martin Felis e9b282f873 Merge(?) 2022-09-15 13:16:12 +02:00
Martin Felis ff73d6a543 Tests with level generator and water 2022-09-15 12:32:45 +02:00
Martin Felis a04ff9bd2f Tweaked terrain hex mesh 2022-08-31 16:43:15 +02:00
Martin Felis b9393a2b8a Tweaked shadow mapping 2022-08-25 23:40:19 +02:00
Martin Felis 761d9064e1 Experimenting with export and movement 2022-08-25 17:06:26 +02:00
Martin Felis d2cef63a12 Experimenting with 3D Hex world 2022-08-25 15:40:16 +02:00