GodotComponentTest/materials
Martin Felis 3e251d2843 Intermediate commit 2024-05-07 18:49:04 +02:00
..
debug Pathsmoothing should work now for simple paths... I hope. 2023-07-15 00:39:38 +02:00
shader Intermediate commit 2024-05-07 18:49:04 +02:00
DeepGrassTile.tres Random progress 2022-09-21 14:09:31 +02:00
GrassTile.tres Random progress 2022-09-21 14:09:31 +02:00
HexTileCoordinateToTextureColor.gdshader WIP: HexTile3D coloring based on TileWorld Colormap. 2023-05-05 16:26:33 +02:00
HexTileTextureLookup.tres Chunk based world generation works. 2023-10-30 22:20:32 +01:00
IslandHeightmapFalloffShader.tres Chunk based world generation works. 2023-10-30 22:20:32 +01:00
PhysicsObjects.tres Added CollisionLine, renamed folders 2022-08-25 14:10:02 +02:00
SandTile.tres Random progress 2022-09-21 14:09:31 +02:00
UndefinedTile.tres Noise based map generation, movement component uses height. 2022-12-28 16:22:53 +01:00
WorldTileTypeMaterial.tres Added TileTypeInfo to store tile masks. 2023-12-29 09:26:43 +01:00