GodotComponentTest/assets
Martin Felis 7bdda54112 Extremely simple building (placement of workbenches). 2024-01-04 16:41:26 +01:00
..
Characters Improved animations and canceling of interactions. 2023-06-27 22:26:22 +02:00
CreatusPiratePack Minor project cleanup. 2024-01-04 15:48:05 +01:00
Environment Optimized HexTile highlight geometry 2023-11-10 11:10:16 +01:00
Fonts/LuckiestGuy Using a more game-y font. 2024-01-04 16:05:28 +01:00
IslandMasks Intermediate commit 2023-12-14 17:27:07 +01:00
KenneySurvivalKit Extremely simple building (placement of workbenches). 2024-01-04 16:41:26 +01:00
Objects Vastly improved interactivity, wired up some animations. 2023-06-23 15:39:40 +02:00
4x4checker.png WIP: HexTile3D coloring based on TileWorld Colormap. 2023-05-05 16:26:33 +02:00
4x4checker.png.import Intermediate commit 2023-12-14 17:27:07 +01:00
4x4checkerColor.png WIP: HexTile3D coloring based on TileWorld Colormap. 2023-05-05 16:26:33 +02:00
4x4checkerColor.png.import Intermediate commit 2023-12-14 17:27:07 +01:00
4x4checkerPattern.png Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
4x4checkerPattern.png.import Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
5x5checkerColor.png Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
5x5checkerColor.png.import Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
5x5checkerPattern.png Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
5x5checkerPattern.png.import Fixed world height and color texture lookup. 2023-06-10 17:29:02 +02:00
TestHeightmap.png Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk. 2023-10-23 21:22:53 +02:00
TestHeightmap.png.import Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk. 2023-10-23 21:22:53 +02:00
TestHeightmap.tres Added SceneTileChunk that is used in WorldView to manage state needed for the visible part of a chunk. 2023-10-23 21:22:53 +02:00