AnimTestbed/src/AnimGraph/AnimGraphResource.h

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//
// Created by martin on 17.03.24.
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//
#ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H
#define ANIMTESTBED_ANIMGRAPHRESOURCE_H
#include "AnimGraph.h"
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#include "AnimGraphNodes.h"
#include "3rdparty/json/json.hpp"
struct AnimGraphBlendTree;
struct AnimGraphStateMachine;
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struct AnimNodeResource {
std::string m_name;
std::string m_type_name;
AnimNode* m_anim_node = nullptr;
NodeDescriptorBase* m_socket_accessor = nullptr;
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float m_position[2] = {0.f, 0.f};
};
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static inline AnimNodeResource AnimNodeResourceFactory(
const std::string& node_type_name) {
AnimNodeResource result;
result.m_type_name = node_type_name;
result.m_anim_node = AnimNodeFactory(node_type_name);
result.m_socket_accessor =
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AnimNodeDescriptorFactory(node_type_name, result.m_anim_node);
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return result;
}
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struct BlendTreeConnectionResource {
size_t source_node_index = -1;
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std::string source_socket_name;
size_t target_node_index = -1;
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std::string target_socket_name;
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};
struct BlendTreeResource {
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std::vector<AnimNodeResource> m_nodes;
std::vector<BlendTreeConnectionResource> m_connections;
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~BlendTreeResource() { CleanupNodes();
}
void Reset() {
CleanupNodes();
m_connections.clear();
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}
void CleanupNodes() {
for (AnimNodeResource& node_resource : m_nodes) {
delete node_resource.m_anim_node;
delete node_resource.m_socket_accessor;
}
m_nodes.clear();
}
void InitGraphConnectors() {
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[0].m_name = "Outputs";
m_nodes.push_back(AnimNodeResourceFactory("BlendTree"));
m_nodes[1].m_name = "Inputs";
}
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AnimNodeResource& GetGraphOutputNode() { return m_nodes[0]; }
AnimNodeResource& GetGraphInputNode() { return m_nodes[1]; }
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size_t GetNodeIndex(const AnimNodeResource& node_resource) const {
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for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
if (&m_nodes[i] == &node_resource) {
return i;
}
}
return -1;
}
bool ConnectSockets (
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const AnimNodeResource& source_node,
const std::string& source_socket_name,
const AnimNodeResource& target_node,
const std::string& target_socket_name) {
size_t source_node_index = GetNodeIndex(source_node);
size_t target_node_index = GetNodeIndex(target_node);
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if (source_node_index >= m_nodes.size()
|| target_node_index >= m_nodes.size()) {
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std::cerr << "Cannot connect nodes: could not find nodes." << std::endl;
return false;
}
Socket* source_socket =
source_node.m_socket_accessor->GetOutputSocket(source_socket_name.c_str());
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Socket* target_socket =
target_node.m_socket_accessor->GetInputSocket(target_socket_name.c_str());
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if (source_socket == nullptr || target_socket == nullptr) {
std::cerr << "Cannot connect nodes: could not find sockets." << std::endl;
return false;
}
BlendTreeConnectionResource connection;
connection.source_node_index = source_node_index;
connection.source_socket_name = source_socket_name;
connection.target_node_index = target_node_index;
connection.target_socket_name = target_socket_name;
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m_connections.push_back(connection);
return true;
}
std::vector<Socket*> GetConstantNodeInputs(
std::vector<NodeDescriptorBase*>& instance_node_descriptors) const {
std::vector<Socket*> result;
for (size_t i = 0; i < m_nodes.size(); i++) {
for (size_t j = 0, num_inputs = instance_node_descriptors[i]->m_inputs.size();
j < num_inputs;
j++) {
Socket& input = instance_node_descriptors[i]->m_inputs[j];
if (*input.m_reference.ptr_ptr == nullptr) {
memcpy(&input.m_value, &m_nodes[i].m_socket_accessor->m_inputs[j].m_value, sizeof(Socket::SocketValue));
result.push_back(&input);
}
}
}
return result;
}
};
struct StateMachineTransitionResources {
size_t source_state_index = -1;
size_t target_state_index = -1;
float blend_time = 0.f;
bool sync_blend = false;
};
struct StateMachineResource {
std::vector<AnimNodeResource> m_states;
std::vector<StateMachineTransitionResources> m_transitions;
};
struct AnimGraphResource {
std::string m_type;
std::string m_name;
BlendTreeResource m_blend_tree_resource;
StateMachineResource m_state_machine_resource;
bool SaveToFile(const char* filename) const;
bool LoadFromFile(const char* filename);
void CreateBlendTreeInstance(AnimGraphBlendTree& result) const;
void CreateStateMachineInstance(AnimGraphStateMachine& result) const;
private:
// BlendTree
bool SaveBlendTreeResourceToFile(const char* filename) const;
bool LoadBlendTreeResourceFromJson(nlohmann::json const& json_data);
void CreateBlendTreeRuntimeNodeInstances(AnimGraphBlendTree& result) const;
void PrepareBlendTreeIOData(AnimGraphBlendTree& instance) const;
void SetRuntimeNodeProperties(AnimGraphBlendTree& result) const;
bool SaveStateMachineResourceToFile(const char* filename) const;
bool LoadStateMachineResourceFromJson(nlohmann::json const& json_data);
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};
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#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H