AnimTestbed/src/AnimGraph/AnimGraphResource.h

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2022-03-25 11:46:44 +01:00
//
// Created by martin on 04.02.22.
//
#ifndef ANIMTESTBED_ANIMGRAPHRESOURCE_H
#define ANIMTESTBED_ANIMGRAPHRESOURCE_H
#include <cstring>
#include <iostream>
#include <map>
#include <string>
#include <type_traits>
#include <vector>
#include "SyncTrack.h"
#include "AnimGraphData.h"
#include "AnimGraphNodes.h"
struct AnimNode;
struct NodeSocketAccessorBase;
struct AnimNodeResource {
std::string m_name;
std::string m_type_name;
AnimNode* m_anim_node = nullptr;
NodeSocketAccessorBase* m_socket_accessor = nullptr;
float m_position[2] = {0.f, 0.f};
};
//
// AnimGraphResource
//
struct AnimGraphConnection {
const AnimNodeResource* m_source_node = nullptr;
const Socket* m_source_socket = nullptr;
const AnimNodeResource* m_target_node = nullptr;
const Socket* m_target_socket = nullptr;
};
struct AnimGraphResource {
std::string m_name;
std::vector<AnimNodeResource> m_nodes;
std::vector<AnimGraphConnection> m_connections;
~AnimGraphResource() {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
delete m_nodes[i].m_anim_node;
delete m_nodes[i].m_socket_accessor;
}
}
AnimGraphResource() { clear(); }
void clear();
void clearNodes();
void initGraphConnectors();
bool saveToFile(const char* filename) const;
bool loadFromFile(const char* filename);
AnimNodeResource& getGraphOutputNode() { return m_nodes[0]; }
AnimNodeResource& getGraphInputNode() { return m_nodes[1]; }
const AnimNodeResource& getGraphOutputNode() const { return m_nodes[0]; }
const AnimNodeResource& getGraphInputNode() const { return m_nodes[1]; }
size_t getNodeIndex(const AnimNodeResource& node_resource) const {
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
if (&m_nodes[i] == &node_resource) {
return i;
}
}
return -1;
}
size_t addNode(AnimNodeResource node_resource) {
m_nodes.push_back(node_resource);
return m_nodes.size() - 1;
}
bool connectSockets(
const AnimNodeResource& source_node,
const std::string& source_socket_name,
const AnimNodeResource& target_node,
const std::string& target_socket_name) {
size_t source_index = -1;
size_t target_index = -1;
for (size_t i = 0, n = m_nodes.size(); i < n; i++) {
if (&source_node == &m_nodes[i]) {
source_index = i;
}
if (&target_node == &m_nodes[i]) {
target_index = i;
}
if (source_index < m_nodes.size() && target_index < m_nodes.size()) {
break;
}
}
if (source_index >= m_nodes.size() || target_index >= m_nodes.size()) {
std::cerr << "Cannot connect nodes: could not find nodes." << std::endl;
return false;
}
Socket* source_socket =
source_node.m_socket_accessor->FindOutputSocket(source_socket_name);
Socket* target_socket =
target_node.m_socket_accessor->FindInputSocket(target_socket_name);
if (source_socket == nullptr || target_socket == nullptr) {
std::cerr << "Cannot connect nodes: could not find sockets." << std::endl;
return false;
}
AnimGraphConnection connection;
connection.m_source_node = &source_node;
connection.m_source_socket = source_socket;
connection.m_target_node = &target_node;
connection.m_target_socket = target_socket;
m_connections.push_back(connection);
return true;
}
};
static inline AnimNode* AnimNodeFactory(const std::string& name) {
AnimNode* result;
if (name == "Blend2") {
result = new Blend2Node;
} else if (name == "SpeedScale") {
result = new SpeedScaleNode;
} else if (name == "AnimSampler") {
result = new AnimSamplerNode;
} else if (name == "BlendTree") {
result = new BlendTreeNode;
}
if (result != nullptr) {
result->m_node_type_name = name;
return result;
}
std::cerr << "Invalid node type: " << name << std::endl;
return nullptr;
}
static inline NodeSocketAccessorBase* AnimNodeAccessorFactory(
const std::string& node_type_name,
AnimNode* node) {
if (node_type_name == "Blend2") {
return new NodeSocketAccessor<Blend2Node>(node);
} else if (node_type_name == "SpeedScale") {
return new NodeSocketAccessor<SpeedScaleNode>(node);
} else if (node_type_name == "AnimSampler") {
return new NodeSocketAccessor<AnimSamplerNode>(node);
} else if (node_type_name == "BlendTree") {
return new NodeSocketAccessor<BlendTreeNode>(node);
} else {
std::cerr << "Invalid node type name " << node_type_name << "."
<< std::endl;
}
return nullptr;
}
static inline AnimNodeResource AnimNodeResourceFactory(
const std::string& node_type_name) {
AnimNodeResource result;
result.m_type_name = node_type_name;
result.m_anim_node = AnimNodeFactory(node_type_name);
result.m_socket_accessor =
AnimNodeAccessorFactory(node_type_name, result.m_anim_node);
return result;
}
#endif //ANIMTESTBED_ANIMGRAPHRESOURCE_H