• Joined on 2020-10-13
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-04-01 14:16:27 +02:00
3d55b748e6 Refactored anim graph data usage and evaluation.
martin opened issue martin/AnimTestbed#6 2023-04-01 14:07:33 +02:00
AnimGraph.m_connection_data_storage size based on input sockets not number of connections.
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-03-30 23:50:15 +02:00
91607baa9d Initial step for connectivity refactor.
411aa5ef20 Better split between runtime library and editor.
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martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-03-30 16:53:17 +02:00
9168dec9f9 Added NodeDescriptor::UpdateFlags() to set Blend2 weight input flags.
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-03-29 22:25:18 +02:00
9dd10e8f27 Initial version of NodeDescriptor which aims to replace NodeSocketAccessor.
martin opened issue martin/AnimTestbed#5 2023-03-28 22:11:30 +02:00
Properly propagate simple graph types
martin opened issue martin/AnimTestbed#4 2023-03-28 22:08:29 +02:00
Allow values set for simple node inputs directly on the node
martin opened issue martin/AnimTestbed#3 2023-03-28 22:07:10 +02:00
Switch to better imgui node graph system
martin opened issue martin/AnimTestbed#2 2023-03-28 22:05:18 +02:00
State Machines
martin opened issue martin/AnimTestbed#1 2023-03-28 22:04:24 +02:00
Rethink/Refactor NodeSocketAccessor
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-03-28 22:01:13 +02:00
08283d9bcf Evaluation of very simple graphs works.
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-03-26 23:39:18 +02:00
e38c0b4934 Started working on graph initialization in ATP Editor.
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-03-26 18:53:45 +02:00
a1931185d8 Simple AnimationPlayer now working.
martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-03-26 15:01:49 +02:00
80ea25483b Started working on the animation player widget.
7152fa74e1 Added SkinnedMeshResource
15871f349c Updated ozz-animation to version 0.14.1 @35b2efd4
bf3189ff49 Some more improvements of editor persistence.
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martin pushed to AnimGraphEditor at martin/AnimTestbed 2023-03-25 23:50:20 +01:00
3d387a5dad Better serialization of application state.
martin created branch 3d_asteroids in martin/fysxasteroids 2023-03-18 22:59:02 +01:00
martin pushed to 3d_asteroids at martin/fysxasteroids 2023-03-18 22:59:02 +01:00
316d9dbef8 fixed compiling in 2015
c05d85badb fixed stars drawing (were drawing above the UI widgets
90ff61da00 added hires icon
0d78fc5ece using othographic projection now
419ebc8783 using now 3d asteroids
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martin created branch main in martin/fysxasteroids 2023-03-18 22:58:50 +01:00
martin pushed to main at martin/fysxasteroids 2023-03-18 22:58:50 +01:00
e5de3ba244 fixed 1.0.0 version for 2015
40a11244dd Added tag v1.0.0 for changeset da5d3fdbeca2
5f862e092a final version
600c80fffa level corrections from Sir Wolle, minor tweaks
853d691658 tweaking CMakeLists.txt to get NSIS installer working properly
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martin created repository martin/fysxasteroids 2023-03-18 22:53:30 +01:00