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martin
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2020-10-13
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martin
pushed to
3d_asteroids
at
martin/fysxasteroids
2023-03-18 22:59:02 +01:00
316d9dbef8
fixed compiling in 2015
c05d85badb
fixed stars drawing (were drawing above the UI widgets
90ff61da00
added hires icon
0d78fc5ece
using othographic projection now
419ebc8783
using now 3d asteroids
Compare 8 commits »
martin
created branch
main
in
martin/fysxasteroids
2023-03-18 22:58:50 +01:00
martin
pushed to
main
at
martin/fysxasteroids
2023-03-18 22:58:50 +01:00
e5de3ba244
fixed 1.0.0 version for 2015
40a11244dd
Added tag v1.0.0 for changeset da5d3fdbeca2
5f862e092a
final version
600c80fffa
level corrections from Sir Wolle, minor tweaks
853d691658
tweaking CMakeLists.txt to get NSIS installer working properly
Compare 10 commits »
martin
created repository
martin/fysxasteroids
2023-03-18 22:53:30 +01:00
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2023-03-16 23:52:00 +01:00
8a91c7700a
Minor UI improvements.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-10-18 22:34:06 +02:00
aa9ab1def1
Added missing test data
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-18 23:14:38 +02:00
2a8a5a5e40
Use std::list for animation data eval buffer..
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-18 22:35:06 +02:00
68331467f0
Refactored graph evaluations.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-14 18:03:50 +02:00
5e7a48b2eb
WIP: graph evaluations. Fixed various memory issues, better tests.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-13 15:48:44 +02:00
2da07ef961
Working on graph evaluations. WIP.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-13 15:48:27 +02:00
c5d0fdaefe
Working on graph evaluations. WIP.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-13 11:14:52 +02:00
b518220576
Added test which creates skeleton and animation during runtime.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-11 16:46:15 +02:00
eeef635c64
Initial works for actial animation sampling and graph evaluation.
bf0c7a7daa
Added Tests for MathAdd Node
Compare 2 commits »
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-08 12:48:21 +02:00
e7314e3477
imnodes: pin coloring and connectivity logic
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-04-03 21:05:20 +02:00
5d8c1e289b
Initial graph evaluations, added Float to Vec3 Node, minor editor tweaks.
08ae84fcb4
New evaluation scheme.
abddbea62b
Refactoring.
6c0c0599f8
Removed old animation graph code.
72a67195e6
Use socket pointers instead of indices for connections.
Compare 7 commits »
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-24 23:57:59 +01:00
73e7a60875
Minor cleanup.
976875c218
Added index member to node, preparing synctrack and node evaluation.
d6453911e2
Removed node input splitting.
Compare 3 commits »
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-22 22:49:15 +01:00
306a2cb4d8
Minor fix to node input splitting. Not sure it is a good idea anymore, though...
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-22 22:34:17 +01:00
ef74f39cf4
Splitted animation and data node inputs.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-22 22:03:59 +01:00
af5d27db85
Simple time propagation works.
martin
pushed to
AnimGraphEditor
at
martin/AnimTestbed
2022-02-20 16:00:48 +01:00
87eb2ab7df
Mark all nodes that connect to the graph output nodes by default as active.
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